Forum: Freestuff


Subject: Is this good enough......

Touchwood opened this issue on Jul 12, 2007 · 8 posts


Touchwood posted Thu, 12 July 2007 at 6:29 AM

Well after an inordinate amount of time trying to get to grips not only with modeling, UV mapping and texturing (all within Blender, not for the feignt hearted either), I have eventually managed to complete something successfully. I originally decided to do this because I couldn't find the right props I needed for an animation so jumped in with both feet. Anyhow, As this is my first attemt, I'm quite pleased it came out OK but would like some feedback on any possible improvements that could be made, or indeed if there's something wrong with them with a view of putting it up as a freebie. I was thinking of maybe dirtying up the Sentry Boxes around their bases or indeed in general as they look a little plastic at the moment. Any comments gratefully received.

grylin posted Thu, 12 July 2007 at 6:47 AM

very good:D i like what i see:D


EnglishBob posted Thu, 12 July 2007 at 9:41 AM

One good tip for all sharp-edged props: prior to importing into Poser, load the OBJ file into UVMapper (preferably UVMapper Pro, which offers greater control) and split the vertices. That gives the whole mesh a "cleaner" appearance, and avoids those dark patches which can be seen on the barrier counterweight, for example. It looks good. I hesitate to potentially add to your work load, but is it a static prop, or have you made it posable?


mrsparky posted Thu, 12 July 2007 at 2:04 PM

Attached Link: http://www.actionmanhq.co.uk

Very Nice. I'd certainly use it. It's almost identical to the Action Man Colditz escape set 

To see that try link above -> Equipment Manuals ->1974 ->Page 20.

  

Pinky - you left the lens cap of your mind on again.



Touchwood posted Fri, 13 July 2007 at 12:24 AM

EnglishBob: Thanks for the tip, I will give the split verts idea a try. The way it's set up at the moment is the two sentry boxes are seperate props. The boom is parented to the the pivot post so that it can be raised or lowered and the sign is parented to the boom. The support post is parented to the pivot so moving the pivot will move everything together. Is there a way of limiting the movement of the boom? mrsparky: I checked out the link and it does indeed look like the above, although I used stills taken from the film Battle of Britain for reference. Would like to do an Allied type as well but have been unable to get any clear references with regard to WWII. Didn't realise Action Man had a fan base !!! Thanks for the feedback.


Helgard posted Fri, 13 July 2007 at 2:30 AM

Touchwood, there is no way I know of to limit the movement in a prop. You would have to make a figure out of it to have that function available.


Your specialist military, sci-fi, historical and real world site.


Lord_syphex posted Mon, 16 July 2007 at 6:56 PM

Quote - One good tip for all sharp-edged props: prior to importing into Poser, load the OBJ file into UVMapper (preferably UVMapper Pro, which offers greater control) and split the vertices. That gives the whole mesh a "cleaner" appearance, and avoids those dark patches which can be seen on the barrier counterweight, for example. It looks good. I hesitate to potentially add to your work load, but is it a static prop, or have you made it posable?

  English you appear to know something about uv mapper. Can I ask you a couple of questions about mapping an .obj in uvmapper pro?


EnglishBob posted Tue, 17 July 2007 at 4:36 AM

Don't ask me, since I may not know the answer. Start a new thread and ask the whole forum; that's what we're here for, after all... ;)