Forum: Blender


Subject: low poly .b3d character

oldskoolPunk opened this issue on Aug 09, 2007 · 9 posts


oldskoolPunk posted Thu, 09 August 2007 at 6:06 PM

Hi

A .b3d exporter was recently completed, and I've been wanting to try it out.
So I stopped and made a character to test it out with.
I like it so far, it is definitly easier to use than the .x exporter.
One thing I have noticed though, it "seems to me" each mesh-deforming bone must be connected to another bone, or the deform matrix center point will default to the last bone, wich resulted in my finger causing my whole arm to move. So anyways, that explains all the little bones connecting my fingers to the hand, ect.

Anyways here he is so far! 

Download

He is not yet finished (omg he doesnt have a face!) but he is all original and you can do whatever you want with him. He is low poly (3k tris). I prefer rendering 60 frames per second as opposed to 1 frame every couple hours :D I plan to do some more work on him soon.

Here is a link to the page where I downloaded the new .b3d exporter.
http://gandaldf.altervista.org/b3dexporter.htm
It is the only one there is to my knowledge.


ysvry posted Thu, 09 August 2007 at 10:26 PM

great looking character whats a b3d file?

for some free stuff i made
and for almost daily fotos


DramaKing posted Thu, 09 August 2007 at 10:26 PM

Which program are you referring to? There's more than one .b3d format.

It is better to do one thing well, than to do many things and excel at nothing.


lazycatstudio posted Fri, 10 August 2007 at 6:59 AM

Blitz3D, it is specified on the linked page


ysvry posted Fri, 10 August 2007 at 7:57 AM

okay , I had a version for my Amiga once , is it still around and usefull? lol

for some free stuff i made
and for almost daily fotos


DramaKing posted Fri, 10 August 2007 at 10:15 AM

Oh, of course. I got Blitz3D over a year ago but never really used it. Nowadays, I usually think of the Bodypaint3D format, which also uses the .b3d extension.

It is better to do one thing well, than to do many things and excel at nothing.


oldskoolPunk posted Sat, 11 August 2007 at 8:35 AM

Thanks ysvry. I guess Blitz Basic goes way back? I've never tried BlitzBasic or Blitz3D, I write in c++. It's just an animation file format that I can use in my games.

I updated him a little bit. There were some loose bones unparented that I fixed, and I finished his thumbs. I also did a little "breathe" and "walk" cycle. They are joined into one action though (still haven't found a way to export multiple actions for the same character)

Download


Reddog9 posted Sun, 12 August 2007 at 9:43 PM

He looks good.  :)  My first impression was that he looked like a "cartoon" version of Spiderman. 

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


DramaKing posted Sun, 12 August 2007 at 11:11 PM

Quote - He looks good.  :)  My first impression was that he looked like a "cartoon" version of Spiderman. 

 

The edges sure help to promote that impression :D

It is better to do one thing well, than to do many things and excel at nothing.