Forum: Poser - OFFICIAL


Subject: Apollo Blacksmith Apron-Conforming-Beta Testers Please!

Conniekat8 opened this issue on Jul 01, 2007 · 73 posts


Conniekat8 posted Sun, 01 July 2007 at 1:03 AM

I'm finally done!  Conforming, about 7-8 different apollo character fitting morphs, and a number of movement morphs!

I think Apollo likes it... he's been getting awfully cocky while I was rendering the samples. I think I detected a smidgeon of attitude!

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Conniekat8 posted Sun, 01 July 2007 at 1:04 AM

I caught him once while he wasn't looking ;)

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RAMWorks posted Sun, 01 July 2007 at 1:33 AM

Conforming?  Really??  Not dynamic??  I'm there!!  Looks fabulous!! 😄

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ClawShrimp posted Sun, 01 July 2007 at 7:18 AM

You know you can count me in on this one Connie.

It's looking great too! Love the attitude on Apollo in that first shot :).

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Indoda posted Sun, 01 July 2007 at 11:08 AM

That's a great looking apron - I'd love to offer my help but I think you're a little ahead of where I am.

The important thing is not to stop questioning.
- Albert Einstein

Indoda


Conniekat8 posted Sun, 01 July 2007 at 11:51 AM

Yeah, this one is conforming 
(I have a dynamic version too, and will release those two together - as I said before - as freebies)
**ClawShrimp - thanks, for insopiration and for all your help!!!**LOL, he does have a bit of that 'you wanna piece of me? attiude, doesn't he LOL

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cyberscape posted Sun, 01 July 2007 at 12:48 PM

Very nice! I'd offer to help but, I'm in the middle of restructuring my runtimes as the current harddrive that I'm using is becoming unstable:P Thanks again for the Victorian shoes! V3 loves 'em! I just got around to downloading Apollo and plan to add him to my freebie project list. (sigh) Never enough time!

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bagginsbill posted Mon, 02 July 2007 at 8:42 AM

Oooh cool. Let me have it - it's begging for a better leather shader. It needs a more natural tone and has to have some stains, scratches, and burn marks.


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Conniekat8 posted Mon, 02 July 2007 at 10:57 AM

Oh, absolutely, it needs a MUCH better shader :)
I did a quick slap in of a mildly modified something i found in my runtime... LOL.
My silly brain was exhausted trying to figure out morphs and injections etc...
PM-ing you a download link for beta :)

I'm yet to make couple of classic texture maps for it, but a "Baggins and co." procedural for it would be... oh my... the tops!!!!!

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bagginsbill posted Mon, 02 July 2007 at 12:28 PM

I haven't put a serious effort into this yet - just tinkering while eating my lunch.

There's a crease in the chest you should get rid of.


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bagginsbill posted Mon, 02 July 2007 at 12:38 PM

Same thing with a dark grayish brown for the Diffuse_Color.

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bagginsbill posted Mon, 02 July 2007 at 12:45 PM

Here's the first one as a material file. I have to add ".doc" to the end to upload it to Renderosity. Change it back to BS1.mt5 when you save it.

Go into the shader and adjust the Diffuse_Color to get different versions. In the second render, I changed it to RGB 91, 80, 66.

Feel free to include that shader or variations in your freebie. I may or may not have time to work on a better on. I have to do some work for my real job. :bored:


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Conniekat8 posted Mon, 02 July 2007 at 12:46 PM

Awesome start :)

Yes, I agree with you on that crease. It's giving me a bit of grief at the moment figuring out why poser does it, and hex doesn't. maybe it has to do with rigging. I'll get to the bottom of it.
(I'm open to help/ideas on that)
Also, I want to add some tie-morphs or props to the back of the belt (where you see just overlap now.)
If you get any other ideas on morph details as you go along, please do tell :)

I was thinking (lol as I was falling asleep last night) about mimicking stitching with procedural textures. Just at the level of conceptual math...
Dashed line is not too hard to define, I think... One would have to figure out where polygon normals encounter a sudden 90° or a near 90° turn, then back off a certain distance (to get a seam edge), then make the line (with a little bit of width, dash and offset) follow the polygon edges where this angular difference between normals was encountered. Same thing along open edges.

