Forum: Blender


Subject: creating a point at the intersection of 2 edges?

anxcon opened this issue on Sep 14, 2007 · 6 posts


anxcon posted Fri, 14 September 2007 at 1:01 PM

so i'm trying to make a model, and for simplicity lets say its a tic-tac-toe shape =P
4 edges are made, and layed so  it looks like a tic-tac-toe board, but my question is
how do i made a vertex at each of the points that the edges intersect?


Reddog9 posted Fri, 14 September 2007 at 3:22 PM

I think for me the fastest way would just be to loop cut each line, eyeball it as close as possible, and then merge the vertexes. 

I just looked at using a boolean op, but it doesn't see to work well for just edges. 

If someone else has a better method, I'd be interested in hearing it as well. 

Good luck.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


ysvry posted Fri, 14 September 2007 at 7:08 PM

id say use the multi cut funtion om multiple lines at once.

for some free stuff i made
and for almost daily fotos


jestmart posted Fri, 14 September 2007 at 9:54 PM

I got this from searching at BlenderArtists forums.

Geom Tool : it makes geometric operations (intersection, projection ...).
http://www.hybird.org/~guiea_7/scripts/geomtool.zip


ysvry posted Sat, 15 September 2007 at 10:46 PM

thx thats handy tool does it work ok?

for some free stuff i made
and for almost daily fotos


Touchwood posted Sat, 15 September 2007 at 11:38 PM

Trying this out at the moment. Aligning verts works fine and as expected but it looks like when doing alignment to face or edge, if you select a face or edge and multiple verts, it keeps asking you to select an edge. If you just select an edge/face and a single vertice it works OK. I may be not be using it properly though. For me, the vert alignment option is worth the installation, better than other systems I've tried.