Forum: Vue


Subject: My first experiments in texturing

FrankT opened this issue on Sep 12, 2007 · 12 posts


FrankT posted Wed, 12 September 2007 at 1:52 PM

Inspired by Chipps textures on his german energy device, and the fact that I've never really tried texturing before, I thought I'd have a go.  The "thing" is modelled by me in Hex (my modelling sucks too but I'm working on it) and textured by yrs truly in Photoshop using the tutorial by Stonemason on CGSociety - It's a bit addictive this texturing lark :)

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thefixer posted Wed, 12 September 2007 at 2:03 PM

Looks good to me Frank, well done!!

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LMcLean posted Wed, 12 September 2007 at 2:23 PM

Yup nice textures are time consuming and addicting, but add a lot to the overall look. Looks like a nice job Frank!


Powertec posted Wed, 12 September 2007 at 3:00 PM

Looks great! Did you use Chipp's tutorial?


bruno021 posted Wed, 12 September 2007 at 3:07 PM

Looks real good. I like the fading paint showing the metal underneath a lot.



FrankT posted Wed, 12 September 2007 at 3:09 PM

Quote - Looks great! Did you use Chipp's tutorial?

Yup, and the one by StoneMason

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zglows posted Wed, 12 September 2007 at 3:25 PM

cool


vincebagna posted Wed, 12 September 2007 at 3:41 PM

Where is that tut from Stonemason on CGSociety? I can't find it.

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FrankT posted Wed, 12 September 2007 at 3:52 PM

Attached Link: CG Society link

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vincebagna posted Wed, 12 September 2007 at 3:55 PM

Thanks! ;)

BTW really good work with your texturing and modelling. ;D

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chippwalters posted Wed, 12 September 2007 at 5:52 PM

Attached Link: Stefan's PDF tutorial

Looks really good Frank. How about some close up shots in perspective? There's also this great link to Stefan's PDF tutorial, which is a bit different from the one at CGSocitey.

 


FrankT posted Thu, 13 September 2007 at 1:14 PM

Quote - Looks really good Frank. How about some close up shots in perspective?

I'll see if I can sneak it into my next render.  I just finished the specularity map 'cos the atmosphere in the render isn't going to be HDRI and it looked a bit flat without one

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