That's about as far as I've gotten, just a vague hypothesis that maybe it can be described mathematically. I'm not sure if it's doable. Seeng your handywork on rounding corners of wood paneling and moulding, I'm seeing some hints it's possible.

Anyway, that's how far my daydreaming has gotten on that one.....

Second thought, it's gotta be possible, at least math wise, much like automatic edge looping is possible. Doesn't always give you the exactly desired result, but it's good in most cases.
...okay, I'm really rambling now... back to work for me ;)

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RAMWorks posted Mon, 02 July 2007 at 12:56 PM

Those procedurals look great!!!  Maybe I can do something like that with the pwEffects.  I'll wait for the final though in case there are any changes or additions to the apron!! 😉

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Conniekat8 posted Mon, 02 July 2007 at 1:17 PM

oh, this reminds me that I meant to create a fit over the jeans morph, and forgot all about it :(

Just for my own summary here, things that I need to tweak:

-Chest crease
-Neck strap fitting/rigging
-Arms up fitting morph
-Add back strap knot (morph or a part)
-Add Jeans fitting morph
-Add pockets (turn on and off)
-Add Tool/Towel ring strap
-Add Material Zones

Wonderful feedback guys :)  keep it coming!

This Arm folding pose... it needs some wrinkles or folds to go with the pose, no? 

something I just remembered, in my images, the first one, I applied the lean-wrinkle morph, I think somewhere between 0.7 and 1. It's for pretty subtle body movements. I'm envisioning heavy leather (rawhide kind) apron. If that makes any sense... [scratching head, wondering]

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RAMWorks posted Mon, 02 July 2007 at 1:22 PM

WOW, this is going to be just fabu!!! 

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Conniekat8 posted Mon, 02 July 2007 at 1:24 PM

LOL, with such talented betatesters... I dunno if I can live up to your guys... um, knees!
I hope I don't make a big mess out of it!

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RAMWorks posted Mon, 02 July 2007 at 1:25 PM

Your doing just fine hon!!  😄

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Conniekat8 posted Tue, 03 July 2007 at 12:59 PM

Awww, thank you :)

I suppose with pockets and accessories, I can make separate meshes and attach them to the apron as a smart prop?  
I'm dreading including them into original mesh and having to re-work all the morphs.

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RAMWorks posted Tue, 03 July 2007 at 1:05 PM

Smart props are just fine with me hon!! 😄

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Conniekat8 posted Tue, 03 July 2007 at 1:58 PM

here's a quick and dirty modeller screenshot of add-ons, to check placement and basic shapes. Yellow items are add-ons If you have comments on changing locations, size etc, let me know, otherwise I'll start adding detail :)

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RAMWorks posted Tue, 03 July 2007 at 2:21 PM

Connie, Could you turn it to the front so I can see it better hon??

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Conniekat8 posted Tue, 03 July 2007 at 2:26 PM

oh, picky picky :P~

Just kidding, certainly! Here it is!  I turned on Apollo too, might add a bit more to the sense of scale :)

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RAMWorks posted Tue, 03 July 2007 at 2:57 PM

Attached Link: http://www.babcockmetalworks.net/pics/apron.jpg

Here, I found a picture!!

Me picky??  You bet I am.  No wonder I can't get a date!! LOL 

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Conniekat8 posted Tue, 03 July 2007 at 3:54 PM

My honey says I'm his pickaderm!  I guess it sounds better then a nitpicker?

Okay, I'm leaving the top pocket close to the way it is... bottom, I may add it, but turn it off as default, to be turned on when it's supposed to be bottom only apron.
Now I need to make a neat looking braid... cause I decided that the ring HAS to hang on a braid. No simple leather strap, I HAVE to have a braid. I think that's a little masochistic streak in me!

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RAMWorks posted Tue, 03 July 2007 at 4:06 PM

Then a braid it is!!  Us pickaderms have to stick together!! 

WOOF!

