Forum: Blender


Subject: Trying to make Poser morph targets

jestmart opened this issue on Jun 01, 2007 · 11 posts


jestmart posted Fri, 01 June 2007 at 9:34 PM

This is driving me crazy!!!

I thought I had figured away of fixing the vertice order issues using UVMapper Classic.

I swear when I did this a few weeks ago it worked, but my latest attempts failed.

Here is my work routine:

Export out the body parts one at a time with UVs

Load part into UVMapper and export out UVs with Mapper Regions selected

Import part into Blender with Morph Targets, Groups, and Clamp Scale=0; create a new Vertex Group.  Continue til all parts I need are loaded.

Select  All parts and Cntr-J to merge.  Tab to Edit Mode Select All and Remove Doubles to weld seams.

Make changes

Use previous assigned Groups to separate back into parts

Export with settings Selection Only, Rotate X90, Morph Targets, UVs, Group

Load Targets into UVMapper and Import UVs.  This is where things are going wrong.

Instead of importing I'm getting an error "Incompatible Facet Structure".

Has anyone been able to make morph tagets?