bmnb123 opened this issue on May 24, 2007 · 11 posts
bmnb123 posted Thu, 24 May 2007 at 6:03 PM
Hi
Can you do cell shading in bryce?
Thank you for time!
Jason Rivard
dvlenk6 posted Thu, 24 May 2007 at 7:21 PM
Not per se; but you can get a single layer cell shade with the specular halo.
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tom271 posted Thu, 24 May 2007 at 10:59 PM
what is cell shading?
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thlayli2003 posted Thu, 24 May 2007 at 11:29 PM
Cel shading is making something look like a hand drawn animation 'cel'.
Usually a solid color with a black outline.
thlayli2003 posted Thu, 24 May 2007 at 11:33 PM
Here's a link to the Daz tutorial section for cel or toon shading.
http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=1911
It's fun!!
Rayraz posted Sun, 27 May 2007 at 9:35 AM
You can max out the specular halo to make a kind of cell-like look for your specular settings. Alternatively I think you could use a bit of photoshop with level editing to select and clip brightness levels, then combine them with a few layers per clipping range.
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estherau posted Wed, 13 June 2007 at 1:45 AM
Rayraz said: "You can max out the specular halo to make a kind of cell-like look for your specular settings" Hi, i haven't used bryce, would there be a way of applying spec halo to multiple objects and materials at once eg to toon a complex scene with a house and a couple of daz figures in bryce, or a python script to do this? love esther
I aim to update it about once a month. Oh, and it's free!
Rayraz posted Thu, 14 June 2007 at 8:00 PM
Nope, sadly bryce doesnt do scripts...
U'll need to change this for every individual texture.
Unlike many other programs, bryce doesn't store its textures seperately from its objects. Each object has their own texture, textures do not seem to be instanced onto multiple objects (at least not on interface level, it might instance identical textures at rendertime, but there's no way to tell if it does this or not).
A texture is related directly to the object its placed on, instead of having the object relate to the texture.
This means that, unlike in some programs, when u change a texture in bryce, it changes only on the objects that are currently selected. U'd hav to change it for each object. OR save the changed version of the texture, select all objects that need to hav it, enter the matlab with all these objects selected, and then apply the saved mat to all of them at once.
Unfortunately u cant change a texture, and then hav other objects that also use this texture change along automatically regardless of if they were selected at the time.
You can also not change the specular halo's on several different textures at once.
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estherau posted Thu, 14 June 2007 at 9:44 PM
aha, that's what I wanted to know. Thankyou for answering. well maybe in another version in the future hey. Love esther
I aim to update it about once a month. Oh, and it's free!
Rayraz posted Fri, 15 June 2007 at 9:37 PM
I would hope so :-) It'd be much more efficient. 'specially in scene management terms, as bryce scenes tend to end up having thousands of seperate objects.
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InfernalDarkness posted Mon, 25 June 2007 at 9:06 PM
Rayraz :
Generally the color-coded "Families" can help with batch-texturing of objects... Never found any other use for them!