Forum: DAZ|Studio


Subject: What is the easiest way

sparkleav opened this issue on Jun 11, 2007 · 7 posts


sparkleav posted Mon, 11 June 2007 at 8:29 AM

To export from DAZ Studio to Vue 5 Infinite, I also have Poser 6, Bryce 5 and  3DS Max 8 aswell as Photoshop CS.  I would really appreciate the help.

Regards,
Arti


GKDantas posted Mon, 11 June 2007 at 9:21 AM

Export as OBJ (wavefront format) in DazStudio and import to Vue... Maybe you will have to fix alpha channels in Vue.

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sparkleav posted Mon, 11 June 2007 at 9:46 AM

strange that, I tried that option but it didn't work, does it make a difference if the file format, in this case .OBJ is uppercase or lowercase, cos I seem to have had problems finding files before if they weren't uppercase.  DAZ seems to always convert it to lowercase.


sparkleav posted Mon, 11 June 2007 at 10:41 AM

Okay so I managed to get my character into Vue, thanks to GKDantas, thanks very much for your help.  Now the problem I have it that my character is fully clothed and has hair, all I get when I import is the model, no colour or materials/textures, how do I go about including these in the export from DAZ Studio or import into Vue 5 Infinite? Once again, any help would be wonderful.


GKDantas posted Mon, 11 June 2007 at 11:52 AM

Hey sparkleav, theres an option in Daz Studio to collect the maps

This way it will create the surface texture information and export the maps for you to a new folder. You can resize the images before import to Vue. I think that another way is to create your scene in Poser and save as a pz3 file, I think that Vue can load it too without more problems.

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sparkleav posted Mon, 11 June 2007 at 12:45 PM

Thank you, I seem to have got it working, the way you stated above worked perfectly.  I may also try it completely from Poser as I'm more used to it (had it longer than DAZ Studio) and see which produces the best results.  As I make most of my scenes in Vue or Bryce, mostly Vue the method you've explained above is and will be very useful.  Thanks again for all your help.


GKDantas posted Mon, 11 June 2007 at 4:43 PM

No problem! Good render!

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