jeffg3 opened this issue on Sep 07, 2007 · 59 posts
jeffg3 posted Fri, 07 September 2007 at 9:35 AM
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=58965&TopID=&WhatsNew=Y
I'll take 2 - while they last!!!
Acadia posted Fri, 07 September 2007 at 10:09 AM
It seems that that is the actually selling price. The other item in the store is not much lower. I can't see me spending that much on one model though.
However, now would be the time to get it using the 30% off coupon :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
ockham posted Fri, 07 September 2007 at 10:59 AM
Awesome is the right word!
However, if this actually sells even one a year, maybe the rest
of us are wrong in our notions of 'correct price'.
jonthecelt posted Fri, 07 September 2007 at 11:18 AM
Couple o things I notice about both pieces. Firstly, the vendor thinks that a 1024x1024 texture map for the whole thing is high res. Since when? Fo something the size of the train, that's scarily LOW resolution. And maybe we're all spoiled these days with our multiple map V4, and our 4000x4000 maps for Apollo Maximus, but a single 1024 map for a human figure?
Secondly, looking at the figure... Apollo Max cost the same, or similar, when it came out back two years ago. OK, so it's not rigged for Max, and doesnt' have fbx support. but it was much higher res, had better texturing, and now comes free with several possible changes of clothing.
Maybe I'm being brutal here, but this guy's prices for the level of quality seem better suited to Turbosquid - except that these models are originals and have'nt been ripped out of Poser, so thre's probably little or no market for them over there.
JonTheCelt
Conniekat8 posted Fri, 07 September 2007 at 11:22 AM
Darn, you can get more for a $100 even on turbosquid... (as long as you're not looking for a basketball)
For that price I would expect exclusive use rights.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
pjz99 posted Fri, 07 September 2007 at 11:28 AM
Want to see something funny? Or perhaps sad is a better word:
http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/19450
A bunch of folks complaining about a guy who sets his prices too low... One low-pricing "scumbag" actually showed up and defended his low pricing, at which point the knives came out.
spedler posted Fri, 07 September 2007 at 11:39 AM
That's a truly bizarre thread at TS. These guys are actually talking about controlling prices depending on whether the vendor usually underprices and, in particular, what the market has been willing to pay. In other walks of life this would be called a cartel. They are asking TS to readjust prices upwards all round, it seems. Whatever happened to competition and the free market?
Steve
jonthecelt posted Fri, 07 September 2007 at 11:42 AM
That IS scary... some of those vendors have no real idea of how a virtual marketplace, where the goods are not physical, and so can be sold more than once, actually works...
JonTheCelt
thefixer posted Fri, 07 September 2007 at 11:48 AM
How can anyone complain that prices are "too low" how bizarre!!
Injustice will be avenged.
Cofiwch Dryweryn.
jeffg3 posted Fri, 07 September 2007 at 11:53 AM
The market will teach them a lesson soon enough.
I've spent a lot here and at Daz. But I hardly ever buy from turbosquid - due to their insane prices.
pjz99 posted Fri, 07 September 2007 at 11:57 AM
What it is is price fixing, and generally it's illegal.
http://en.wikipedia.org/wiki/Price_fixing
SoCalRoberta posted Fri, 07 September 2007 at 12:17 PM
pjz99, thanks for the link :)
I do buy stuff at Turbosquid, so now I have a list of sellers not to buy from. Especially the racist one in that thread.
jonthecelt posted Fri, 07 September 2007 at 12:21 PM
You mean the guy who said there are places where the dollar goes further, or suggested something about Mexico (I forget the exact line, and I'm not actually so enthused that I'm going to go back to quote him exactly)? Yeah, nice guy.
JonTheCelt
SoCalRoberta posted Fri, 07 September 2007 at 12:26 PM
Yes, him.
Thank heavens the mods here don't allow nasty stuff like that.
jonthecelt posted Fri, 07 September 2007 at 1:22 PM
Just went to take a look at that guy's stuff... I'll admit, he's a great texture artist, but his modeling is simple primitives. Charging 25 bucks for a slightly-enhanced primitive cube with a killer texture seems way too much to me. For that price in the Poerserverse, I'd expect a warehouse full of crates - in fact, you can buy Stefan Morell/Stonemason's Faded Industry warehouse (inus crates, sadly) for less than $25 - a far better deal in my eyes.
