Forum: DAZ|Studio


Subject: Head/neck seam in Daz

Balaenanun opened this issue on Jul 20, 2007 · 8 posts


Balaenanun posted Fri, 20 July 2007 at 12:44 PM

Hello,
I've noticed a visible difference between the neck and head with pretty much all the character textures (good textures, commercial textures etc) I've used on v3, m3 and such, when I render them in Daz Studio.
They look almost ok in Poser.
Is it because of the difference of size of the skin maps, the head map being bigger ?
Then it would look ok in Poser because Poser renders are often less crisp than Daz Studio renders (depending on the settings).
Am I right ?
Do you have a workaround for DS ?
Is it ok to sell a texture even if I know you can see a small difference in DS ?

Thx !

Bala

 


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