Forum: 3D Modeling


Subject: Some tips to find useful SHOE-modellingtutorials

tabala opened this issue on Jul 19, 2007 · 7 posts


tabala posted Thu, 19 July 2007 at 8:06 AM

I am searching for a long time now for useful shoemodelling-tuts. Well, exactly am searching for useful hints how to get the modelled shoe into poser and change it into a conforming figure. The modelling itself isn't the problem at all ....

Does anyone has an idea where to find material -  pay-or freestuff ?


EnglishBob posted Thu, 19 July 2007 at 9:04 AM

Any tutorial dealing with making conforming clothing would apply here - the method is the same. Additionally, you have the option of making shoes into smart props, which may be simpler in some cases and makes them easier to fit to different figures. Assuming you are making shoes and not boots, this would be my method for conforming shoes: - Both shoes should be in the same OBJ file, scaled and translated so that they fit the target figure as found in poser's Geometry folder. - Group the left shoe to lFoot, and the right shoe to rFoot (upper/lower case is important). You don't need toe groups at all, and shin groups only for knee length or taller boots. UVMapper can do the grouping. - Take the CR2 from an existing pair of shoes, and edit it to call for your geometry instead. That's about it; but if you need more details, ask away... I have some tutorials which may help.


tabala posted Thu, 19 July 2007 at 6:21 PM

Thank You so much!
This really are useful hints :)

Now I need to practice how to group in UV mapper and then I may follow for sure :)
My! I only have found clothtutorials everywhere and nowhere was a shoetutorial...
Thanks to You again!


EnglishBob posted Fri, 20 July 2007 at 3:38 AM

In UVMapper Classic (the free version), select all of one shoe. Then do Edit > Assign > to Group and give it the name lFoot or rFoot as appropriate, making sure that the spelling is exact. UVMapper will ask if you want to create that group; say yes, and save the model. If you built one shoe with the intention of mirroring it, you may want to do the grouping before combining the two meshes. That way, both shoes will have the same mapping and your texturing will be easier. :)


tabala posted Fri, 20 July 2007 at 3:54 AM

copy, paste and save ^^

I lately bought a clothmodelling tutorial wherein this step is described for clothing. :)
Guess with these both informations I will figure it out now :)

But I am still confused what's up with the toesection? When I load a shoefigure- let's tell about one of idler's (I love his shoes^^) they all have a toesection. Do I this in grouping with the UV mapper too?
and what is the secret of adjusting joints?
You see- I am really a newbie in this area...

The propsollution works for Sandals- and adjustment is good here, I have tried it out already. I think when You work with proprd sandals You better are able to simulate the typical sloping on the foot of the figure.


EnglishBob posted Fri, 20 July 2007 at 4:05 AM

Many modellers put toe groups into shoes, which is fine, it won't hurt; but the fact is, you don't need them. You never need the last group in the chain - my Flo Hair is entirely grouped to the neck, for example. The head and chest bends are taken care of by the way Poser does the joints. The advantage of doing it this way is that it makes things simpler, and morph making is easier too because you don't have to worry about morphing multiple groups. If you "borrow" a CR2 from some existing shoes, as I suggested, you probably won't have to do much joint adjustment. If there are problems, post a thread (in the Poser forum is probably best) and someone will advise you.


tabala posted Fri, 20 July 2007 at 4:16 PM

I guess I am starting to understand now a bit :)

I group the showobj in UV mapper and borrow a cr2 from another showpack. I edit the cr2 manually and type in my datas and all is fine? Could it be so simple??? Unbelievable!

Thank You again forall the help. As soon as I have time next week I will try it out. Maybe tomorrow- if things go well for me and I have some freetime for my needs :)