Acadia opened this issue on Sep 17, 2007 · 238 posts
Acadia posted Mon, 17 September 2007 at 8:45 PM
amy_aimei answered my request in free stuff for a chain.
http://www.sharecg.com/v/14110/3d-model/Chain-of-Rings
It's an object file and static. I need some morphs added to it so that I can not only keep it straight, but also bend and curve it as needed, like this:
She made it in Blender and said that I would need to add bones to it from within Poser. Can someone explain to me how to do that, or perhaps add them for me if it's a hard thing to do?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
pakled posted Mon, 17 September 2007 at 8:53 PM
hmm...Doc? Doc Geep? Setup room? I dunno...
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
DarkEdge posted Mon, 17 September 2007 at 9:01 PM
Just go into the setup room and grab a view where you have a good view of your object, usually top, front or side. Then select the bone creation tool and start your way around the necklace. Go nice and slow and they should connect themselves to each other. If you don't want more bones make sure you deselect the bone creation tool...otherwise you'll have a mass of bones looking at you (boneyard!). Then go into different viewports to move them into place with your translate/pull tool.
Really quite simple when you get the hang of it...don't worry you'll do fine.
pjz99 posted Mon, 17 September 2007 at 9:16 PM
ockham posted Mon, 17 September 2007 at 9:29 PM
They won't deform if you set all the bend lines to 0 in the CR2.
Acadia posted Mon, 17 September 2007 at 9:36 PM
The rings in Poser are too thick. I wanted thin rings.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
kuroyume0161 posted Mon, 17 September 2007 at 10:08 PM
As ockham says.
Also, you'll need to decide where you want your origin on each ring as it will determine how they rotate with respect to each other. One place would be at the point where the two rings touch so that rotation keeps them touching - otherwise the rings pass through each other or no longer remain connected. A better place would be to center the origin of the current ring with the 'previous' ring (the parent) so that the ring rotates around the 'previous' ring. This is how I rigged a key chain with keys. The keys' origins are centered on the ring center.
The situation is that you may need some way to change the origin for different rotations. For instance, the ring center is good for the rotation axis perpendicular to the ring. But what about the other two rotation axes? The axis of rotation that twists the ring with respect to the other might suffice at the center but the last axis will rotate away no matter what. Illustratively, lets say that the ring profile is on the XY plane. The Z rotation will rotate the links to bend the chain as you desired. The X rotation will twist the links. The Y rotation will rotation them away from each other and would require a rotation center (origin) like the first place (the point where the two rings touch). I'm not sure how to work that - as the origin is set on a JP basis and not a rotation axis basis.
Basically, a chain link like this will be a body part hierarchy like this:
Chain0
..Chain1
....Chain2
......Chain3
...
............ChainN
So, here 'previous' ring for Chain3 means Chain2. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
pjz99 posted Mon, 17 September 2007 at 10:47 PM
Quote - They won't deform if you set all the bend lines to 0 in the CR2.
That's good to know :) I'm a rigging noob, sorry for spreading bad information.
Acadia posted Mon, 17 September 2007 at 11:44 PM
OMG! This bone stuff is beyond me. I think I'll look around some more and try and make due with a chain that doesn't have round links but has the ability to morph shape to bend and curve. Or create them in post work.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
pjz99 posted Mon, 17 September 2007 at 11:49 PM
Well, I can make you a morphing chain if you like, I remember your post from Freebies and can do something like this pretty easily I think. You want thin, round links just like what you showed above?
Acadia posted Tue, 18 September 2007 at 12:20 AM
Thank you! Yes, thin, round links and the ability to either keep it straight or to curve it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
msg24_7 posted Tue, 18 September 2007 at 12:33 AM
You could try making it dynamic.
Have a look at this thread.... http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2615870
Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.
kuroyume0161 posted Tue, 18 September 2007 at 12:35 AM
JP setup isn't all that difficult - it is just a matter of preparation and consideration. Chains are a bit more involved than simple 'end-to-end' body parts as the connection is different (not end-to-end but interlocked - here you have an 'imaginary' constraint or collision with the other links that should be maintained). Since you are not concerned with 'deformations', you can ignore Sphere Mat Zones altogether. With this, you want each chain link to 'bend' without deformations. There is a tutorial for a 'chest' that explains this type of rigid bending of body parts. If you need it, I could dig it up and provide a download link.
There are EasyPose chains which may prove more versatile. Maybe you should look into that - as complex as it is, the results are excellent and more realistic.