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Conniekat8 posted Tue, 03 July 2007 at 5:20 PM

You're funny :)

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ClawShrimp posted Tue, 03 July 2007 at 7:06 PM

Sorry, I haven't been getting bots for this thread.

BB, those leather textures are great.

I love that top pocket Connie, but I'm not sold on the larger bottom one. Being able to toggle it on or off would be purrfect (I couldn't resist).

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Conniekat8 posted Tue, 03 July 2007 at 7:34 PM

LOL :) I likey purrrrfect :)
I'll hide the bottom pocket as default... or maybe not include it at all, now that it has two strikes against it ;)  I wasn't in love with it myself either.
No worries about getting to this, I'm behind on implementing suggestions, you have plenty of time ti pick it apart... since we're being picky, picky, picky...
I'll have to make sure I note somwehere in the product it's a major collaboration. You guys are doing a lot of work!

A side question, do either one of you know how to create INJ 9999999999999999999999999999999999 <- oops, my kitty, Bubba, says hi
how to create inj for Apollo (In the meantime, I'll revisit the readme files

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Conniekat8 posted Tue, 03 July 2007 at 7:44 PM

Top pocket it is!

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ClawShrimp posted Tue, 03 July 2007 at 7:46 PM

I love it, especially the off centre pocket division.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


RAMWorks posted Tue, 03 July 2007 at 7:50 PM

Yup me too.  Sorry hon, inj stuff is WAY out of left field for me!!

Hiya kitty kitty!!

WOOF!! wags tail

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Conniekat8 posted Tue, 03 July 2007 at 8:06 PM

Found the braid I want!!!  ^^^ I suppose that could be done with texture and bumpmaps too... --------------------------- Thanks guys :) Well, that piccie that RamWolff showed has an off-center-center-pocket... I thought that was cool. well, now the braid... Hmmm...

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Conniekat8 posted Tue, 03 July 2007 at 11:25 PM

It looks different, but braid was pretty easy to make... to my surprise. I suppose if I can thread shoelaces through 30 holes, a braid is easy work. HA! They look like they could be cake icing, almost.  Must be time for dessert!

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RAMWorks posted Tue, 03 July 2007 at 11:32 PM

You using Hex Connie?? They look fabulous!!!

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Conniekat8 posted Wed, 04 July 2007 at 12:16 PM

Yea, I'm doing most of the modelling in Hex lately. Hex and Max are my main tools. At the beginning of this year I fell in love with subdivision modelling and UV Mapping in hex, and dropped doing it in Max. But often I export to max for other things, like additional effects, baking textures, various tweaks, cloth simulations.

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RAMWorks posted Wed, 04 July 2007 at 7:57 PM

Cool! 😄

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Conniekat8 posted Thu, 05 July 2007 at 5:40 PM

Here's a braid with a ring for towels or gloves :)

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RAMWorks posted Thu, 05 July 2007 at 5:41 PM

Looks really good Connie!!!

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Conniekat8 posted Thu, 05 July 2007 at 5:46 PM

Dang, you spotted it and responded so quickly, I had to do a double take!
I was hitting refresh and thinking my post didn't go through. LOL

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RAMWorks posted Thu, 05 July 2007 at 5:52 PM

LOL

WOOF!!

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ClawShrimp posted Thu, 05 July 2007 at 6:26 PM

This is becoming a vendor quality item Connie. Sure you want to give it away? :)

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Conniekat8 posted Thu, 05 July 2007 at 6:44 PM

Yea, I'll give it away... but the whole point of it all is to work up to vendor quality :)

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ClawShrimp posted Thu, 05 July 2007 at 6:47 PM

In that case, I'd say you're not far off now Connie.

I don't make a habbit of buying much from the market place, but if it were yours I'd feel almost compelled to! Especially if it were for Apollo.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


RAMWorks posted Thu, 05 July 2007 at 7:34 PM

Me too, this is quality stuff here!!  😄

I like that you are doing stuff that no one else has thought of.  Folks constantly complain that Apollo's waredrobe is sorely lacking and it is in some ways and I undestand that. 