I've half a mind to add my tuppenorth over there, with some examples from the daz, renderosity and other sites, just to show how it can and should be done.
JonTheCelt
Khai posted Fri, 07 September 2007 at 1:28 PM
*I've half a mind to add my tuppenorth over there, with some examples from the daz, renderosity and other sites, just to show how it can and should be done.
*now...why does that strike me as a bad idea(tm)?
Acadia posted Fri, 07 September 2007 at 1:36 PM
Quote - You mean the guy who said there are places where the dollar goes further, or suggested something about Mexico (I forget the exact line, and I'm not actually so enthused that I'm going to go back to quote him exactly)? Yeah, nice guy.
JonTheCelt
How is this sentence racist?
Quote - The problem is sellers living in areas of the world where the dollar is much more valuable CAN actualy make a living selling quality products for $10.00. This will go on and on till TS realy takes some serious action.
But I do agree that thread over there is totally off the wall.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
pjz99 posted Fri, 07 September 2007 at 1:50 PM
No, I think he meant the line "is your audience a bunch of poor Mexicans?" - kind of made me squirm to read, that.
jonthecelt posted Fri, 07 September 2007 at 1:51 PM
No, you're right, Acadia, I was combining two people's comments into one user - the one I was think of said:
*Quote - "Isick: ..."The point is I keep my prices where I think they should be.." what made you think that this asset's price
http://www.turbosquid.com/FullPreview/Index.cfm/ID/335257 ........: should be $2?
Assuming that your "audience" is not poor Mexicans.
Did you;
A) Considered the "going rate" for such an asset and priced it accordingly...
B) Figured out how many hours of WORK you put in to it...and priced it accordingly
C) Thought about the customer and the real value that the asset has to the customer.
I think not, eh?
Here's one I did earlier..and I think I've underpriced it.considering all of the above..
http://www.turbosquid.com/FullPreview/Index.cfm/ID/339900
When you find 2 bucks "on the street" from a sale it's like mugging one of the other T.S vendors for say 100 bucks and giving 98 bucks to a large corporation and keeping a lousy 2 bucks..."
Now, not all of that is racist, I'll admit - but the line about poor mexicans strikes me as little off. Incidentally, the item of Isick's in quesiton is a low-poly, low res textured model aimed at gam modders - originally (it would appear) priced at $2, now available for only $10. Zydroid's item, in contrast, is a wooden crate with opening lid. nicely textured, as I said last time - but 25 bucks for a collection of promitives?
Now, one thing I would agree with Zydroid on is that the rifle, even though low res, should be on sale for more than is crate - but I think that the crate's rpice (along with the rest of his bloated catalogue) should be lowered accordingly, not jack up the prices of people who know what the market will buy and how much they'll pay.
I agree, though Kai, going over there to say this, even with examples to back me up, would be a VERY Bad Idea (tm).
JonTheCelt
jonthecelt posted Fri, 07 September 2007 at 1:55 PM
Just took a quick look at Mock's catalogue (since hes the first one that came to mind on poser weaponry) - for the same $10 you could buy Isick's low-poly weapon, you can pick up one of his weapon packs, containing not one, but 20 good quality, well textured items.
Yeah, Turbosquid has a really good handle on realistic price structuring.
JonTheCelt
vincebagna posted Fri, 07 September 2007 at 1:56 PM
Oh my!
Over there at TS is there really a merchant policy?
Looking at their prices and their items they sell, i always thought it was a sort of online joke or something... :scared:
mylemonblue posted Fri, 07 September 2007 at 5:14 PM
Quote - Awesome is the right word!
However, if this actually sells even one a year, maybe the rest
of us are wrong in our notions of 'correct price'.
He better sell more that that else the clearance automation will sweep it out. :ohmy:
My brain is just a toy box filled with weird things
Goldenthrush posted Fri, 07 September 2007 at 5:17 PM
It's a beautiful texture, but I've seen at least one free locomotive model just in the short time I've been doofing around with Poser. It looks loosely based on one of the "Zephyr" line of engines from the '30s ("Silver Streak" features the Pioneer Zephyr) and a Pullman car.