The cool thing about setting up a chain of links as a figure of body parts is that if you add IK (which is a, well, chain of links), you can select one end and whip it around to wrap an object - just like a multi-segmented tail. This way, you put the root end behind the neck and then IK the other end to meet it and you have a necklace. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
pjz99 posted Tue, 18 September 2007 at 12:40 AM
Well, since I needed to learn C4D morph target handling anyway, this is a useful project for me - already about 75% done, just need to figure out how to get the morph tag to save morph targets properly and export. Even if you decide to rig it with bones (which I also need to learn to do, but not tonight) you're welcome to this, it'll be done in less than 20 minutes.
pjz99 posted Tue, 18 September 2007 at 1:02 AM
pjz99 posted Tue, 18 September 2007 at 1:45 AM
A not-very-good morphing chain, in Poser prop format.
There are two morph targets with somewhat different bends, that can be combined for some possibly useful results. It is scaled a bit big, a chronic problem for me (mental note to find a good consistent fix, I guess objAction scaler).
geep posted Tue, 18 September 2007 at 7:40 AM
Would you like to learn how to make a poseable chain using only Poser?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 7:46 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 8:02 AM
We can even change the basic shape using a Magnet ... like this.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 8:11 AM
Yes? ... No? ... Maybe? ... ???
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Warangel posted Tue, 18 September 2007 at 8:16 AM
I want to know DR. Geep!!!!
Khai posted Tue, 18 September 2007 at 8:38 AM
***It's an object file and static.
**
now, take your OBJ into Uvmapper.
break it into groups like Ring1, Ring2, Ring3, Ring4 etc
save
load OBJ into PhiBuilder
arrange rings into chain
save HIER file
open Poser
goto File > convert HIER File
load your Hier file from Phibuilder
Adjust joints with the joint editor.
nice and simple and I'm very suprised no oneelse suggested this method as it's the simplest and most reliable way of doing it...
Acadia posted Tue, 18 September 2007 at 8:59 AM
Quote - Hi Folks,
Would you like to learn how to make a poseable chain using only Poser?
cheers,
dr geep
;=]
Yes! :)
Thanks for the chain pjz99 :) I"m going back to bed for awhile but I'll try it this afternoon :)
Khai, that sounds so easy when you list it like you have, but I've only used UVMap to spit out a template and at that it didn't turn out very well. And I've never heard of "PhiBuilder"." I suspect that while your list is short, it's not as easy and straight forward for a total newbie who has no idea or concept of modelling and stuff.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Khai posted Tue, 18 September 2007 at 9:15 AM
Attached Link: http://www.royriggs.com/poser.html
actually.. it is. get PhiBuilder at the link ...and it really is that easy. in UVmapper select by geometery Ring1. assign to Group - Ring1. etc. save the OBJ to the New figures folder under Poser. Open the OBJ with Phibuilder and arrange the IK chain - it's litterally drag and drop and very simple. save the HIER file.. then open poser and import the HIER file.. it'll ask you for a name, give it. then file new.. goto New Figures in Poser and there it'll be boned and setup with it's IK chain... simple as that.
and erm... I believe you have Secrets of figure creation in poser 5?
page 151 covers this (one page is all that as needed!) method and I think Phibuilder is on the CD
geep posted Tue, 18 September 2007 at 10:13 AM
OPTIONAL - adjust the x, y, and zScale parameters to modify the shape of the "link" (Torus)
??? - Would you like to know how to change the shape using a magnet ???
BTW - Questions are always welcome.
When you see "[menu]" it means the main menu at the top of the screen.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Khai posted Tue, 18 September 2007 at 10:18 AM
Geep.. a question.. do you do tutorials without the cute stuff? (this is a serious question because I find all the cutieness gets in the way of the information)
geep posted Tue, 18 September 2007 at 10:24 AM
Hi Khai,
I can try ... but ...
Can you tell me what is "cute" in my last post? (that is, the graphic above)
(this is a serious question, also)
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Khai posted Tue, 18 September 2007 at 10:29 AM
lets see... using cartoonish figures, spreading the information all over the graphic so you end up searching for it, things like that. I know a lot of ppl love the style you use. but I find the style annoying and cluttered.. an example would be taking 5 minutes to search through the graphic to find the information that could be put in such away it could be read in 30 seconds... things like that
geep posted Tue, 18 September 2007 at 10:50 AM
Ok, good input ... let me see if I can apply it to this mini-tut ... and please feel free to critique it at any time either here (post) or email me . >>> geep@cableone.net
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 11:14 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 11:28 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 12:05 PM
We can do better than that with a Magnet.