I think it's just so habitual that we see a new item for our favorite mesh and we all go "ooo, pretty, shiny, must buy" but then when the excitement dies down then it's on to the next thing.  Forward a few months or even a year later.  Some up and coming texture artist comes and offers up a pack of textures that totally gives the mesh a revised excitement and folks are just excited as they were initially.  More sales for the mesh and the texture packs sell like hot cakes too.  Everyone is happy.  So while the mesh should be of quality and morphs abound and all that in all honesty it's not just the mesh that makes the sales and brings the excitment it's the quality of the textures and the amount of imagination or realism that goes into the pack that really helps to sell it. 

So there ya go.  Your skills are very good Connie.  Keep at it and as long as you are supporting Apollo I'll be buying!!  😄 

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Conniekat8 posted Thu, 05 July 2007 at 8:40 PM

Then again, I'm not entirely convinced I really want to become a vendor...
I like making stuff... And the attention is nice when I make something half ways decent...
Selling, accounting, customer service... it just makes my head hurt. I already have a full time job in 3D, this is for a hobby.
But skill wise, I like to push it :)

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Conniekat8 posted Fri, 06 July 2007 at 4:57 PM

Here's the front Pocket in Poser. loaded as a smart prop, with three 'Pocket Open' morphs.

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RAMWorks posted Fri, 06 July 2007 at 9:58 PM

Just home from work now Connie.  Looks fantastic! 

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Conniekat8 posted Sat, 07 July 2007 at 12:39 AM

Here it is, the pieces are together.  Ring is on a poseable strap. Pocket moves with the apron, and has three different type of opening morphs. Gotta be able to put something in the pockets :)

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Conniekat8 posted Sat, 07 July 2007 at 12:39 AM

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bagginsbill posted Sat, 07 July 2007 at 6:56 AM

The pockets are totally believable CK.


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RAMWorks posted Sat, 07 July 2007 at 9:45 AM

THAT looks FABULOUS Connie!!! Sorry, I've been back to work and go back again today so I didn't have time to load and test the 'arms up" morph I see illustrated here.  Looks really really good!!  Now are you going to do a tie prop for the back as well as you discussed earlier??  I think that would finish this off beautifully! 😄

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Conniekat8 posted Sat, 07 July 2007 at 11:43 AM

Thanks BagginsBill :)
I'm stilll fixing adding geometry parts to it. When I get that part done, I'll incorporate your shaders into it. For now, the render checks I just grab the first thing that's there...

RamWolff, Yes, the tie in the back is coming too :)  And, no hurry on the other stuff, I got my hands full with details here.  You're doing a LOT just by following the progress of this... and the last thing I want to do is make you feel obligated.

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Conniekat8 posted Mon, 09 July 2007 at 1:00 PM

Well, I didn't get a thing on the apron done this weekend.
We played home improvements this weekend... mounted some crown moulding, installed some track lights, painted the patio and the hallway....
Pretty soon we'll be able to have a party at my house! It would be fun to meet the wonderful folks from rendo in person.

We could play games, like pin the bikini on V3 or a tail on the millenium horse ;)
[okay, it's monday morning, I'm having an attack of silly]

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RAMWorks posted Mon, 09 July 2007 at 1:12 PM

Sounds like you had a wonderfully productive weekend hon!!  WOW! I'm envious... new moulding and track lighting. Looks up...... Sigh...... Oh well... it's apartment life, what can I say!!

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Conniekat8 posted Mon, 09 July 2007 at 1:31 PM

It's been apartment life for mee too tioll just couple of years ago or so.
I miss the days of calling the landlord to fix things. Now we have to do it all ourselves.

It's hard work asking my stronger half to lift and move things, you know!  😉
On the other hand, he can't make a 45° miter to save his life... maybe all this precise 3D ing is paying off.

I hope your weekend went well?

