ockham opened this issue on Sep 13, 2007 · 6 posts
ockham posted Thu, 13 September 2007 at 12:36 PM
I use Waves all the time, so I'm familiar with their overall nature.... but this
one is frustrating.
I'm trying to set up a wave contained in a PP2, to wiggle a pool of water.
The wave works fine on the pool when it's an independent prop, so I know the
mesh itself is dense enough to move, and I know the PP2 has the right smartparent
and deformtarget lines.
But when the pool is rigged as a body part of the fountain, the wave refuses to
affect it.
Before I continue with more blind trial and error, is there something in the
fountain CR2 that needs to be different? Or something in the wave PP2?
jancory posted Thu, 13 September 2007 at 3:22 PM
dave, you've got "bend" turned off for both waters in the Fountain figure--once that's changed, the waves work fine. -jan-
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
ockham posted Thu, 13 September 2007 at 4:24 PM
Aha! Thanks! I didn't realize 'bend' affected the action of deformers!
(I semi-consciously assumed it was only for the joint-weighting stuff.)
jancory posted Thu, 13 September 2007 at 5:37 PM
yeah, it was news to me too. glad to help! -j-
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Khai posted Thu, 13 September 2007 at 7:16 PM
you defined it as a particle?
ducks from the hail of rotten tomatos*
ockham posted Thu, 13 September 2007 at 9:21 PM