anxcon opened this issue on Sep 14, 2007 · 6 posts
anxcon posted Fri, 14 September 2007 at 1:01 PM
so i'm trying to make a model, and for simplicity lets say its a tic-tac-toe shape =P
4 edges are made, and layed so it looks like a tic-tac-toe board, but my question is
how do i made a vertex at each of the points that the edges intersect?
Reddog9 posted Fri, 14 September 2007 at 3:22 PM
I think for me the fastest way would just be to loop cut each line, eyeball it as close as possible, and then merge the vertexes.
I just looked at using a boolean op, but it doesn't see to work well for just edges.
If someone else has a better method, I'd be interested in hearing it as well.
Good luck.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
ysvry posted Fri, 14 September 2007 at 7:08 PM
id say use the multi cut funtion om multiple lines at once.
jestmart posted Fri, 14 September 2007 at 9:54 PM
I got this from searching at BlenderArtists forums.
Geom Tool : it makes geometric operations (intersection, projection ...).
http://www.hybird.org/~guiea_7/scripts/geomtool.zip
ysvry posted Sat, 15 September 2007 at 10:46 PM
thx thats handy tool does it work ok?
Touchwood posted Sat, 15 September 2007 at 11:38 PM
Trying this out at the moment. Aligning verts works fine and as expected but it looks like when doing alignment to face or edge, if you select a face or edge and multiple verts, it keeps asking you to select an edge. If you just select an edge/face and a single vertice it works OK. I may be not be using it properly though. For me, the vert alignment option is worth the installation, better than other systems I've tried.