mhscspo opened this issue on May 23, 2007 · 5 posts
mhscspo posted Wed, 23 May 2007 at 7:01 PM
After creating an explosion effect, how do you get rid of the object that was blown up, e.g. one spaceship blows up another one...
staigermanus posted Wed, 23 May 2007 at 7:43 PM
if it's all under a single shader you could make it transparent, gradually or suddenly
mhscspo posted Wed, 23 May 2007 at 9:35 PM
I didn't think to do that , thanks a lot!!
staigermanus posted Wed, 23 May 2007 at 10:26 PM
sure, np.
by-the-way, other than disintegrating it to smitherines, i.e. breaking it into millions of pieces, are you also doing some smoking and light stuff like a photonic blast and stuff? It's something you could posibly add as post work in PD Pro
www.thebest3d.com/dogwaffle/whatscool has what's coming in 4.1
3Dave posted Fri, 25 May 2007 at 6:52 AM
"other than disintegrating it to smitherines"
I think Ockham has an "exploder" in his Python freebies, which can do just that