mathman opened this issue on Aug 04, 2007 · 8 posts
mathman posted Sat, 04 August 2007 at 7:05 AM
Hi all,
I am trying to fit a dynamic hair prop (i.e. created in the Hair Room) to David. The hair prop was one that was sold by neftis, and was fitted for Michael.
I am not having success with this. I have tried using the Netherworks Hair Kit, but it doesn't seem to like working with dynamic hair props.
Any help appreciated.
thanks,
Andrew
Acadia posted Sat, 04 August 2007 at 7:36 AM
I read in another thread that dynamic hair in the hair room can't be used on any figure other than the one it was created for. I tried to find the thread, but haven't been able to. It was only in the last month or so.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
stormchaser posted Sat, 04 August 2007 at 7:37 AM
But if it was scaled etc couldn't it be parented to a different figure?
Acadia posted Sat, 04 August 2007 at 7:53 AM
I wish I could find that thread :( I'll try looking again.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
pjz99 posted Sat, 04 August 2007 at 7:55 AM
I don't think you can do this, when you save a dynamic hair setup as a prop you get "it is recommended you save the parent prop yadda yadda". Hair guides, I am fairly sure, are "rooted" to individual polygons or vertices - in Cinema 4D's dynamic hair, that's how it works, and there is a provision to reset roots for occasions when you want to move the hair from one piece of geometry to another. It doesn't seem to me this is implemented in Poser, I tried a variety of ways (between primitive prop to other primitive prop, figure to figure, etc) and they all end in a crash.
starfish42 posted Sat, 04 August 2007 at 8:28 AM
I don't know about the specific hair you have, but most dynamic hair comes attached to a skull cap. You can use the scale dials and magnets on the cap just as you can on any other prop; the hair then follows the distortions in the cap.
"Don't make me angry. You wouldn't like me when I'm angry!"
mathman posted Sat, 04 August 2007 at 10:31 AM
I think starfish has hit the nail on the head. This has worked for me. Not an elegant solution, but a workaround.
Thanks one and all.
nerd posted Sat, 04 August 2007 at 2:30 PM Forum Moderator
Yeah, you really should use a skull cap. When you create the hair groups right on the head of the figure it actually creates new geometry for the figure's head. A saved hair prop that was grown right out of a figures head simply won't work on any other figure, not even figures that use the same base. It has to be that figure and if you didn't save that figure then it works no where. That little gem needs to be in headline bold on the front cover of the manual.
P.S. if the figure you are working on doesn't have a skull cap use the group tool to make one.