Ringo opened this issue on Jul 26, 2007 · 12 posts
Ringo posted Thu, 26 July 2007 at 10:33 AM
DAZ is starting to show the new features of Carrara 6.
The first one is the new Ocean.
http://forum.daz3d.com/viewtopic.php?t=62707
Ringo
MarkBremmer posted Thu, 26 July 2007 at 10:35 AM
Thanks Ringo! Mark
jt411 posted Thu, 26 July 2007 at 11:10 AM
Damn that looks good!
Please, please give us a release date DAZ!
danamo posted Thu, 26 July 2007 at 3:16 PM
Wow! The waves can be animated as well!
danamo posted Fri, 27 July 2007 at 12:38 PM
I'll bet Eric at DCG will have a "field day" writing plug-ins to enhance Carrara6's new features, including this new Ocean primitive. I hope he will make it possible to use the Terrain Tools with the new ocean. Imagine being able to animate surf foam and ships wakes! WooHoo!
dvlenk6 posted Fri, 27 July 2007 at 2:34 PM
Is there going to be absorption in all transparencies, do you think?
Friends don't let friends use booleans.
nomuse posted Fri, 27 July 2007 at 3:46 PM
Just hope they don't go so crazy adding cool new toys they forget to fix the ones they have already.
sparrownightmare posted Sun, 29 July 2007 at 9:32 AM
Quote - Just hope they don't go so crazy adding cool new toys they forget to fix the ones they have already.
Yeh thats my worry. I hope it's more stable than 5 when rendering. I just wasted 2 weeks doing a scene which C5 Pro simply will not render wihout crashing back to windows. I hope 6 at least gives you a reason why it crashes.
nomuse posted Sun, 29 July 2007 at 1:55 PM
I have to admit to being underwhelmed by the new "ocean" thingy. It appears to me it has no mechanism for shore/object detection or interactive ripple generation. So already a 1990's shareware plug-in for Bryce would do better at making a simple bird bath. As to the others -- the lighting mode sounds interesting, but all in all this looks like functionality that was already available via the proper shaders and displacement. Oh. I've been reading up, but so far haven't encountered evidence that transparency of a given volume of water changes dramatically with temperature or pressure. The main reason deep water is darker is because it is deep. (And even if an increasing opacity is wanted as a form of forced perspective, Carrara's existing environmental shaders can already handle this task). Here's hoping the next announcement is of a revamped and improved UV mapper!
plmcelligott posted Wed, 01 August 2007 at 2:19 AM
jubjub64 posted Wed, 01 August 2007 at 11:00 AM
They also mentioned that the OpenGL previews were vastly improved. Awesome!
nomuse posted Wed, 01 August 2007 at 3:05 PM
If Carrara can provide better styling tools than Poser this will be a nice addition indeed.