templargfx opened this issue on Aug 29, 2007 · 9 posts
templargfx posted Wed, 29 August 2007 at 8:48 PM
Hi Everyone,
I've been working on this scene for a few days, the final quality render is running at home, meanwhile, I am doing the postwork here at work in PSP while I wait.
This image is very close to what the final will look like, the only difference will be the shading smoothness (difference between low quality GI and high quality GI)
Image Info :
RayTrace ON; Shahows ON; Depth of Field ON; Depth Queue ON; Pixel Samples 15; Min Shading Rate 0.2; GI Sample Size 8; GI Number Samples 24
FINAL GI settings : GI Sample Size 4; GI Number Samples 36
Final image will have AO layered ontop aswell as a few other layer effects + color correction
WHat I am looking for is some feedback on things that need changing/tweaking etc. things that look wrong/out of place so I can work on them now or when I get home after the final render is complete.
Thanks Heaps everyone!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
pakled posted Wed, 29 August 2007 at 9:09 PM
turn pre-gain up to 10. Turn gain up to whatever works, then hit a note on your guitar, and hold the pickups next to the speaker....shake if you want a little tremulo (guitar, that is)..and...
oh. It's already better than anything I could do, so I say go with it as it is...
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
templargfx posted Wed, 29 August 2007 at 9:35 PM
LOL, as I was reading through that first part I was like :
What the hell is pre-gain? I havent seen that in photoshop
LOL
thanks for the reply Pakled
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Conniekat8 posted Wed, 29 August 2007 at 9:49 PM
You may want to post this in a critique foprum too... it's been hetting lively there, and some people whom could give you good advice haven't been in this forum for a while.
http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12474
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templargfx posted Wed, 29 August 2007 at 10:33 PM
do you find the planes look strange, I tried to simulate motion blur (tried getting poser to do it. THAT was a bad idea :D Motion Blur + DOF + 15 Pixel Samples + 3D Motion Blur + GI = Poser's untimely demise)
I think I will take you up on the damage marks. I'll get started on a "damage" layer
thanks heaps Nancy
ConnieKat8 - Great Advise, I have posted a duplicate over there. I like this forum though, my friends post here :D
TemplarGFX
3D Hobbyist since 1996
I use poser native units
ashley9803 posted Wed, 29 August 2007 at 10:35 PM
I'm looking at this on my manky workplace monitor, but from what I can see, it looks very nice.
Very nice textures/materials and good solid lighting.
The AO layer should finish it off well.
Won't and can't give any constructive suggestions using this monitor as the setting are way off beam.
templargfx posted Wed, 29 August 2007 at 11:03 PM
LOL, I know what you mean, I have an LCD and a CRT at home, and 2 LCD's at work. the image looks different on every one.
I use my CRT to get final saturation/brightness as it seems to have the best colour range (its an EXPENSIVE CRT LOL)
thanks for the reply ashley!
TemplarGFX
3D Hobbyist since 1996
I use poser native units
templargfx posted Wed, 29 August 2007 at 11:20 PM
Refresh the page (hold SHIFT and press the refresh button in IE) to see the updated image, some damage added, I think the torso damage is probably overboard, might tone that down. fixed up some smoke issues here and there.
TemplarGFX
3D Hobbyist since 1996
I use poser native units
templargfx posted Thu, 30 August 2007 at 4:23 PM
Thanks for all the comments and suggestions, they really helped me get this image as far as it came. I thank you all!
here is the final image :
The Last Stand - A Tribute to Robotech
TemplarGFX
3D Hobbyist since 1996
I use poser native units