Stay tuned ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Tue, 18 September 2007 at 2:00 PM
If I want round links instead of oval ones, so I still need to do the magnet step?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
pjz99 posted Tue, 18 September 2007 at 2:14 PM
Acadia posted Tue, 18 September 2007 at 3:05 PM
Quote - The prop I made available, if you like you can just scale it up along the X axis, or scale down along Z axis...
That looks great! Thank you :)
I still want Dr. Geep to continue the tutorial though! I'd like to be able to try and make some simpler things myself so that I don't have to bother people all of the time.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Tue, 18 September 2007 at 3:24 PM
@ Acadia
No, you do not need to use a Magnet. That is why I labeled it "~OPTIONAL ~" on the graphic.
The Torus is already round.
This tut's for you Acadia so ...**
**I will not do any more about Magnets in this mini-tut since you do not want to deform the link.
BTW - Have you adjusted the "fatness" of your link?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Tue, 18 September 2007 at 3:30 PM
Yep. I lowered it to zero :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Porthos posted Tue, 18 September 2007 at 3:32 PM
BM
MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD
7770
PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9
geep posted Tue, 18 September 2007 at 3:44 PM
Ok, next, we will duplicate the torus using the Grouping Tool (GT).
Note - You may not need to do all of these steps but I will cover them in case you need them.
Now, the "Clink" should be selected - if not, select the "Clink" prop.
Next, we will use the GT to assign "Group names" ... when we continue.
I will return in a few hours ... gotta go back to work.
cheers,
dr geep
;=]
P.S. Graphic to follow ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Tue, 18 September 2007 at 4:19 PM
That was easy! :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Tue, 18 September 2007 at 5:58 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 6:19 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 6:24 PM
Next ... we will "glue" both props together to make a single object.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Tue, 18 September 2007 at 6:31 PM
Thanks so much for doing this :) I'm actually able to follow this :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Tue, 18 September 2007 at 6:41 PM
It's my pleasure ... I'm always glad to help a beautiful lady ... ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 6:47 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 6:48 PM
Next, we will bring the single object back into Poser.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 9:49 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 9:49 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 9:50 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 10:23 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 18 September 2007 at 10:27 PM
Questions ???
Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone ? ......... :blink:
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Wed, 19 September 2007 at 3:48 AM
I got tired and went to bed way early (8pm). I am caught up now :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Wed, 19 September 2007 at 12:51 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 19 September 2007 at 12:52 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 19 September 2007 at 12:53 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Wed, 19 September 2007 at 1:52 PM
Caught up :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Amloid posted Thu, 20 September 2007 at 7:08 AM
where the hello is the rest of this material?
Acadia posted Thu, 20 September 2007 at 7:32 AM
It's an ongoing tutorial. Subscribe to the thread and keep your eyes open for the next installment. I just resave my scene after each bit so that I can pick up where I left off.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Amloid posted Thu, 20 September 2007 at 7:35 AM
ok thakks but why is he so slow?
geep posted Thu, 20 September 2007 at 8:13 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 8:39 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 9:45 AM
*The correct answers will appear somewhere over at Poser University in one of the classrooms.
Diploma ??? ... :blink:*
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 9:58 AM
Slow? I do believe he needs to work, eat, sleep and spend time with his family :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 10:05 AM
Thanks Acadia, but you forgot to include... eye surgery ... ;=]
BTW - Got your homeworks done yet?
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 10:21 AM
Quote -
NOTE - All correct answers will receive extra credit on their diploma ! ... :biggrin:*The correct answers will appear somewhere over at Poser University in one of the classrooms.
Diploma ??? ... :blink:*
I have a question :)
I'm done that last step and now have 48 links (24 sets of 2). Is that all there is to it? Don't I have to do something to save it so that I can use it again as one morphing chain instead of having 24 separate props of 2 links to always add?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 20 September 2007 at 10:26 AM
Quote - Thanks Acadia, but you forgot to include... eye surgery ... ;=]
BTW - Got your homeworks done yet?
;=]
Oops! hehe
My names are going to be a bit different than yours at times because I made a boo boo with my pasting and accidently pasted my value as a name.
I have:
Untitled
NewProp
NewProp1
NewProp 1 through 5
39.732
NewProp 6 through 20
They all look identical to me with each having a name of "link" and "clink".
As for Nay Say Guy's brain polygons? hmmm. One?
And if you have had eye surgery you should be resting not sitting here teaching me how to make a chain!
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 10:31 AM
Thanks ... but the eye surgery was an out patient deal and I'm healing (I hope) nicely.
re: the names you used ... do not matter ... as you will soon see ...... so stay tuned .
