SamTherapy opened this issue on Jul 21, 2007 · 11 posts
SamTherapy posted Sat, 21 July 2007 at 2:13 PM
I don't want to derail the other threads so I started this one.
Now, I may be missing the point here but I notice that a good many of the skin shaders are lighting dependent. That seems fundamentally wrong to me because, real skin certainly isn't.
Can someone please explain why these shaders are currently regarded as the dog's bollocks? Apart from the obvious that they look good, which I don't dispute. It's just that I don't seem to remember plugging a shader node into my head so that I'd look good in a certain light. Not that I look good in any light but there you go.
I would have thought the ideal skin shader would be one that's a "one size fits all" solution, ie, a way to make a 3D model look as realistic as possible.
Don't mean to ruffle any feathers here; I'm genuinely curious.
Coppula eam se non posit acceptera jocularum.