darkforceprime opened this issue on Jun 24, 2007 · 14 posts
darkforceprime posted Sun, 24 June 2007 at 4:24 PM
Does anyone know where I could find the Blind Guardian Texture Map from EN?
sixus1 posted Sun, 24 June 2007 at 7:18 PM
Do you need a UV layout map or the actual textures ?
darkforceprime posted Sun, 24 June 2007 at 7:59 PM
Quote - Do you need a UV layout map or the actual textures ?
A UV layout Map. I am using the figure along with some additional pieces for an upcoming online magazine, but I really want to be able to customize the figure.
BTW, I used a boat load of Sixus 1 products in the Cyberpunk Gangs of Night City book and in the upcoming Edgerunner's book. Les, catch me off list sometime so I can get your current phone #.
sixus1 posted Sun, 24 June 2007 at 8:17 PM
Here's our number 513-699-4310
I'll output UV template for you by morning.
--Rebekah--
darkforceprime posted Sun, 24 June 2007 at 8:24 PM
Quote - Here's our number 513-699-4310
I'll output UV template for you by morning.
--Rebekah--
Thanks Rebekah!!
pakled posted Mon, 25 June 2007 at 7:25 AM
great...now they can be phoned by anyone..;) hope it's a business number..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
sixus1 posted Mon, 25 June 2007 at 11:23 AM
Yeah, our phone number has been out there for everyone and everyone for years. :)
Khai posted Mon, 25 June 2007 at 11:25 AM
Quote - great...now they can be phoned by anyone..;) hope it's a business number..;)
yup.... they let me phone them.. you should hear the screams ;)
sixus1 posted Mon, 25 June 2007 at 11:29 AM
BTW-- those templates are going to take a bit longer to get to than I thought...it will be later this evening when I get them up.
DarkEdge posted Mon, 25 June 2007 at 11:38 AM
Quote - .. you should hear the screams ;)
It's a little disturbing at first...but you get used to them.
...kind of like the voices I hear.
sixus1 posted Mon, 25 June 2007 at 7:21 PM
I haven't looked at the UV layout on that figure before and there is a lot of stacked UVs -- so, looks like I am going to have Les help me out on this one when he gets a chance.
sixus1 posted Mon, 25 June 2007 at 7:39 PM
Okay, Les took a look at it and said that your best bet is to either use procedural shaders or remap it for what you need.
Sorry that I couldn't be of more help, but we are super busy and it don't have time to work on it (we didn't make it, we are only hosting the freebie).
--Rebekah--
darkforceprime posted Mon, 25 June 2007 at 11:35 PM
Quote - Okay, Les took a look at it and said that your best bet is to either use procedural shaders or remap it for what you need.
Sorry that I couldn't be of more help, but we are super busy and it don't have time to work on it (we didn't make it, we are only hosting the freebie).
--Rebekah--
Oh well. I was able to work something with it anyways. But tell Les I said thank you for trying!!
sixus1 posted Tue, 26 June 2007 at 12:00 PM
Sure will. :)