That's a lot of money for a single model, though, ow. But I guess you'd only have to sell one!
I'd love to see a model of one of the Zephyrs with various livery textures.
Xena posted Fri, 07 September 2007 at 5:27 PM
That $100 train will not render well in Poser, even in obj format. Poser doesn't like tri's at all and the whole thing is made of them.
shedofjoy posted Fri, 07 September 2007 at 7:38 PM
For all of its (maybe) faults,I Love Rosity and its members,they think like me, and look in amazement at TS and its wierd members who like to be overcharged????
OK Rosity has its moments but what site doesnt, and i hope it doesnt end up like TS,and i dont see many people here willing to spend $100 on a loco,unless they have money to burn, in which case can this person buy all us poorer Poser adicts some nice marketplace items.....
well i spose its worth a try... perhaps i should post a comment over at TS saying im a Rosity member and i cannot afford anything there and i do accept gifts...lol
Getting old and still making "art" without soiling myself, now that's success.
pjz99 posted Fri, 07 September 2007 at 8:18 PM
I can see somebody already did :)
Acadia posted Fri, 07 September 2007 at 8:22 PM
Quote - I can see somebody already did :)
Someone did?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
pjz99 posted Fri, 07 September 2007 at 8:23 PM
Take a look, someone brought up the point about price fixing (which is what they're doing). Wasn't me though.
Acadia posted Fri, 07 September 2007 at 8:26 PM
Ahh, I needed to clear my cache. Yep! It's illegal to demand a certain set price like they are doing.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
onnetz posted Fri, 07 September 2007 at 8:34 PM
I think at the rate prices are going for poser stuff in general, there wont be many merchants left. Eventually you will only have a handful of vendors to choose from. Either that or your going to have a bunch of low quality products to choose from.
Handle every stressful situation like a dog.
If you can't eat it or play with it,
just pee on it and walk away. :-)
....................................................
I wouldnt have to manage my anger
if people would manage their stupidity......
pjz99 posted Fri, 07 September 2007 at 9:20 PM
Well, there is a reasonable middle ground between profit and value, or there should be. It could get very difficult for the seller in big-income US to compete against small-income Asia, but - well - that's the way it is.
pakled posted Fri, 07 September 2007 at 9:54 PM
It's tempting to make the same model, and texture it as a freebie...but that would be wrong..;)
reminds me of a set of mountaineers out West who climbed (I think) an 'unscalable' face of Half Dome, using pitons, rope, caribeeners (sp?) etc. Some other person came along, and with no equipment, not only climbed the same route, but took out all the leftover gear hammered into the mountain..;) Kinda that sort of spirit, if you get my drift..;)
In a free market, there's nothing forcing anyone to buy at those prices...but at those prices, you only have to sell one..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
RorrKonn posted Fri, 07 September 2007 at 11:20 PM
the Train is for games not Poser.
Good looken train
Turbo is bad for selling 1/2 done meshes.
All my stuff I buy for Poser CAUSE IT"S A COMPLETE MESH TEXTURED !!!
at a reasonable Price. :)
There is a lot of sites like Turbo.
RorrKonn
http://www.Atomic-3D.com
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Goldenthrush posted Sat, 08 September 2007 at 12:38 AM
Quote - It's tempting to make the same model, and texture it as a freebie...but that would be wrong..;)
reminds me of a set of mountaineers out West who climbed (I think) an 'unscalable' face of Half Dome, using pitons, rope, caribeeners (sp?) etc. Some other person came along, and with no equipment, not only climbed the same route, but took out all the leftover gear hammered into the mountain..;) Kinda that sort of spirit, if you get my drift..;)In a free market, there's nothing forcing anyone to buy at those prices...but at those prices, you only have to sell one..;)
Wellll... This is the Pioneer Zephyr, it's not the same engine as the 100 dollar model... http://www.msichicago.org/exhibit/zephyr/index.html
drifterlee posted Sat, 08 September 2007 at 1:52 AM
Well, that's too expensive for me. I have purchased Winstons El subway and such at reasonable prices and also I think I bought Andi3d's subway. If I had a hundred dollars to spend, I would put it to a new software program. How often are you going to use this prop? If you are an illustrator that makes a lot of money than maybe it is worth it. The old saying is "It's worth what people will pay for it" ,is true.
drifterlee posted Sat, 08 September 2007 at 1:56 AM
PS I don't know what newspapers you Europeans and Great Britain folk are reading, but the "BIG US" is in a horrible recession. My state - Michigan - has the highest unemployment rate in the US. There are no jobs here. I am seriously thinking about immigrating to Europe. At least you have gorgeous scenary and things to see there!
