Tobak30 opened this issue on Jun 27, 2007 ยท 4 posts
Tobak30 posted Wed, 27 June 2007 at 8:41 AM
How can i make the the wire cast shadow when i choose the object as rendered as wire?
Reddog9 posted Wed, 27 June 2007 at 6:00 PM
I've heard talk about this before. I made be wrong, but I don't think it's possible the way it's set up 'natively'. I know how you could do it though. - Just save your image map. - Reload it as a texture. - (Which will give you a white background with a black wire map) - Use it as a negative alpha map for transparencies. (Or Make it a negative image in your favorite paint program.) -Apply the Transparent Shadows to the objects you want to receive the shadow. Just follow this info : Transparent Shadows Just use your UV Map for the image instead.
Reddog9
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Tobak30 posted Wed, 27 June 2007 at 6:32 PM
That sounds like lot of work. but i will se what i can do.
Reddog9 posted Wed, 27 June 2007 at 6:48 PM
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com