mocap opened this issue on Apr 10, 2001 ยท 15 posts
mocap posted Tue, 10 April 2001 at 7:18 PM
mocap posted Tue, 10 April 2001 at 7:20 PM
mocap posted Tue, 10 April 2001 at 7:26 PM
mocap posted Tue, 10 April 2001 at 7:31 PM
mocap posted Tue, 10 April 2001 at 7:34 PM
mocap posted Tue, 10 April 2001 at 7:43 PM
mocap posted Tue, 10 April 2001 at 7:46 PM
Attached Link: http://server3006.freeyellow.com/3908/stats/Ltwvlowpoly2.mpg
here is a lifeforms file exported to a low poly lightwave figuremocap posted Tue, 10 April 2001 at 7:51 PM
Attached Link: http://server3006.freeyellow.com/3908/stats/shortgallop.mpg
heres is a lifeforms motion file applied to lo poly horse model horse in lightwavemocap posted Tue, 10 April 2001 at 8:06 PM
Attached Link: http://server3006.freeyellow.com/3908/stats/lifefrms.mpg
Heres is a small mpeg (one meg i think) of one of my Lightwave "Mangababes" models I imported heres mesh onto lifeforms an joint mapped A walk motion file that cam with life forms I know she looks a little stiff but consider that i DID no further editing in the lightwave Graph editor and NO arduous Bone weightmap Assignmentsmocap posted Tue, 10 April 2001 at 8:13 PM
Attached Link: http://server3006.freeyellow.com/3908/stats/posertoc4d.mov
And finally for you HIghbandwidth web travelers here is a link to a( 2.6 MEG mpeg ) of a poser robot (brainstem) animated with a lifeforms skeleton in Cinema 4DXL6 again the mesh isnt quite deforming properly but this is with NO ARDUOUS vertex weight s or restriction tags set in cinemaposerpro posted Wed, 11 April 2001 at 2:40 PM
this seems only work for PPP. not P4.
mocap posted Wed, 11 April 2001 at 2:55 PM
Hmmm I was Doiing this Last year With Poser4.03 and Lifeforms NO propack involved I should mention i am on a mac
poserpro posted Thu, 12 April 2001 at 4:50 AM
this works for me if exported from ppp. pc.
mocap posted Thu, 12 April 2001 at 9:04 PM
Glad to here it!! whats really useful is that once you have this michael, vic or other P4 skeleton saved as a lifeforms file you can always add and refine the animation and apply it to your PoserCharacter later for rendering also if you have Lightwave check the credo website under support there are updated lightwave in/out plugins that appeare to give my seat of lifeforms much more stability when importing the bones from a fully rigged lightwave model Mocap
poserpro posted Fri, 13 April 2001 at 3:46 AM
good info. thx.