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 10:46 AM
Ok :) I have my scene saved.
This chain is huge..I mean the links are. Is there anyway to make it all smaller? I zoomed out as far as I could and have to move the camera left and right to see the ends of the chain.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 11:07 AM
No problem ... stay tuned.
Got your homework done yet?
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:07 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 11:10 AM
Quote - Got your homework done yet?
;=]
Points up
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 11:21 AM
re: the homework ... Ok, ok, ... ;=]
re: viewing a "huge" chain
Try this:
Adjust the camera to view the prop.
Ok?
cheers,
dr geep
;=]
P.S. This is in the "You're prolly gonna hate me!" department ... ha, ha.
You may want to re-do your chain from scratch after you see how we need to setup the "groups."
Stay tuned ...
Besides ... Practice makes perfe ... er, better, no? ... ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 12:13 PM
Uh oh .................... did I lose you?
;=?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 12:18 PM
hehe. Nope. Just waiting on the next installment :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 20 September 2007 at 1:16 PM
This student is tired and heading for a much needed afternoon nap. Back in a few :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 1:18 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 2:29 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 6:45 PM
What do you mean by "We may have both links in the "link" group? If this is the case...."
I think I followed everything exactly so far. So I don't know if this part applies to me or not or if it's just a cautionary thing if you made a mistake or something.
Above is what my poser scene looks like when I have the "Untitled" prop selected. It consists of 2 rings with 2 names in it called "link" and "clink" in the drop down window of the Group Editor. Each set of 2 rings has that same thing.
I don't understand the "remove group" part. Are you saying for me to delete some of the rings?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 8:04 PM
Ok, I'm back online ... let's see if we can UNconfuze you. (lol)
Each prop, e.g., "Untitled", "NewProp", "NewProp 1", etc. has 2 links in it.
We need to make sure that each link is in a separate named group, e.g., "1", "2", etc.
In your graphic (above) I do not see ANY RED polygons ??????????????
If you have the "link" group selected, then the first link ...
(on the left side inside your RED rectangle)
... should be RED, ok?
Will await your reply B4 I continue.
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 8:36 PM
Nothing lights up red. Both links are green when I select the "link" and "clink" names.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 20 September 2007 at 8:37 PM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
SamTherapy posted Thu, 20 September 2007 at 8:59 PM
Dammit Jim, I'm a doctor, not a magician!
Oh, sorry. Wrong Bones.
Coppula eam se non posit acceptera jocularum.
geep posted Thu, 20 September 2007 at 9:18 PM
@ SamT
Dem bones, dem bones, dem ... dry bones ... now hear da woids of da LORD !!!
Oops, sorry, wrong song.
@ Acadia
Well, we need to go alllll the way back to, um, er, .............
Making groups and *ADDING polygons to a group.
Polygons that are in a group show up as RED when the GT is active (selected)
It would appear that you do not have any polygons in either group.
What happens if you select one of your groups and click the "Add All" button???
dg
;=]*
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 9:21 PM
Quote - *
What happens if you select one of your groups and click the "Add All" button???
dg
;=]*
The same thing that happened before.
I select the "link" from the drop down menu, click "Add All". If I hover my mouse cursor over the links they show green. Otherwise they look like all the rest... white.
If I have to go back and start over, is there a way to work on a smaller scale? Those screen captures I posted above show 5 links.....there are many many others that are way off to the right that I have to scroll a long way to see.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 9:29 PM
This image shows the "link" group selected (the GT is active)
Now, what shows up RED when you select a group?
What about the other group?
We WILL get this sorted out, I promise.
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 9:36 PM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 9:36 PM
Ah, yes, scale ... one of my favorist subjects.
Yes, we can work at any scale you want.
What size do you want the finished prop to be?
What size should a link be, i.e., what diameter?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 9:36 PM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 9:37 PM
GOOD !!!
Now, select the "clink" group and see what you see (in RED)
?????????????????????/
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 9:38 PM
EXCELLENT !!!
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 9:38 PM
Quote - Ah, yes, scale ... one of my favorist subjects.
Yes, we can work at any scale you want.
What size do you want the finished prop to be?
What size should a link be, i.e., what diameter?
dg
;=]
It doesn't really matter because I can scale up or down when it's done. But trying to work with it at this current size is really cumbersome.
I made 48 links and I can only get 5 or 6 of them in the window at a time, all the rest are way off to the right.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 20 September 2007 at 9:39 PM
Quote - EXCELLENT !!!
So I don't have to redo it?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 9:41 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 9:43 PM
re:*
"I made 48 links and I can only get 5 or 6 of them in the window at a time, all the rest are way off to the right."
