RedPhantom opened this issue on Jul 25, 2007 · 12 posts
RedPhantom posted Wed, 25 July 2007 at 10:06 PM Site Admin
I've tried having the the chair move into the sheet. The sheet move into the the chair. Both move into each other. Neither moving. When the props were moving I've tried setting the draping start frame before and after the the posing frame. I've checked the checked the collision detection and its all on.
Can anyone tell me what I'm doing wrong?
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Acadia posted Wed, 25 July 2007 at 10:15 PM
Have you tried checking "cloth self collision" and having the sheet collide against the table?
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RGUS posted Thu, 26 July 2007 at 1:23 AM
You also need to select the object to collide with under "Add/Remove" select the object to collide with.
urbanarmitage posted Thu, 26 July 2007 at 3:08 AM
OT I know but RGUS, just gotta love your avatar! Classic! :lol:
RGUS posted Thu, 26 July 2007 at 3:13 AM
Well thanks mate.. it really comes from being a bum man at heart... but back to the simulation... um... dunno what else but maybe it isn't gravity.. maybe the earth sucks!!!
EnglishBob posted Thu, 26 July 2007 at 4:35 AM
Just position the cloth directly above the chair, and allow it to fall under the influence of gravity - nothing needs to be moved during your simulation, but do make sure you have allowed enough time for things to happen. What does actually happen when you run the simulation? Cloth doesn't move, or not enough? - try adding more frames, or reduce the cloth density so it will fall faster. Cloth falls through chair? - check your "collide against" settings. Something else? Post a screen shot of the results, and someone will come up with an answer!
RetroDevil posted Thu, 26 July 2007 at 9:08 AM
Ive tried different seetings on this simulation but i kep getting a simmilar effect does anyone know what this might be so i can concentrate my efforts in the correct area!?
RedPhantom posted Thu, 26 July 2007 at 9:18 AM Site Admin
The chair is selected under the add/remove for colision...it's called winger (i didn't name it) adding more frames caused the cloth to start flying away and the simulation fails at 154 frames. Checking "cloth self collision" doesn't help either. Any other suggestions?
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
EnglishBob posted Thu, 26 July 2007 at 9:22 AM
The cloth looks curious - is it the Poser hi-res square, or some other prop - and if the latter, is it double sided? The cloth room doen't play well with double sided objects. I'd also check that corner to make sure it isn't constrained, or choreographed, or... (waving my arms a bit, here)
SYNTRIFID posted Thu, 26 July 2007 at 10:16 AM
Definitely looks double sided, the dark areas generally come from opposite normals occupying the same space. And the hanging point indeed looks like it made it's way into a constrained group.
Hit the grouping tool in the cloth room, with "default group" in the window, click "Add All". see if that helps any..
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RedPhantom posted Thu, 26 July 2007 at 7:58 PM Site Admin
OK I tried a onesided square from poser. That worked sooo much better. Thank you all sooo much for your help.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
svdl posted Fri, 27 July 2007 at 3:25 AM
RetroDevil: The cloth of the sleeves gets bunched up in the crooks of her elbows.
A few tips that might help:
And if nothing helps, unckeck "Cloth self-collision).
Hope this helps.
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