Iuvenis_Scriptor opened this issue on Jul 06, 2007 · 168 posts
Iuvenis_Scriptor posted Fri, 06 July 2007 at 5:19 PM
I'm seriously considering trying for the third or fourth time to create a V4 character pack that Daz deems worthy of brokerage on their site. I've been told that the folks at Daz can be very "esoteric" about their criteria, and I know by experience that they take forever and a day to respond to your inquiries unless you keep them on their toes with constant follow-up messages.
Anyway, in order to give my character pack the best shot of making the cut this time, I'd like to ask any of the more experienced artists to critique my work and make suggestions on how I might polish it off or give it that extra something that will catch Daz's eye.
Please take a few minutes to peruse these sample images and let me know your thoughts. My goal was to create an exotic young woman with a moderate tan, a lovely face, soulful eyes, and a body that's alluring without being over-the-top. Let me know what you think of these ambitions and how I've lived up to them (or failed to).
Some of you have helped me out before, and those of you who have probably know that my main weakness is eye texturing. So, here's a close-up of the eyes for your scrutiny.
These images were rendered using the Studio light arrangement from Daz's Global Lighting Pack 2.
The eyebrows are trans-mapped for easy matching with hair color (as is the hair in the nether regions). The only drawback is that I don't know how to create a facial MAT pose that leaves the color diffusion of the eyebrows unchanged from its previous value, so applying make-up will probably reset the eyebrows to the default color (black). I plan to create the make-ups sometime today.
Also, I'd like to ask for volunteers to beta-test the actual content and maybe even do a few artistic renders to see how well she holds up with an artist other than me.
Thanks in advance!