Forum: DAZ|Studio


Subject: Question about Daz

Propschick opened this issue on Aug 25, 2007 · 9 posts


Propschick posted Sat, 25 August 2007 at 12:50 AM

Is there a way to use 'materials' like in poser, in daz? I have skyes shaders and wondering if I can get them to function in daz?

Ever stop to think, and forget to start again?

 


Madbat posted Sat, 25 August 2007 at 2:50 AM

Any of posers math specific shaders cannot be used in Daz unfortunately, if I read what you mean correctly.


Incognitas posted Sat, 25 August 2007 at 7:44 AM

Poserworks has produced several plugin for DS including a shaders one called pwSurfaces which is very good and can be purchased at DAZ.You can also download some free default shaders at DAZ.

free.daz3d.com/free_weekly/archive_list.php


Propschick posted Sat, 25 August 2007 at 10:01 AM

Awww too bad. No I LOVE skyes shaders...was really hoping to use those.

Ever stop to think, and forget to start again?

 


Madbat posted Sat, 25 August 2007 at 4:10 PM

Another solution you might try is to grab PW effect and or PW Surface, they have a lot of interesting shader options for daz. One thing though, is they tend to be a bit resource intensive, but they are fun to play with.

Do you have a link to skyes shaders? there might be a workaround solution to adapt parts of them if they use bitmaps, or one might fudge something similar to work with Daz specifically, depending on what these shaders look like. A lot of the shaders I see available can be fudged in Daz by using a combination of bitmap textures and reflection settings for glossy metals, latex, polished stone, etc. Using combinations of various maps can give you a wide range of effects for a texture.


Propschick posted Sun, 26 August 2007 at 12:44 AM

Here ya go:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=53788&vendor=43768

Ever stop to think, and forget to start again?

 


Madbat posted Sun, 26 August 2007 at 7:33 PM

OK, that's what I thought. Most of these effects can easily be achieved with some reflection added to a texture. The main difference is that these textures don't appear to use bitmaps, but rather math functions. 

By applying a reflection to a texture in daz, you can achieve an effect from polished metalic to latex that looks identical.


Propschick posted Sun, 26 August 2007 at 7:35 PM

Well, it wasnt a 'different' look I was wanting. I was just hoping to use that exact pack. So that must be a no.

Ever stop to think, and forget to start again?

 


Madbat posted Sun, 26 August 2007 at 8:02 PM

Sorry, but that would be a no.