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RAMWorks posted Mon, 09 July 2007 at 1:37 PM

It did. I was getting back into the eating groove.  I've done the gym twice and am eating but carefully.  I'm glad to be back to eating but fasting is something I will be doing again for sure!!  😄

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stormchaser posted Mon, 09 July 2007 at 1:41 PM

Conniekat8 - I don't have Apollo but I decided to check this thread any way. Your modelling work is exceptional, I really hope you start to produce work for the store. I believe your work should be rewarded. I hope to learn how to model one day, seeing what you have accomplished just gives me inspiration. Now I just need more hours in the day to do everything I want to do!



Conniekat8 posted Mon, 09 July 2007 at 1:53 PM

@STORMCHASER... 
Ow, Thank You for looking and such a nice compliment. Your work is quite outstanding too - I was just checking out the V3/A3 morph you made! Not to mention your renderings!!!

I dunno if I want to be a vendor, that comes with customer service, and I'm not sure if I have the time and energy for it.
But, I like making things and sharing. Especially when someone takes a model or something I made and makes a nice scene with it's help. That's my payment  :)

Oh, and if you discover where all those hours are getting lost, please let me in on the secret! ;)

@RAMWOLF...
You're such an inspiration!!!  Actually, I remember what you said last week and managed to drag myself to my swim-team workout on Sunday Morning. It's been over a year since I've gone.
See, this is all your fault :tt2: 
Before you know it, you'll make me get back into my skinny jeans.

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RAMWorks posted Mon, 09 July 2007 at 1:59 PM

Good for you hon!  Remember, the body is the temple for all we create in this world.  If the temple is broken or run down your not going to be your very best!! 😉

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Conniekat8 posted Mon, 09 July 2007 at 4:37 PM

Quote - Good for you hon!  Remember, the body is the temple for all we create in this world.  If the temple is broken or run down your not going to be your very best!! 😉

 

If my body is a temple, I've been worshiping it lately with hefty helpings of comfort food.
Does that qualify as a religious belief? ;)  
[Kitty: Enough corny humor for kitty!]

Kidding aside, you're absolutely right :)

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RAMWorks posted Mon, 09 July 2007 at 6:44 PM

---Wolff On The Prowl---

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ClawShrimp posted Mon, 09 July 2007 at 7:22 PM

Don't worship your temple too much...you'll go blind!

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Conniekat8 posted Tue, 10 July 2007 at 12:24 PM

Quote - Don't worship your temple too much...you'll go blind!

 

diet coke spew   LOLOL   :-x

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Conniekat8 posted Sat, 14 July 2007 at 11:51 AM

bump
Sheesh, it's been a busy week.  I think I'm going to get a quiet day today to wrap this up. I don't even remember at the moment where I left off.
cross my fingers  

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Conniekat8 posted Sat, 14 July 2007 at 11:54 AM

copy from a to do - greyed out is done:

-Chest crease
-Neck strap fitting/rigging
-Arms up fitting morph
-Add back strap knot (morph or a part)
-Add Jeans fitting morph
-Add pockets (turn on and off)
-Add Tool/Towel ring strap

-Material Zones

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RAMWorks posted Sat, 14 July 2007 at 12:06 PM

Oh goodie.  Closer and closer!!!!

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Conniekat8 posted Sat, 14 July 2007 at 12:46 PM

Aww, RAMWolf, you're such a doll still keeping an eye on this. LOL 

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jjroland posted Sat, 14 July 2007 at 1:18 PM

That's really looking great Connie.  I can't even fathom how you managed that braid - 

Out of curiosity how many Polys is that?  Maybe I can get a reasonable idea of what is normal.


I am:  aka Velocity3d 


Conniekat8 posted Sat, 14 July 2007 at 1:27 PM

oooh, JJ, you're going to make me stop talking here and actually open Hexagon, aren't you :P

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jjroland posted Sat, 14 July 2007 at 1:44 PM

:tt2:


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Conniekat8 posted Sat, 14 July 2007 at 3:34 PM

How's this for a back tie? JJ made me do it!!!!!! :tt2:  (jj:check your email for the answer to your last question)

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Conniekat8 posted Sat, 14 July 2007 at 9:12 PM

Ready for another round of beta... Whew, took long enough!
Whomever feels like doing it, please send me an IM, or email at conniekat8@yahoo.com

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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