SoulSerpentCreations opened this issue on Jul 31, 2007 · 14 posts
SoulSerpentCreations posted Tue, 31 July 2007 at 5:01 PM
Is there anyone that can help me on why I am not able to bend the legs on my Victoria v4.1 model? I change the bend and it moves only slightly....
Victoria_Lee posted Tue, 31 July 2007 at 5:09 PM
Under the Figure menu on the top bar, uncheck Use Inverse Kinematics for the legs.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
SoulSerpentCreations posted Tue, 31 July 2007 at 5:20 PM
Oh, alright thanks for that small bit of information...
Victoria_Lee posted Tue, 31 July 2007 at 5:23 PM
Just something I learned a long time ago ... and it makes a difference.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
kuroyume0161 posted Tue, 31 July 2007 at 5:30 PM
You will be endlessly annoyed by this as well. No matter what you do, Poser always enables leg IK when loading a figure from the Library. You can make (or find) a little Pose file that turns them off - that's about it.
I'm endlessly doing this same thing - load figure, go directly to Figure menu to disable leg IKs. How hard can it be to add a preference switch to change this behavior - it might take an entire hour!
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Victoria_Lee posted Tue, 31 July 2007 at 5:35 PM
A preference switch for IK would be wonderful! Maybe that should go on the P8 wishlist?
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
stormchaser posted Tue, 31 July 2007 at 5:40 PM
Same here, that's the first thing I do after loading up a new figure. IK should be off by default.
adp001 posted Tue, 31 July 2007 at 5:42 PM
Quote - You will be endlessly annoyed by this as well. No matter what you do, Poser always enables leg IK when loading a figure from the Library.
It's not Poser. IK is switched on by the maker of your CR2 file. So Poser HAS TO switch it on. Edit your file and IK is never switched on again.
Victoria_Lee posted Tue, 31 July 2007 at 5:45 PM
Well, I always switch off IK when creating my characters and the next time I load one of my character .cr2 files IK is back on so .......................
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
raven posted Tue, 31 July 2007 at 6:11 PM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=1804639
This thread may help in your quests for no IK on loading. A tiny piece of .cr2 editing is all it takes and you can turn it back on if neccesary. I don't know if it works on V4.1, but I see no reason why it shouldn't.kuroyume0161 posted Tue, 31 July 2007 at 6:17 PM
Yeah, but why can't content creators (except maybe eF) do this renaming up front and save us the bother? I have probably 100? 200? figures in my library and that's quite a bit of work. How about a simple script (Python sounds promising here) to traverse your Runtime and find every instance of inkyChain in a CR2 and rename the target ones. And what about poses? I would think that any pose that depends on IK (for whatever reason) would need the change similarly - though I doubt that this occurs often.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Victoria_Lee posted Tue, 31 July 2007 at 7:03 PM
Well, I never distribute a .cr2 file so that's not an issue with my products. I, too, always turn off IK when I first load a character. I like kuroyume0161's idea about a python script that would turn off IK for all .cr2 files.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Morgano posted Tue, 31 July 2007 at 8:25 PM
Well, I spend a fair amount of time in Poser switching IK off ... and probably an equal amount switching it back on again. Sometimes, it's useful. Sometimes, it's a pain in the posterior. I happen to think that IK should be enabled by default, but that's just my personal taste.
kuroyume0161 posted Tue, 31 July 2007 at 10:02 PM
A cool thing that would help workflow would be a means other than menus to enable/disable IK. I use checkboxes for each figure (tag) in my plugin. This is where Poser falls down compared to other 3D apps - it has 'plugins' via Python but it doesn't have a way to add GUI elements that are able to be there all the time (Set State). If there were a way to add a room element which shows the IK chains on the current figure so that you could just click checks right there that would be astoundingly useful (is that close enough to a feature request to e-frontier?) :0)
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone