Colin_S opened this issue on Jun 28, 2007 · 19 posts
Colin_S posted Thu, 28 June 2007 at 3:34 AM
Sorry, my brain is dead this morning - can someone point me to the thread, tutorial or manual for doing this? I know I've seen it somewhere - a PBM file?? a Python script?? editing the .cr2 files?? - but can't find it
EnglishBob posted Thu, 28 June 2007 at 4:58 AM
You can only copy morphs themselves between identical meshes; or you can (for example) replicate the effects of a figure's morph in its clothing. As far as I know without owning P7, it's the same procedure for all versions. Can you give more details about what you want to do?
kobaltkween posted Thu, 28 June 2007 at 2:46 PM
iirc, Cage had been working on a Python script to do that. i forget what the final outcome was, but a few different people were collaborating in the Poser Python forum.
JQP posted Sun, 08 July 2007 at 9:06 PM
Quote - you can replicate the effects of a figure's morph in its clothing
I'd sure love to know how that's done.
JQP posted Mon, 09 July 2007 at 5:26 PM
Bump.
(Every time I see EnglishBob's name I hear Gene Hackman's voice: "you might think I'm kickin' ya Bob." Nothing personal Bob :) )
JQP posted Wed, 11 July 2007 at 12:23 PM
Quote - > Quote - you can replicate the effects of a figure's morph in its clothing
I'd sure love to know how that's done.
Still dying to know! :)
EnglishBob posted Wed, 11 July 2007 at 3:14 PM
I thought I was dead 'til I found out it was just that I was in Nebraska. Or to put it another way, not getting ebots. :D This is the old "making the clothes fit after morphing the figure" question which comes up about once a week at a guess. Here's the quick version since I don't have time for the full rundown right now: - If the clothes have matching morphs built in, use them... - Convert the clothing into dynamic, then use the cloth room to shrink or stretch to fit; - Use The Tailor (from DAZ) to transfer the morphs from the figure to the clothing; - Use Wardrobe Wizard from PhilC (ditto); - Use Morph Magic, also from DAZ (ditto); - Use Cage's morph script; - Use the magnets to make the clothing fit; or you can buy pre-defined magnet sets at Netherworks; - As above, but using a modelling application. Sorry, gotta run...
JQP posted Wed, 11 July 2007 at 4:30 PM
NP, thanks. You made it sound so simple I was worried there was an easy way to do this that I'd been ignoring. :)
nerd posted Wed, 11 July 2007 at 8:29 PM Forum Moderator
Making matching morphs with the cloth room is actually pretty easy in most cases.
Alternate for step 9, (Pure Poser Method)
9a) In Poser go back to Pose room.
9b) At last frame use group tool to "Spawn Props" from cloth prop
9c) export each spawned prop as OBJ (Uncheck All) One prop at a time!
9d) Load the Clothing CR2
9e) Load Morph target for each effected body part and select the OBJ you experted for that part in step 9c
Now do you wanna get fancy? Sometimes you can add bits of the clothing item back to the dynamic group in the cloth room this can give you better results and simulate stretching and wrinkles more realistically.
If you have problems with things like snaps and buckles getting distorted add them to the rigid decorated group.
This technique with a little practice can produce really good results. Because you can add dynamic areas, you can get better results than the morph matching utilities can produce.
EnglishBob posted Thu, 12 July 2007 at 4:17 AM
Nerd wrote:
Quote - 6) With the group tool add all vertexes in the cloth to the constrained group
I just had an "aha" moment, reading that. Definitely one for the notebook, thanks.
nerd posted Thu, 12 July 2007 at 4:53 AM Forum Moderator
Yup, even if the obj seams aren't welded it won't go to pieces in the cloth room.
kobaltkween posted Thu, 12 July 2007 at 9:41 AM
wow, this is one for the books. thanks for the information.
DarkEdge posted Thu, 12 July 2007 at 2:42 PM
Nerd3d,
Nice post, thanks.
When you run the animation is everything still in the default or zero pose or do you actually have to strike a pose?
nerd posted Thu, 12 July 2007 at 2:48 PM Forum Moderator
The figure needs to be zeroed through the whole thing. Also, be sure the only morph dialed in is the one you are trying to duplicate.
JQP posted Thu, 12 July 2007 at 4:15 PM
Yeah thanks Nerd, I'll have to try that when I get the time. Sounds great.
DarkEdge posted Thu, 12 July 2007 at 6:26 PM
So freaking simple, yet so sound.
The ying and yang of transferring morphs...very awesome Nerd.
JQP posted Sat, 14 July 2007 at 3:09 PM
Where does one find Poser's Little Helper (or is it Pozer's Little Helper) and/or PoseEd (unfortunate name, Google-proof)?
nerd posted Sat, 14 July 2007 at 3:34 PM Forum Moderator
PoserED http://www.ralf-sesseler.de/d3d/
Pozer's little helper http://home.online.no/~kjellil/Index-AllStuff.htm
JQP posted Sat, 14 July 2007 at 8:16 PM
Thanks again.