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Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)



Subject: Pivot point in Vue5!!


shikodesign2000 ( ) posted Wed, 16 May 2007 at 7:37 PM · edited Wed, 27 November 2024 at 1:49 PM

Attached Link: Sherif Massoud

Hi My friends,

                       I'm new with Vue software, I'm mainly working with 3dmax, photoshop, premiere, autocad.

 Anyhow, when I export some 3d models from max to vue5 with the extension:  .VOB   I find that the pivot point of the model is not centered exactly, when I try to move it, it returns to its place again!! 

 If anyone knows the reason, and how to restrict the (pivot point) of the imported model from (max to vue) in its center please tell me, I'll be very greatfull for him.

 Thank you very much..

 Sherif Massoud
 www.3dshore.com


wabe ( ) posted Thu, 17 May 2007 at 2:43 AM

I do not have Max, but my guess is that this has to do with local and global coordination systems in Max.

But it is not a big deal, you can reset and center the pivot point in Vue. Select your object, go to the middle tab in the upper right corner (numerical input) and select there the last of the icon row on the left border of this window. There you have several options, one is reset pivot point.

One day your ship comes in - but you're at the airport.


shikodesign2000 ( ) posted Thu, 17 May 2007 at 4:27 AM

Hi,

     Thank you for your reply, but I want to illustrate something:

 When I export from Max to Vue by extension:   .3DS     this problem doesen't exist, and I can move the pivot anywhere, and it stills restricted in its new place.

** BUT** when I export from Max to Vue by extension  .VOB   the problem appears as illustrated before.

  The .VOB extension is excellent  cause the model travels from Max to Vue perfectly with all its parts in their proper places, and all materials also.

 The extension   .3DS   may cause that some parts aren't in their right places and some materials are wrong applied, this's the reason of choosing the extension  .VOB

** I tried the (reset) option, then move the pivot, save and colse, but  when I re-open the file again, the pivot returns to its original place!!**

 I don't know what to do??

 Thanks,

 Sherif Massoud
 www.3dshore.com


wabe ( ) posted Thu, 17 May 2007 at 4:36 AM

Sound like an automatic file update to me. How about importing your 3DS, save the result (with reset pivot) as vob, load this vob then and work with that. Maybe that is a solution for your problem.

One day your ship comes in - but you're at the airport.


shikodesign2000 ( ) posted Thu, 17 May 2007 at 4:58 AM

i can save in Vue with just the extension:  .VUE,  I can't save with the extension:  .VOB

 Also, I can't export with this extension.

 Forget about this, I'll ask another question:

 If I export from Max to Vue one attached part object, can I change any of its materials in Vue??

 I tried to enter the material editor, but i can't find any texture map to select, when I go  to the texture folder, i find it empty, though it's full of textures!!
How to solve this??

 Thanks,
 Sherif


wabe ( ) posted Thu, 17 May 2007 at 5:06 AM

"Save object" - this is vob, the native object format for Vue.

For the materials, hit F6 and see the material summary of your scene. There you can select, change, reattach, whatever your materials.

One day your ship comes in - but you're at the airport.


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