nontoxic opened this issue on Jun 15, 2007 · 9 posts
nontoxic posted Fri, 15 June 2007 at 6:04 PM
Is there a way to avoid this distortion in M3's shoulders?
jonthecelt posted Fri, 15 June 2007 at 6:10 PM
Which body parts have you moved? Just looking, I'm wondering if you moved the upper arm/shoulder, but didnt change the collar.
JonTheCelt
Parthius posted Fri, 15 June 2007 at 6:50 PM
In a word, No. Poser uses an obsolete approach to their rigging that makes it very difficult to get good joint deformations (shoulders are problematic anyway). Let's hope they go the way of most everyone else on how they do their rigging for Poser 8...
nontoxic posted Fri, 15 June 2007 at 7:02 PM
Quote - Which body parts have you moved? Just looking, I'm wondering if you moved the upper arm/shoulder, but didnt change the collar.
JonTheCelt
I just used one of the "Universal" poses. His shoulders look okay when he's standing with his arms stretched straight out. But the minute I add a pose (arms crossed, or arms by his side) his shoulders balloon upwards.
Oh well. I'll wait for Poser 8.
pjz99 posted Fri, 15 June 2007 at 7:13 PM
The big spherical shoulders are a common complaint about Michael 3. David 3's shoulders tend to look a lot better when fully down, although you can try modifying M3 if you like.
An example of David:
http://www.renderosity.com/mod/gallery/index.php?image_id=1394881&member
JoePublic posted Fri, 15 June 2007 at 7:13 PM
You can easily fix joint problems with the P7 Morphbrush.
Left side fixed, right side unfixed.
JoePublic posted Fri, 15 June 2007 at 7:15 PM
JoePublic posted Fri, 15 June 2007 at 7:21 PM
And while David is (slightly) better than M3, a ( modified) Luke is actually the best base for an Unimesh based male.
JoePublic posted Fri, 15 June 2007 at 7:24 PM