grichter opened this issue on May 20, 2007 · 5 posts
grichter posted Sun, 20 May 2007 at 1:22 PM
What I know about Python scripting, is how to activate and use some of the reaaly cool scripts everybody makes, beyond that, zero.
I have seen Library icons (don't know what else to call them), used to connect to scripts to delete the lights and or launch scripts. So my dumb question of the year regarding scripting is can you use Python scripting to navigate the Library.
Two thoughts come to mind.
1.) I am in the figures Library and I have loaded a piece of clothes. I hit an icon and changes the Library to the Mat Pose Library associated with that piece of clothes.
2.) You can have hair in the Hair Library and in the figures Library. You place an icon in the hair Library that represents a hair style in the figures Library. You scan down the icons and think, cool this one looks perfect for the scene I want to create. You click on it and it changes the Library from the Hair Library to the Figures Library where the hair peice is really located. Then going back to example 1, have a script take you to the correct Mat Pose Library for that hair piece.
I realize that this would have to be hard coded in the much like what I have done myself to trigger the Netherworks cloth kits. Here is an example of what I am taking about. Not a lot of code. Something the user could possibly even pass a variable to the script that is the proper location yu want to jump to.
{
version
{
number 6
}
runPythonScript ":Runtime:Python:poserScripts:ClothKit:NWS-AllMagnetsOn.py"
}
Any how, to stop a long winded message from becoming longer. Is this even possible? If so I think it would be a great addition for all poser users. And no, I don't want to write the script myself. I fgiured I could con, bribe or pay somebody else to create it that knew what they were doing.
thanks
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"