sekhet opened this issue on Jul 27, 2007 · 7 posts
sekhet posted Fri, 27 July 2007 at 4:57 PM
jjroland posted Fri, 27 July 2007 at 5:11 PM
In case you don't know about it Karen just went about getting us a whole forum and gallery for critiquing. Just FYI if you didn't already know.
Oh and I quite like the idea of the image. I dont think a tat would be too much. Her dress has too much of a metallic look though.
I am: aka Velocity3d
Acadia posted Fri, 27 July 2007 at 5:13 PM
Quote - In case you don't know about it Karen just went about getting us a whole forum and gallery for critiquing.
She did? I never heard about that. Was it announced?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
jjroland posted Fri, 27 July 2007 at 5:48 PM
Not that I know of except for in the thread about critiqing here on the poser forum.
Here are the links:
http://www.renderosity.com/mod/gallery/browse.php?section_id=47
http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12474
I am: aka Velocity3d
sekhet posted Sat, 28 July 2007 at 12:08 AM
Ok I`ll do that then
RainbowGypsy posted Sat, 28 July 2007 at 12:13 AM
I love the use of the fractal as well as her pose, you don't always have to see the face to get a feel for emotion.. As you mentioned some of the black on the sheet, I might also use a smudge tool to smooth the area below where you'll do the touch up for the break through... Just a little can go a long way in adding a soft and gentle feel to the sheet...
Great image, I'd love to see if after you do the postwork...
replicand posted Sat, 28 July 2007 at 1:57 AM
her skin poking through the cloth, just throwing it out there, though I don't really care because I know how difficult cloth simulation can be.
I love the background. Very cool.
Her skin is very plastic looking due to the white highlights at the inside of the shoulder blades and near the base of the spine. If you're using P6 or higher, would definitely recommend SSS. Also the skin is very consistent. It almost looks procedural / not a texture.
Regarding the cloth texture (it is silk?) try "less broad" specular highlights, with almost no reflection.
Just noticed that the rim light appears on the right shoulder AND the left neck, which makes the key light appear less directional. In other words, the lights are too strong from too many directions.