Circumvent posted Sat, 08 September 2007 at 2:07 AM
I personally think that TS should be ashamed of themselves. I haven't seen one thing on that site that is worth the money they are asking for their products. How do they stay in business? Then they go after some poor guy that sets his price reasonably. Go figure.
Adrian
kalon posted Sat, 08 September 2007 at 8:55 AM
Well, in the real world a craftsmen designs a wood cabinet and determines the price by the cost of materials, and the cost of labor (time spent) arrives at a price of let's say $250. ($50 for materials / 8 hours at $25 per hour)
A modeller sees that cabinet, decides to replicate it and determines the cost by labor (time spent)-- on not only the modeling of the cabinet, the uv-mapping and the creation of texture maps, probably decides that his time per hour is at a higher rate than the craftsman and arrives of the same cost of $250. ($50 per hour/ 5 hours)
What the modeller doesn't calculate into his pricing is that he's passing all of the cost on to one buyer. Realistic in the real world scenario where every purchase is going to necessitate purchasing the materials again and committing another 8 hours of labor, but totally unrealistic in the virtual world where once it's created any number of people can purchase it without the modeller having to commit to another 5 hours of work.
So if these guys sell one, they're well served, because that's what they've priced for, a single sale... However, many a real world craftsmen discovers after creating his cabinet that he can't sell a single one... And since the modeller has based his virtual product's pricing on real world contingencies, he'll probably find he's in the same position, without a single sale.
jonthecelt posted Sat, 08 September 2007 at 9:19 AM
Thanks, Kalon, that's exactly what I meant by a virtual market - just better explained! :)
JonTheCelt
SamTherapy posted Sat, 08 September 2007 at 9:32 AM
I'm a firm believer in letting people charge what they like for the stuff they make and letting the market determine whether or not it's a good deal.
If someone can sell a low poly model for a high price, good luck to 'em. It's not my place - nor anyone else's - to say what they can charge.
That said, the quotes from various people over at TS sound reprehensible and only serve to further my determination to never buy from them.
Coppula eam se non posit acceptera jocularum.
kalon posted Sat, 08 September 2007 at 10:08 AM
@JonTheCelt--
I saw your comment and knew that's what you meant... Sorry, I got so carried away with my scenario, I forgot to attribute you. I felt the need to spell it out because I purchased a product yesterday, that I had been looking forward to for quite a while. If it had not been for the 30% off I doubt whether I would have purchased it due to the pricing.
@SamTherapy
I absolutely agree about letting the marketplace determine whether or not the price is fair.
But one of the things that happens is that a merchant, or a group of merchants will decide that creation of a certain type of product doesn't sell-- and they broadcast that fact (swaying newer merchants away from attempting to sell to that market). When that results in no products that you'd like to purchase, it's not such a good thing. Very loooong thread about it at DAZ regarding support for male figures.
And that's why I love threads on this topic... shows that there might be other factors as to why the hot new product ain't selling like you'd hoped. It's like free market research, and I hope merchants treat it as such instead of dismissing it as nonsense from people who know nothing about selling 3D products.
SamTherapy posted Sat, 08 September 2007 at 10:36 AM
I tend to keep my mouth shut about the things that will and won't sell because it's too easy to give bad advice with good intentions. That said, I'd generally advise that you can't go wrong with stuff for DAZ people but even then, it's not always a safe bet. V4 springs to mind. Yes, there's a lot of content and yes, everybody's griping about it - and her, for that matter.
Remember Neftoon Gal? Yeah, I thought not. I worked my arse off making a texture for that model and it sold... one copy. Maybe it wasn't such a good texture but then again, maybe the takeup rate for the model wasn't as great as the enthusiasm shown in the forums.
