Boni opened this issue on Aug 27, 2007 · 7 posts
Boni posted Mon, 27 August 2007 at 1:55 PM
Greetings. I am very new to Blender. (I've used Lightwave, Amorphium, Hash: AM) I would like to make some core "rings", as in jewelry. 2 or three widths with several risers for stones, filigre and signets. My first "challenge" is that I can't seem to figure out how to make the inside flat to go against the skin of the finger. Granted it wouldn't make a difference once it's on the model, but it would give the rings more realism. Any help would be appreciated. By the way ... treat me like a bright "child" since the program is VERY new to me. :)
Here is examples of the signet model I'm interested in making so I can customize it using displacement mapping for models for Poser.
Sincerely
Boni
Samples from Dexter rings and all designs on this post is copyrighted from Dexter, no infringement intended, used for example only.
Boni
"Be Hero to Yourself" -- Peter Tork
Gog posted Tue, 28 August 2007 at 4:36 AM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1389847&member
There are two ways that spring to mind and it depends a little on how sharp you want the edges of the hole.For the ring (linked) in my gallery, I created a nurbs torus and just grabbed the nurb controlling the inner ring and expanded it out (if this sounds too complex just scream and I'll try to explain better). The ring you've shwon looks a little sharper then that and I would be tempted to use a boolean method (even there is a tube object available).
In the image I created the grey cylinder and extruded out the bit for the ring body (1-4) above. I then created the cut out (red) cylinder. and did the boolean leaving the red ring as shown ready to tweak.
As I mentioned another way to consider is starting with a tube - converting from nurbs to mesh and then doign the extrude and tweaking - there are so many ways to do this I've tried to choose the easiest for a newb.
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
Boni posted Tue, 28 August 2007 at 2:07 PM
This is very interesting ... a couple of questions ... and thank you for your help by the way. This is wonderful. You have done a beautiful job on the diamond ring. :)
Oh, questions on the image you supplied:
Other questions:
since it is a boolean function, (using the cylinder as a negative boolean) would it be exportable as an object for use as a Poser prop? The reason I ask is other programs I've used with boolean capabilities weren't able to export the objects in other formats. (Bryce and Vue).
Would I be able to flatten out the interior of the torus that comes with Blender to acheive the same effect although the signet section would still illude me at that point.
:) thanks :)
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Reddog9 posted Thu, 30 August 2007 at 6:25 PM
Quote -
- since it is a boolean function, (using the cylinder as a negative boolean) would it be exportable as an object for use as a Poser prop? The reason I ask is other programs I've used with boolean capabilities weren't able to export the objects in other formats. (Bryce and Vue).
Yes you will. It alters the mesh. Make sure you save it before you do it though. It didn't always turn out the way I wanted it too the few times that I've tried using boolean functions. It took some trial and error.
Red
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Boni posted Thu, 30 August 2007 at 6:30 PM
Thank you ... I thought it would since it is a true modeling program. But I'm a little cautious. the User interface is ... rather daunting compared to the other programs I've used. I do want to master it though since it does promise a lot of power and capabilities. Hopefully by the end of the year I'll be making jewelry for sale here at Rendo for Poser models. :)
Sincerely
~ Boni ~
Boni
"Be Hero to Yourself" -- Peter Tork
Reddog9 posted Thu, 30 August 2007 at 7:02 PM
Once you start to learn how things are done in Blender, you'll be happily surprised at how much you can do.
Good luck!
:)
Red
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
Gog posted Fri, 31 August 2007 at 3:42 AM
Hi Boni, sorry didn't have the chance to get back to this.
With the basic shape produced by the previous operation (in the image I posted before the red ring). You can select that mesh and edit it more, so just enter object edit mode and grab and move some of the vertices around to get the shape closer. To flatten the top of the signet I would select top view, grab vertices and adjust until they'r flat. To get the chamfered edges, try a sudbdivide or I think there is a chamfer pyrthon script around...
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.