litst opened this issue on Apr 10, 2001 ยท 10 posts
litst posted Tue, 10 April 2001 at 2:45 PM
litst posted Tue, 10 April 2001 at 2:46 PM
HARBINGER-3D posted Tue, 10 April 2001 at 3:28 PM
Wow - looks great - do you ever subdivide the mesh? Too bad Carrara doesn't have bones - it'd make all the difference...
litst posted Tue, 10 April 2001 at 7:18 PM
Thanks for your comments ! Harbinger : no, i don't subdivide the mesh . Never ! Well, in fact, i do subdivide some edges when i need it . And of course, i subdivide the all mesh at the end . What i like to do is to control the poly-count . Sometimes, having a detailled mesh AND only a few facets is hard, but is worth it ! FYI, the subdivided mesh you see on the first image is less then 5000 facets . Cutcopypaste : take your time, i don't have Poser, so ... I could do the UV mapping if you need it . Or maybe it's too late ? Anyway, good luck for your surgery ! litst litst.@freesbee.fr
graylensman posted Wed, 11 April 2001 at 7:30 AM
Uh, to be the ugly American, I assume "braces" refers to "suspenders" for the pants, not medieval torture device for straightening teeth... my suggestion: don't add hair. I like the dome. If anything, I'd make the eyes less human/human proportioned.
litst posted Thu, 12 April 2001 at 3:30 PM
graylensman posted Mon, 16 April 2001 at 8:02 AM
litst wrote >Usually, the model is better that the sketch, but not this time ...< You know, I have that same problem. I have a handful of character sketches that I've been attempting to model, and I'm discovering that some aspects of 2D art that doesn't translate well to 3D. Usually, the eyes and nose and face shape. }:P I think the ears on the model are fine. Make the nose skinnier, and a bit more droopy/pointy. I like the hair in the sketch. Part of what you may be struggling with is that the model isn't yet textured. Add the maps, put the model in a similar pose as the sketch, and then take a look. (I have found that eyebrows are integral in forming expressions.)
litst posted Wed, 18 April 2001 at 10:50 AM
twillis posted Wed, 18 April 2001 at 11:26 AM
The hair looks good, and really adds to his personality.
graylensman posted Wed, 18 April 2001 at 12:47 PM
the eyelids are just right, too! I'd like to see him with that towering pompadour of the sketch, though the sizes of hair and ears balance well in the model. I guess I'm going to have to bite the bullet, and learn the vertex modeler this summer.