As for male figures, well, I haven't as yet supported any yet but that will change in the near future. I've tended to go for what I know will sell. OTOH, I have never tried to dissuade others from creating content for them. In fact, I would like to see more stuff for M3 and David. Apollo Max seems to be reasonably well supported in any case.
Long story short, every business gets knocked back in some way now and again, every customer gets the shitty end of the stick now and again.
The old saying, "Fool me once..." comes into play here. For example, there are two merchants here who I will never, under any circumstances, buy anything from and there are other merchants who I will recommend without a moment's hesitation (hi Ilona!). I only hope that people who buy stuff from me enjoy what they have, and if they have any problems, they contact me.
Coppula eam se non posit acceptera jocularum.
jjroland posted Sat, 08 September 2007 at 11:31 AM
I liked the guy who pointed out that they don't take into consideration the fact that they will sell more than one.
There is this movie Open Season (It's a kids movie but I highly recommend it to anyone interested in 3D). Anyway it's chalk full of 3D models, high quality ones - the entire crew spent 3 years making it. I bought it for 14.99. Anyway my point is the same as that guy made. If you plan to sell your product to more than one person than the formula you use to calculate price MUST change.
(p.s they didn't spend any of the budget on over priced items from TS either lol, extra features covers this on the dvd)
Those people over there in that thread are a strange breed of people indeed. Someone should link them to our thread about them, so they can realize how wierd they seem to the rest of the 3d community.
I am: aka Velocity3d
jonthecelt posted Sat, 08 September 2007 at 11:38 AM
You honestly think they'd sully themselves and bring themselves 'down' to our level?
JonTheCelt
spedler posted Sat, 08 September 2007 at 12:06 PM
Having looked again at that thread, it's clear that the folks there are making the classic error of confusing price with value. They seem to want to assess the value of their product in ways which are either objective (the length of time taken to produce, amount of work put in, etc.) or entirely subjective - such as some ill-defined measure of how 'good' the mesh is (you can imagine what would happen if they tried to assess value or price on that basis!).
Once the value has been assessed, they want to fix the price based on that. They don't seem to realise that in any kind of buyer-seller situation the price is dependent on what the buyer will pay. For example, diamonds have a high price, not for the intrinsic value of a few milligrams of carbon, but because people want them and are prepared to pay a high price for them. If diamonds could be made for a dollar a kilo, they would not have any rarity, no-one would want them, and the price would go down like a lead balloon. But the intrinsic value would not vary.
The TS folk seem to believe that price depends on assessed value. That's why they fix high prices, because everyone naturally tends to think that their creation must be valuable. Realistic vendors, though, fix the price on what they can sell the product for, and if it's a low price to sell more product, other vendors should be able (and willing) to compete.
Steve
Neyjour posted Sat, 08 September 2007 at 12:17 PM
Wow...very strange people over there. After reading through that thread, my opinion of TurboSquid has dropped even lower than it already was...and I didn't think that was possible. LOL! :P
In the last 4 years I've spent several thousand dollars on 3D models. TurboSquid has never seen a penny of that, nor will it ever. Not only are their prices completely asinine...the models that are ripped out of Poser (as jonthecelt already mentioned) really make me raise my eyebrows.
How that site (and the merchants who sell there) survive is a complete mystery to me. The only thing I can think of is that their customers are unaware of stores like Renderosity, DAZ, etc., where you can get much, much higher quality products at reasonable prices.
"You don't know what we can see
Why don't you tell your dreams to me
Fantasy will set you free." - Steppenwolf
Morgano posted Sat, 08 September 2007 at 7:59 PM
From the TS thread discussed:*
Did you;
A) Considered the "going rate" for such an asset and priced it accordingly...
B) Figured out how many hours of WORK you put in to it...and priced it accordingly
C) Thought about the customer and the real value that the asset has to the customer.
I think not, eh?
*C) seems to be saying that the customer is expected actually to prefer to buy an item, because it is expensive, as though the customer expects to get many happy hours of use out of it and should, on that account, pay more. What it really means, I suspect, is that there is a kind of customer out there who will pay over the odds for a model, in the expectation of being able to charge over the odds for each and every image or animation which is created with that model. Tragically, that is probably true.
