CarlosDexter opened this issue on Aug 28, 2007 · 11 posts
CarlosDexter posted Tue, 28 August 2007 at 12:13 PM
Hi Friends.
I was designing clothes for a 3D game like Second Life, but im so interesting in create more complex and featured clothes, and i would like to know if anyone can orient me to select a good tool set for modeling and texture for poser. Also would like to know any link with tutorial about techniques and so.
Thanks a lot in advance
Conniekat8 posted Tue, 28 August 2007 at 1:18 PM
You'll need a good modelling application, one that you like and are handy with.
(in my case that's a combo of hexagon and 3D max)
You'll need a UV mapping tool. Lot of modelling applications have UV mapping, but UV Mapper classic (a freebie) is a great tool.
Also good paint and texturing programs aer good to have for creating textures. Personally, it's a combo of Hexagon, Deep Paint, Zbrush, Photoshop and few other trexture generating utilities.
You'll need a collection of utilities to create poser-ready files. Things like rigging, editing a cr2 file, loading morphs or creating inj poses, or creating material poses. Some are free, like a cr2edit, and Pozer's little helper. Few others, which work really slick are made by dimension3d (their poser toolbox) and PhilC's toolset.
For any one thing, like modelling, UV mapping, Texturing and rigging and creating poser-ready files, there's about a dozen different ustilities, and about two dozen opinions which one is better then the other. I think most people learn by trial and error what works the best for them personally.
Hope that helps :)
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Conniekat8 posted Tue, 28 August 2007 at 1:21 PM
This thread here has a ton of information too:
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3055680&ebot_calc_page#message_3055680
Few more:
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3051090&ebot_calc_page#message_3051090
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=1789505
There's a lot more, but I can't find them at the moment, I must not be using the right search words... Maybe someone else can jump in add more stuff :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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CarlosDexter posted Tue, 28 August 2007 at 4:05 PM
wow, such a lot information, i need to asimilate all of this, thanks a lot for your help, i will try to selec a ·D modeling too first, i now MAX for long time ago, but i think is too much for this
adh3d posted Tue, 28 August 2007 at 4:44 PM
Xena posted Tue, 28 August 2007 at 5:01 PM
Attached Link: http://www.uvlayout.com
I'd suggest UVLayout for mapping instead of UVMapper.CarlosDexter posted Tue, 28 August 2007 at 6:10 PM
Thanks all. What do youthink about model, its beter poligons or nurbs to create things
Do oyu use any special technique for the cloth follow the body shape??
Conniekat8 posted Tue, 28 August 2007 at 6:29 PM
Lot of people start a spline for the basic shape, then refine with polygon modelling - I think.
Here's a link to a really detailed tutorial showing the modelling process and then some:
http://poserpros.daz3d.com/forums/viewtopic.php?t=52016
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
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CarlosDexter posted Tue, 28 August 2007 at 6:38 PM
thanks so much
i really apreciate that help
Xena posted Wed, 29 August 2007 at 1:48 AM
I box model all my clothing around the figure it is to fit.
CarlosDexter posted Mon, 03 September 2007 at 11:53 AM
Well Thanks to all i decided to satrt my first model and ill wait to post here till i have a good one so in that case you can follow me to the next step.