Pandorian opened this issue on May 17, 2007 · 3 posts
Pandorian posted Thu, 17 May 2007 at 2:48 PM
Howdy, I'm currently in the process of updating one of my products.
First, I wanted to know if there are any advantages/disadvantages over having my product as a "Figure" over a "Prop". The model itself will be a structure (wrestling ring) which contains morphs.
Currently, my product is a prop and one of the updates I was considering was converting it to a figure mainly because of the limitations on application of its various texture selections. I currently use the "Materials Collections" feature in the "Material Room" of Poser 6 & 7 to handle selection/application of the various texturing options I offer for my product. Unfortunately, that means that I would have to create a separate zip file for use in Poser versions lower than 6 in order to make up for the lack of the "Material Collections" feature of Poser Pro and 5. So rather than go that route again, I would like to try and offer these texturing selections/options in much the way that it's offered with clothing or skin textures (going to Pose Library to select texture), so I can have 1 zip file that will load successfully in all versions of Poser. To that end, I wanted to know if anyone knew of a good tutorial explaining how to set up texturing options for a figure in the "Pose Library" (IE, setting up in the Pose Library). I know how to create the texture itself, I simply wanted to know how to set up its application for use in the "Pose Library".
Alternatively, if there is another texturing option I may be overlooking with regards to keeping it as a Prop without having to use the "Materials Collections" feature to apply the various textures I
offer, I'd welcome that as well.
Thanks in advance for your help.....
-Joe
Pandorian's Website.... aka......
ockham posted Fri, 18 May 2007 at 11:13 AM
You can save the materials as either a Material Set (MT5) or Material Collection (MC6)
in the higher version, then turn those files into MAT-pose (PZ2) by simply changing
a couple of lines at the top of the file.
Change the version number to 4 so the user won't get a warning message;
then find
actor $CURRENT
in the MT5 or
mtlCollection
in the MC6, and change either of those lines to
figure
Then save as a PZ2, and put it in a MAT-pose folder.
Pandorian posted Fri, 18 May 2007 at 2:41 PM
I opened one of my MC6 files with wordpad, but the line you said I should find ("actor $CURRENT") was no where to be found.
Would this be the way that MAT-pose files are traditionally created or is this just a way to convert existing MT5/MC6 files to MAT-Pose files? If its the latter, while I appreciate the suggestion, in addition to what you just suggested, I'd also like to learn the traditional way of actually creating MAT-Pose files.
Pandorian's Website.... aka......