sekhet opened this issue on Jul 16, 2007 · 7 posts
sekhet posted Mon, 16 July 2007 at 2:36 PM
Is there a trick to setting up thigh boots to conform? When I take the left one out of the set up room it tells me that not all the polys are assigned to a bone, even though I clicked the add all button, and I don`t see any unselected ones. Then when it goes into the pose screen the toe of the boot is detached and quite a bit away from the rest of the model, even thought I welded the groups. The right boot works fairly well, execpt when I try to conform it, but I think most of that can be fixed with the joint editor. If there is a tutorial out there that someone knows of that would be great.
Paloth posted Tue, 17 July 2007 at 11:26 AM
If you see a detached part after being warned that not all polygons are assigned to a bone, that part is the culprit. Go back into Setup, bring up the Grouping tool, select the name of the part to which the toe of the boot belongs (provided it’s on the list. If not, create the part.) Then select the aberrant polygons with the Grouping tool and turn them red. That should fix things.
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wdupre posted Tue, 17 July 2007 at 11:49 AM
I recommend never doing any grouping in the setup room. for some reason it often screws up grouping on save. if you have to group in Poser do so in the pose room and save the resulting object out, just in case poser glitches and creates a bad cr2.
Paloth posted Tue, 17 July 2007 at 12:07 PM
So when a model comes apart in the pose room because some of the polys aren't grouped, if you group those parts in the pose room they immediately fly to where they're supposed to be? Fortunately, I haven't used Poser's grouping tool much since I create my parts in Lightwave.
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Conniekat8 posted Tue, 17 July 2007 at 12:12 PM
I noticed that when I use Poser grouping tool, whenever there are polygons in creases and folds, it's having trouble selecting them.
Eventually I gave up on grouping things in Poser, and do it in UV Mapper classic.
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wdupre posted Tue, 17 July 2007 at 12:29 PM
the secret to grouping in poser is that in poser solid view is select only what is visible, to select hard to reach polygons switch to wireframe view that changes selection mode to select all, right through to the back of the mesh. though frankly I agree that poser grouping tool is a PIA to work with and I would rather do that part of the job in my modeler.
EnglishBob posted Tue, 17 July 2007 at 4:46 PM
You don't need a toe group in any case - the toe bone will have the required effect if you group the boots to foot, shin and thigh. I'd recommend you include buttock and hip bones though, even if the boots don't stretch up that far.