LMcLean opened this issue on Aug 15, 2007 · 46 posts
LMcLean posted Wed, 15 August 2007 at 7:57 PM
LMcLean posted Wed, 15 August 2007 at 7:58 PM
LMcLean posted Wed, 15 August 2007 at 7:59 PM
rigul64 posted Wed, 15 August 2007 at 11:05 PM
You could make a simple material with 3 layers, Grass, Rock and Snow. In the Environment tab adjust the Altitude range for each material. Also the Fuzziness settings will give a smoother tranisition between the materials.
Monsoon posted Wed, 15 August 2007 at 11:20 PM
And I would also go with three mixed materials instead of snow and a two tone mat.....(or maybe you did, I can't tell from here)...mix the rock and snow with environment settings and save it. Then make your bottom mat and mix it with the one you just saved again with environmental settings. That should let you adjust all three layers separately. Make sure all mats are set to object standard or parametric...not world or the same as the above will happen.
Here's an example...hope it helps....
LMcLean posted Thu, 16 August 2007 at 7:30 AM
rigul64, thanks for the tip. _______________________________________________________________________________________________
Quote - And I would also go with three mixed materials instead of snow and a two tone mat.....(or maybe you did, I can't tell from here)...mix the rock and snow with environment settings and save it. Then make your bottom mat and mix it with the one you just saved again with environmental settings. That should let you adjust all three layers separately. Make sure all mats are set to object standard or parametric...not world or the same as the above will happen.
Monsoon, The Object and World orientation makes total sense the way you explained it. Thanks! You said you would go with three mixed materials. Could you explain how to do this? and What do you mean by mixing with "environment settings"? Thanks!
Monsoon posted Thu, 16 August 2007 at 8:19 AM
Environmental settings are the ones you've already been using...ie...according to altitude, slope, etc.
Mix snow and rock, set the altitude and slope and then save it out with some name..(snock?:)
Then find your grassy material and mix it with the one you just saved. A saved mat will load like a single one no matter how many mixes it has in it. Then set the environment for that mix.
Then just adjust the mix slider left or right for the amount.
Also, in the lower right is your mix blend....
And as rigul states above, you could just do it with layers and use those environmental settings....I'm just partial to mixes is all..
LMcLean posted Thu, 16 August 2007 at 1:54 PM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1308617&member
Well I have finally made some progress on the snow and rock, now I will be adding the grass. I don't like the way it looks so unrealistic though. How can I make the texture look more real? I don't mean with trees/vegetation I want the snow and rock to look more like these images by Peten. Can this guy create awesome landscapes or what! http://www.renderosity.com/mod/gallery/index.php?image_id=1216559&member http://www.renderosity.com/mod/gallery/index.php?image_id=1217029&memberMonsoon posted Thu, 16 August 2007 at 3:47 PM
The first thing to do is send the terrain way back there and then scale it up considerably. Then scale up your materials to match...don't forget that. I sometimes have mats all the way up to 20 in scale.
Peten's terrains are not small and close to the camera as you'll notice. When things are scaled properly, then the atmospheres and lighting (like I know anything about lighting..not) will have their desired effects....
I'm glad you are getting to where you're going....
M
LMcLean posted Thu, 16 August 2007 at 5:58 PM
Monsoon posted Thu, 16 August 2007 at 6:50 PM
Make sure the environment settings for the snow is on 'high altitudes' at about 75-85, and on 'steep slopes' about the same. Then when you use the mixing slider between material 1 and material 2, it will go up or down.
The other way and one which gives you different controls is by using layers first. If you take the rock and add a new layer of snow, then you'll see the environment tab all the way to the right. In there are some different controls...I like the two way altitude slider and the fuzzy sliders.
What I like to do is mix my materials first, save them and then use them in layers.....
Be careful though....I've been lost in the material editor for days on end with little food or water and no contact with the outside world....barely made it back and scarcely scratched the surface of what can be done in there.....right now I'm exploring the variety gained by using the filters.
That said, if we don't hear back from you...we'll know where you are lol....
M
LMcLean posted Thu, 16 August 2007 at 10:56 PM
Quote - Be careful though....I've been lost in the material editor for days on end with little food or water and no contact with the outside world....barely made it back and scarcely scratched the surface of what can be done in there.....right now I'm exploring the variety gained by using the filters.
That said, if we don't hear back from you...we'll know where you are lol....
I hear you. I spent about a week in the Function Editor tweaking landscapes. Moving all that dirt around wears a person out :)
rigul64 posted Fri, 17 August 2007 at 1:59 AM
rigul64 posted Fri, 17 August 2007 at 2:01 AM
chippwalters posted Fri, 17 August 2007 at 3:43 AM
Yep, I've found it easier to use layers. I suppose it's all in how one likes to work. For instance, the water in this image is a mixed materials in order to get 2 levels of edge shore. The mountain is a 5 layer single material. While I agree with Monsoon about the 'world' vs 'object' orientation, I do use the top snow layer as 'world' as well as the bottom 'foam water' layer as 'world'. You can see in the distance the snow on the far mountain, but the mountain on the left has no snow as it is not as tall. --Chipp
BTW, does anyone know how to 'save' an individual layer from a single material-- other than deleting all the other layers?
Monsoon posted Fri, 17 August 2007 at 4:37 AM
Rigul and Chipp are both on the money of course..different methods for different needs and wants.
