jjroland opened this issue on Jun 15, 2007 · 10 posts
jjroland posted Fri, 15 June 2007 at 9:17 PM
One thing that I have learned in my life is that there is usually an easier way for nearly everything. When you are new to anything - unfortunately get stuck doing it the long way more often then not.
So I decided to take the advice of people here and just open the darn program (carrara) every day and try to make stuff. So I tried in my mind to think of something to make that would utilize the few things I did understand and hopefully enable me to learn more in the process - I came up with scissors.
I have come to conclude that my idea for the best way to make the handle (only using primitives because that's all I understand so far) - sucks!
I started with a sphere - scaled it - shaped it - made it a flat oval. Tried to cut a hole in the center - and whoa boy here's where my problems start. I can cut them out fine; reattaching the polys to eachother after is where my expertise ends.
So after my LONG winded explaination - here is the **question:::
**How would YOU make a scissor handle out of primitives? Would you even use primitives as the fastest method? Would you use the vertex modeler?
I just want to see how far off I am from the obviously easier way (it must exist).
Thanks in advance I look forward to hearing any and all replies-
I am: aka Velocity3d