It may go further. Suppose that, with one hat on, a 3D-artist is purchasing software on behalf of a company and is, as such, in the classic position of being able to spend what he or she casually considers to be "someone else's" money. The employee sees a pile of bricks going for $25 and parts company with the company cash - a price that matches the vendor's own, but which both vendor and purchaser know to be wildly generous. Outside office-hours, this same employee may, quite legitimately, be creating 3D models for sale, too, but clearly stands to benefit, in that capacity, from having helped to generate inflated prices in the market.
Ironically, pay in the upper echelons of the great corporations is calculated by a rather similar mechanism.
madmaxh posted Sat, 08 September 2007 at 10:16 PM
$100?
LMAO. Maybe if it was modelled by Michaelangelo!
RorrKonn posted Sun, 09 September 2007 at 1:05 AM
OK First my disclaimer
I am not taking up for Turbo or taking there side.
I do not buy or sell there.
I am going to attempt to explain
are way of thinking
and Pro's way of thinking
That is all
We are hobbyist here
We buy stuff just for fun with are own money.
Now if ya where a Pro that had to make a Game lets say War Craft 4
and ya only had 3 moths to make the game and Blizzard gave you 1,000,000 to make it with.
then it would be feasible to buy the Train.
Most sell stuff for Max to sell to companies that have large budgets
Most pros spent $3000+ to go to school to learn MAX
Out of the 1,000,000's 3D Artist in all the app's
There is less then 100 that could model her.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/248996
if you hire a pro to model her for you it would cost $3000 at the cheapest
so at $320 you save $2680 is one way to look at it.
If tom is selling a basket ball for $50
and jerry comes a long and sells one for $25
then tom takes it as jerry is trying to undermined his business.
Now there is a lot of 1/2 finished 1/2 modeled just the top half of a body with no hand or textures for example at Turbo that no one ever buys.
a lot of stuff there never sells,ever.
newbie's just get the idea to sell there 1/2 done stuff to get rich so they can buy Max and all the plugs that would = $30,000.
RorrKonn
http://www.Atomic-3D.com
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
jonthecelt posted Sun, 09 September 2007 at 2:49 AM
Sorry, RorrKonn, butI have to disagree with you. Whilst as consumers, we Poser users are at the hobbyist end of the market, there are also other departments here at Rendo - Cinema 4d, Max, and so on. People who use those are rarely at the hobbyist end, but the prices for those models rarely seem to hit TS levels of absurdity.
Secondly, as vendors and creators, some of the people here actually do try to make a living from it - or at least make sufficient money to propr up another income. Looking at the quality of the models some people make, to call them hobyist creators is a little patronising.
Third, if you were making the latest version of Warcraft for Blizzard, and you had the budget to go with it, you will almosy certainly be making all your models in-house, and employing the modelers and texture artists to do so. It tends to be the modders scene (another hobbyist market) that might use third-party resources, or architectural firms and the like who need filler for their backgrounds while they concentrate on modeling the item they're trying to sell. In those instances, then there is the chance for third-party products to be used as a time and resource saver (and claiming that Blizzard would try to turn out a game in 3 months, on a budget of $1m, is as ridiculous a premise as saying George Lucas wants to turn out the next Star Wars film in a wekk with a budget of $23m - and make it better than all six films so far!).
Whist the model you show, Masha, is indeed a very good one, I still would argue over the price being good value. Whilst well textured and (I assume) rigged, she is a sigle charater, avaialble as one particular person in a given scene. IF you duplicated her in the same image, it would be clear that it was the same model. A model such as Apollo, V4, or the Poser family can be morphed and modified easily to create a whole variety of different people (though you would probably need different texture maps for each character to really sell it) and for a fraction f the price. What holds the Poser models back in the wider community is the inability to export the rigged versions into higher end apps without a plugin such as interposer or bodystudio - which whilst good still have some limitations.
Personally, for workflow, I would rather spend $100-200 on a plugin that did a good job of importing Poser models into my software of choice, giving me the scope that is possible with the models, thus giving me a reusable resource that will pay for itself over time, than pay $300-500 for a single model whose use is limited and therefore has a short shelf-life before I need to pay similar again for another model.
