Forum: Poser - OFFICIAL


Subject: Apollo boxers progress - Stumped at UV mapping.

jjroland opened this issue on Jul 13, 2007 · 36 posts


jjroland posted Fri, 13 July 2007 at 11:52 AM

Well I managed to make the model - ok I think.  I got it exported.  I took it into Carrara to fine tune some stuff that I couldn't figure out how to do in Hex - re-imported it back into Hex - that really sent the poly count a little high (maybe not looks like it to me though).  Not sure what to do about that.  Oh well it's not so bad.  My thoughts are I just want to complete the process to get a real good feel for the whole thing ya know.

So now whats left making the UV map and creating the morphs and getting it to conform to the figure.  

I found a tut for getting it to conform that looks like it will be pretty reasonably easy to follow. 

I know how to make morphs in Carrara but Im scared to put it back in there if the poly count is going to go up each time Carrara touches it. 

UV mapping is where I am really having an issue right now.  I managed to map something before (a loin cloth it was easy)  but this is crazy.  The crotch area stretches under the rest of the map no matter what program I use.  I've tried in Carrara - Hex and UV mapper.  All of them gave me results that made my soul hurt.  

Does anyone know of a tutorial for UV mapping in any of these programs?  FYI - I already RTFM - which is how they have the black and white checks on them now.  TFM didn't help much.

Thanks in advance:


I am:  aka Velocity3d