UWN opened this issue on Aug 03, 2007 · 10 posts
UWN posted Fri, 03 August 2007 at 6:59 AM
I am having problems conforming Uzilite clothing to M3. For example the BeoWulf clothing suits.
The trousers and belt etc are fine, but it is the top half that is causing me problems, because when i say apply the shirt, bits of flesh from M3's arm pokes through. Could someone please explain to me what i am doing wrong here? Obviously when i subsequently conform the jacket over the shirt then the shirt pokes through the jacket.
What i need to accomplice here is the clothes fitting accuretly with no flesh poking through.
Matt
thefixer posted Fri, 03 August 2007 at 7:23 AM
The easiest way to get rid of poke through for body parts that are covered is to make that specific body part "invisible" using the hierarchy editor from you drop down menu!
If an arm is poking through the shirt at the forearm for instance, just make the forearm invisible, it won't matter as you can't see it anyway through the shirt!
Injustice will be avenged.
Cofiwch Dryweryn.
UWN posted Fri, 03 August 2007 at 7:33 AM
'Thefixer' you truly are.
cheers
Matt
Acadia posted Fri, 03 August 2007 at 7:35 AM
You could try making the parts of the body and the shirt that are poking through the jacket, invisible using the paramenter dials or hierarchy editor.
You could use magnets to "pull out" the clothing from inside the body parts.
You could use something like "The Tailor" availabale at Daz, to transfer some of M3's body morphs to the clothing so that you can morph up the clothing.
You could use Wardrobe Wizard by PhilC and Kamilche to convert the base clothing to fit the morphed up figure.
So far as the shirt poking through the jacket, I've found that the quick fix to that is to make that part of the shirt invisible, and if it's in an area where that is not possible, I usually just use the clone brush in post work and clone over some of the jacket material.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
UWN posted Fri, 03 August 2007 at 8:10 AM
I have just experimented with making the M3 and Clothing parts invisible, which has worked for me 99% of the time apart from the only problem being the hand, which now has a gap where the shirt or forearm should be, so out of all of your suggestions Acadia, what do you think would be the best solution to fix this?
AnAardvark posted Fri, 03 August 2007 at 1:15 PM
Quote -
I have just experimented with making the M3 and Clothing parts invisible, which has worked for me 99% of the time apart from the only problem being the hand, which now has a gap where the shirt or forearm should be, so out of all of your suggestions Acadia, what do you think would be the best solution to fix this?
I'm not Acadia, but what I do in those circumstances is make multiple renders and fix them in postwork. Render it once with the poke-through, and then render an area render of the wrist area with the arm (and shirt) invisible. Composit them in postwork.
UWN posted Fri, 03 August 2007 at 1:23 PM
I am making animations though, not still frames, so that would not be the best solution.
Acadia posted Fri, 03 August 2007 at 4:33 PM
I use Wardrobe Wizard to fit clothing to morphed up figures or to other figures.
http://www.philc.net/WardrobeWizard.htm
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2706148&page=1#message_3034703
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
infinity10 posted Sat, 04 August 2007 at 1:51 AM
Sometimes I tweak the Taper settings in the "lower arm" or "hand" part of a shirt to adjust the fit around the wrist. This way, I don't have to make M3's lower arm invisible.
Eternal Hobbyist
UWN posted Sat, 04 August 2007 at 9:45 AM
Ah its the taper setting, cheers for letting me know i did initially attempt that route, but was unsure what setting it was.
When i create my master shot, so the sleeve is visible that will definetly come in handy.
cheers for all the help guys.
Matt