But then, i come from the Roger Corman school of business economics - start with a budget of zero and try to spend as little of it as possible.
JonTheCelt
-Timberwolf- posted Sun, 09 September 2007 at 3:09 AM
http://www.turbosquid.com/FullPreview/Index.cfm/ID/270135 lol : glad to be on Poser
RorrKonn posted Sun, 09 September 2007 at 11:28 AM
Celt
I wasn't covering every aspect of every thing,to lazy for that lol.
war craft was just a example.if ya watch video,game credits ya realize take a lot to make either.
I will be glad when poser gets good enough to make a starwars.
who knows maybe George might even make us some more movies :)
never implied the venders here were slack.
just look at there stuff it's top of the line.
I even argues on the fab 5 forms if some one rags Poser that V3 was modeled in LW and ask them if thay have a mesh to = her ? Maya,Max,C4D,XSI will call LW a toy.
but the V,A,M 3 unimesh is one of the coolest meshes ever made.
Poser venders sell finished stuff un like turbos 1000 unfinished meshes ,that drives me nuts to try to sell some thing unfinished at any price.
there are few meshes at turbo I am impressed buy but I am impressed buy Masha.
Wolf
has a headless one also
RorrKonn
http://www.Atomic-3D.com
============================================================
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Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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pjz99 posted Sun, 09 September 2007 at 12:58 PM
That does kind of make you wonder, yeah. What would you do with a textured but un-rigged expressionless head? Or hands?
For that matter, what would just about anybody do with Masha? Sure, you can customize her by moving geometry - but - for the price? If you're already able to easily do that, why are you paying $300 for that kind of figure?
Rorrkon: that headless female mesh is nuts. It's not even textured or rigged. Very high poly too. $1000??
gasp! ***1 Rating Submitted *** Someone actually bought it???
RorrKonn posted Sun, 09 September 2007 at 9:19 PM
Quote - That does kind of make you wonder, yeah. What would you do with a textured but un-rigged expressionless head? Or hands?
For that matter, what would just about anybody do with Masha? Sure, you can customize her by moving geometry - but - for the price? If you're already able to easily do that, why are you paying $300 for that kind of figure?
Rorrkon: that headless female mesh is nuts. It's not even textured or rigged. Very high poly too. $1000??
gasp! ***1 Rating Submitted *** Someone actually bought it???
http://www.turbosquid.com/FullPreview/Index.cfm/ID/270135
Sold at lest 3 copies.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/270775
Sold at lest 1 copy.
So that's a total of $4000 ,Hay it's enough to buy C4D :)
http://www.turbosquid.com/FullPreview/Index.cfm/ID/248996/SID/270135/blFP/1
Sold at least 34 copies. So that's a total of 10,880 enough to buy XSI :)
If you added all of Andrey Kravchenko sells grand total would be up there.enough to buy all the 3D App's.
M. Bortolino
http://www.turbosquid.com/FullPreview/Index.cfm/ID/174028/SID/270135/blFP/1
$ 15,150
I am a fan of Andrey Kravchenko & M. Bortolino
I can not say why people bought Shashi but I would buy Andrey Kravchenko & M. Bortolino just cause I like them.
Then a gain some people might ask us why would we give so much for C4D when we can get Blender for free.
RorrKonn
http://www.Atomic-3D.com
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Penguinisto posted Mon, 10 September 2007 at 8:49 AM
Quote - Well, there is a reasonable middle ground between profit and value, or there should be. It could get very difficult for the seller in big-income US to compete against small-income Asia, but - well - that's the way it is.
Even within the US - I can make a dollar stretch much farther in Arkansas than in San Francisco. The $225k (total) that I plonked down for a fairly modest house on 0.25 acre here in the Pacific Northwest would've cost me only $69k in the Ozarks (which in 1996, it did - inflation may have jacked that to maybe $100k, tops). $225k might get me a condemned garden shed on a tiny vacant lot in San Fran, however. /P
Penguinisto posted Mon, 10 September 2007 at 8:52 AM
Quote - gasp! ***1 Rating Submitted *** Someone actually bought it???
