Forum: DAZ|Studio


Subject: odd results with Poseworks pwSurface skin shaders

PapaBlueMarlin opened this issue on May 26, 2007 · 4 posts


PapaBlueMarlin posted Sat, 26 May 2007 at 10:35 PM

I've tried the skin shaders that come with pwSurface, but they come out looking a little odd (particularly the dry skin) when rendered.  Does anyone know what shader and lighting settings to use?



SophiD posted Tue, 29 May 2007 at 9:18 AM

hello PapaBlueMarlin!

I had the same problems when i started with pwsurface - it all takes a bit of time.

  1. try lowering the diffuse value (at a 90% instead of 100%)
  2. lower the Ambient Occlusion value to 30-40%
  3. in the subsurface scattering node add the corresponding texture map.

I usually play around with the diffuse rim and  fill colours as well as AO colour to get the thing right.

have a look at this thread
forum.daz3d.com/viewtopic.php


SophiD posted Tue, 29 May 2007 at 9:35 AM

here's  a little something Poseworks posted as regards skin:
Do the Tutor (in Shaders/pwSurface Resources), that should help you in visualizing what all of the different features do.

The basics for a good skin material:


PapaBlueMarlin posted Sun, 03 June 2007 at 3:27 PM

Thanks for your help :)