Turdmoe opened this issue on Jun 26, 2007 ยท 5 posts
Turdmoe posted Tue, 26 June 2007 at 12:41 AM
Download the model in the .wings file format here Also, check out the tutorial to see how it was made here
Warlock279 posted Wed, 04 July 2007 at 2:56 PM
There's a few n-gons in the final mesh that might be an issue tho, especially in deformation areas like the cheeks. I've not worked a lot with n-gons, but I think they're best avoided if possible, at least in deformation areas.
Poles, and tris can both lead to problems, and in my experience you're almost always stuck with a pole in the cheek like you have now, but I think the n-gon can be avoided with a quick change.
I'd make the these [see attached image] changes to it. Preferably the middle suggestion, tho both do work out two n-gons in favor of quads, and it could be a matter of trying both and seeing which looks better.
I can't download your mesh, for w/e reason I'm not clever enough to work the download site I guess. So I grabbed one of the images from your tutorial. I hope you don't mind the paint-over, I'm just trying to offer some hopefully usefull feedback.
Cheers.
Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660
Lightwave | Blender | Marmoset | GIMP | Krita
Jumpstartme2 posted Thu, 05 July 2007 at 3:04 AM
~Jani
Renderosity Community Admin
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Warlock279 posted Thu, 05 July 2007 at 2:20 PM
*EDIT - Found the trick, you need to have cookies turned on.
Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660
Lightwave | Blender | Marmoset | GIMP | Krita
Turdmoe posted Fri, 06 July 2007 at 12:42 AM
Thanks for the comments. I like your method for fixing the cheek n-gons, Warlock, just did exactly what you said. (didn't feel i needed to re-upload the mesh though)