Depends on when it was bought. In 2001 or so, that sh!t was expensive, modeling houses were few, and figures were hard to come by. Nowadays things have changed, but there was a time (recent, too) when 3D mesh was a bit pricey. /P
Cheers posted Mon, 10 September 2007 at 10:20 AM
Quote - > Quote - Well, there is a reasonable middle ground between profit and value, or there should be. It could get very difficult for the seller in big-income US to compete against small-income Asia, but - well - that's the way it is.
Even within the US - I can make a dollar stretch much farther in Arkansas than in San Francisco. The $225k (total) that I plonked down for a fairly modest house on 0.25 acre here in the Pacific Northwest would've cost me only $69k in the Ozarks (which in 1996, it did - inflation may have jacked that to maybe $100k, tops). $225k might get me a condemned garden shed on a tiny vacant lot in San Fran, however. /P
Christ!! $225k...I'm moving to the US...modest house with 1/4 acre...that would be at least $550k - $600k where I live! Saying that though, being in the UK, it's great to be able to internet shop in dollars! ;0)
Website: The 3D Scene - Returning Soon!
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--------------- A life?! Cool!! Where do I download one of those?---------------
UVDan posted Sun, 07 October 2007 at 2:11 PM Forum Moderator
Quote - PS I don't know what newspapers you Europeans and Great Britain folk are reading, but the "BIG US" is in a horrible recession. My state - Michigan - has the highest unemployment rate in the US. There are no jobs here. I am seriously thinking about immigrating to Europe. At least you have gorgeous scenary and things to see there!
**You cannot find gorgeous scenery in Michigan? You must live in one of the big cities in the lower peninsula. There is lots of gorgeous scenery in the upper peninsula. But if you are tired of trees and water, you could always join us westerners who enjoy miles upon miles of beautiful baked desert where you will never have to look at trees and water again.
**:ohmy::blink::biggrin:
On the Turbosquid issue I would like to see a report that shows how many times these expensive yet simple models have been sold. Several times I have browsed the free models over there and found that you have to wade through alot of bad ones to find something good.
Free men do not ask permission to bear
arms!!
Xurge posted Mon, 08 October 2007 at 8:55 AM
Sometimes those high prices are in place for a very different market. A few months ago I contacted a seller from TS who had a very good catalog of human figures. I commisioned one of his figures from him with full distribution rights for $2,500. This was just for a very realistic human female model. I then added clothing and gear and sold the completed model to my customer for a grand total of $4,800. This allowed this customer to complete a very rushed project and meet a contract deadline. IF I had to m odel the figure from scratch that would have added and extra 4 to 5 days and the deadline would have been missed. In a project like this, the non-distribution license for Poser Content eliminates the possibility of using such Poser content like DAZ's Victoria 4 which would have been a perfect model to use.
I also have a customer who purchased a set of sports balls modes, yes the famous expensive baseball and basketball, etc. He needed to create an interactive promotional software to design promotional balls. Like a basketball with Renderosity's logo for example. He was happy to pay the necessary fee for those balls since most of his real worl promotional sales are for thousands or balls. Basicly, he makes 250,000 balls for Dell and his profit is quite substancial. $100 for the baseball and a few thousands for all the custom programming of the software are pocket change in this scenario.
Poser content is sold as user licenses where many users buy the product and enjoy it. I do agree that TS has a lot of garbage that does not belong there or belongs in such a price level but there is a place in the professional market where high quality content is needed with different licenses to allow professionals to include this content in their end product such as a video game or interactive software like second life. I also agree that the creator of the content should be the one to price his work and only given guidance in the matter.
I sell Poser content and I am very happy with the price of my Poser work but that has to do with the fact that volume accounts for the lower price. I also do alot of freelancing work for the jewelry industry where some of my models, which are just high resolution solid meshes with no rigging or mapping, are priced over $500. The jewelers are going to sell the ring with a few diamonds for over $20,000. The price of my model is again insignificat to them and will happily pay for a model delivered in the contracted time.
Just a few examples of where these expensive models come into play. There are many ways 3D models are being used today and sometimes the price might seen high but in the end these are just assets or components of much larger projects with huge budgets and as such are priced very differently.