Chipp....highlight the layer and then use the little floppy icon at the bottom of the material editor window. Takes you right to a saving place....
"What I like to do is mix my materials first, save them and then use them in layers....." What I meant was 'with' layers like Chipp did in the pic....you can't use mixed materials 'as' layers unfortunately.
Monsoon posted Fri, 17 August 2007 at 5:12 AM
You may not be able to layer mixed materials but you sure can go hog wild the other way around.....been playing with them for a couple of hours now. I can definitely see advantages that I didn't before..........that's the key I guess, messin' and learnin'.....
LMcLean posted Sat, 18 August 2007 at 12:56 PM
Quote - I don't understand why you're still messing around with a mixed material when it's not giving you the result you want. If you'd follow my suggestion, the enviroment settings of the Layer would give you the effect you wish to achieve. You can layer mixed materials, but for the effect you want to achieve with the snow, the controls of the Enviroment setting are better suited for it.
rigul64, I actually did follow your suggestion, but I just didn't post it yet as I got busy with work. I am still messing with it and trying to get it to look right, then I will post it. :) _______________________________ Chipp, Great example! and looks polished like all of your stuff. _______________________________ Monsoon, I'm starting to see the possibilities in doing it this way too.
rigul64 posted Sat, 18 August 2007 at 6:50 PM
This function would be applied to the rock and the snow mats.
rigul64 posted Sat, 18 August 2007 at 6:51 PM
rigul64 posted Sat, 18 August 2007 at 6:54 PM
rigul64 posted Sat, 18 August 2007 at 8:01 PM
@Monsoon (and anyone else interested)
There's a trick to bring in a mixed material as a layer, but it must remain the bottom layer.
Here's how:
rigul64 posted Sat, 18 August 2007 at 8:02 PM
rigul64 posted Sat, 18 August 2007 at 8:03 PM
rigul64 posted Sat, 18 August 2007 at 8:05 PM
rigul64 posted Sat, 18 August 2007 at 8:06 PM
rigul64 posted Sat, 18 August 2007 at 8:06 PM
rigul64 posted Sat, 18 August 2007 at 8:09 PM
rigul64 posted Sat, 18 August 2007 at 8:15 PM
@Monsoon
BTW I have several of your products, they're top notch.
Monsoon posted Sat, 18 August 2007 at 9:16 PM
Whoa...great trick there rigul..!!! This thread has been very enlightening....Haven't spent much time with layers before this. I've been playing with layers and mixes for hours on end tonite and the past day or two. The differences between them are subtle yet the different ways to get them to work together can get complicated...I've been making multi layered single mats and then using them for the mixes....now with this little trick to go back the other way.....I think things could get hard to keep track of lol.... Good thing I got enough beer and pizza to last several more days.
LMcLean posted Sat, 18 August 2007 at 11:25 PM
rigul64, Thanks for sharing this tip on creating a mixed material in a layer. I can't wait to try this but I only have Vue loaded on my work computer so I can't try it now. Keep em coming folks. This has been a lot of fun.
Peggy_Walters posted Sun, 19 August 2007 at 11:35 AM
Thanks everyone for a very interesting post! I've learned a bunch from this!
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
dsr207 posted Sun, 19 August 2007 at 4:12 PM
Great ideas guys......
LMcLean posted Mon, 20 August 2007 at 11:48 PM
Attached Link: http://www.renderosity.com/mod/forumpro/media/folder_8/file_385538.jpg
The transition between the different materials is too smooth, so how does one use the "Filters" when using layers and the "Environment" settings to create a texture between materials? Please see link for type of texture I am trying to achieve. How can I doo this with layers? ThanksLMcLean posted Mon, 20 August 2007 at 11:49 PM
rigul64 posted Tue, 21 August 2007 at 12:41 AM
Depending on the size of your terrain you might have to play with the scale, it depends on the material as to whether you increase or decrease, it's somethign you have to play with.
This is a quick render and some settigns (don't have enough time to play with it right now).
rigul64 posted Tue, 21 August 2007 at 12:44 AM
rigul64 posted Tue, 21 August 2007 at 12:51 AM
Hope this helps.
Monsoon posted Tue, 21 August 2007 at 4:30 AM
In addition, you can use the transparency tab and drive variable transparency with a function...has the same effect as the distribution function with mixed mats....
Paula Sanders posted Tue, 21 August 2007 at 9:12 AM
This has been a fantastic thread! Thank you all so much for sharing your various information.
LMcLean posted Tue, 21 August 2007 at 11:30 PM
Monsoon posted Wed, 22 August 2007 at 3:49 AM
That's looking pretty awesome there!!!
LMcLean posted Wed, 22 August 2007 at 10:41 AM
Thanks Monsoon. This thread has been a lot of fun.
IvanB posted Thu, 23 August 2007 at 4:03 AM
I just want to add..
To get a better idea of how your materials are mixing, click the little pen like icon next to your layer. This will turn that material to a solid colour of your choice, to give you a more precise view of your material, when done click icon again.
Monsoon posted Thu, 23 August 2007 at 4:17 AM
Great tip Ivan...that really helps in learning these layers....
LMcLean posted Thu, 23 August 2007 at 11:09 AM
Yes, thanks Ivan a helpful tip! :)