Did you try using the "Point At..." command?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 9:45 PM
I didn't really understand that. I tried it using point at "Untitled" but nothing changed.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 9:52 PM
What name do you have for a prop halfway down the chain?
Using the Main Camera ... zoom in so you can see the "Untitled" prop in the Document Window ...
1.. Use the [top of the screen menu] and select "Object" >>> **"Point At..."
**On the popup list, find the prop that is halfway down your chain and click on it.
Now the Main Camera should be "Pointing At..." and displaying the prop you selected in the Document window.
Yes?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 10:00 PM
Maybe I'm not understanding, but when I select the "untitled" prop and then go to "object" and select "point at" and then pick "New Prop 8", all that happens is that the "untitled" prop turns itself so it's standing vertical.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 20 September 2007 at 10:01 PM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 10:02 PM
Hmmm ... let me see if I can duplicate that ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 10:10 PM
Do NOT try to use the Trackball to adjust the view, use the controls shown in the image above.
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 10:14 PM
Ok, it would appear that you have the "Untitled" prop SELECTED when you do the "Point At..." thingie ...
DO NOT DO THAT !!!
Make sure you have the MAIN CAMERA SELECTED BEFORE you do the "Point At..." thingie.
It would appear that you have caused the "Untitled" prop to move out of it's correct position in the chain ... no???
dg ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 10:15 PM
Sorry ............... didn't mean to yell ................... that loud, anyway. :woot:
dg
;=]
I'll be back in a few minutes ... ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 10:21 PM
I tried those controls you have pointed to, but nothing happens.
I'll just work with it at this large size and just move it left and right as I need to. When it's finished I'll just rescale it to a more usable size.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 20 September 2007 at 10:26 PM
By the way, shouldn't you be in bed? It's late. I'll just carry on making my individual names and we can pick back up tomorrow.
Scoot! Go get some sleep :)
EDIT: I solved my problem of having to scroll so far to the right. I deleted some of the props! LOL I now have 12 props for a total of 24 links. I still have to scroll, but not all that much.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 10:38 PM
Let's contimue for a while if you're going to be up ... yes, no ... maybe?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 10:48 PM
Yes, I'll be up for hours yet. Total insomniac here :)
I finished separating the names into unique names and deleted the "link" and "clink:' groups.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 10:54 PM
How about this image?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 10:58 PM
Anyhow, let's continue ...
Check list:
Are all the props in their correct positions relative to each other?
Are all the links in different groups with unique names?
If yes to both of the above questions, then we can "glue" (Export >>> Import) all of the props together.
Are we ready?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 11:06 PM
I just went through all of the "props" listed and looked at the grouping tool.
For each prop of 2 links, when I select the first name in the Grouping Tool IE: "1", both links are red. When I select the second name IE: "2", only that link is red. Is that how it's supposed to be? If so then I'm ready for the next step :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 11:07 PM
No, that is not correct ...
but we are VERY close.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:12 PM
Use the GT ... and do this.
Select group "1" ........... (both links are RED)
Click the "Remove Group" button and click the small arrowhead to popup the list of groups
Click on the "2" to remove it from the "1" group
Ok?
Now, the "1" group should only have the first (left) link in it
... and ...
The "2" group should only have the second(right) link in it.
Ok?
dg
;=]
We only want ONE link in each group>
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 11:17 PM
Ok, I went and did that for all of them and now when I click on each name in each group only 1 link is red at a time.
EDIT: By the way, I'm sorry that this is taking so long. I'm not the brightest bulb in the store when it comes to learning computer things. Frankly I'm amazed that I've gotten this far on this, or that you have had the patience to stick with me this long :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 11:26 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:27 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:27 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:27 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 11:27 PM
Yep, that's what mine looks like now :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 11:28 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:28 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:28 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:28 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:29 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:29 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:29 PM
Ok?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:31 PM
Good ... now we can "glue" all the props together ... do you remember how?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 11:35 PM
Export as a wavefront object?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Thu, 20 September 2007 at 11:37 PM
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:40 PM
dg
;=]
CAUTION ... BEFORE we delete all of the individual props ...
Let's import out "Untitled" object and make sure it has all the correct groups, ok?
Good idea, what? ... yes, no, maybe ... ???
;=]
Hint: Go through the individual props and make them NOT "Visible" on the "Properties" tab.
NOW, let's import our "Untitled" prop as follows...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:48 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Thu, 20 September 2007 at 11:49 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Thu, 20 September 2007 at 11:52 PM
Ok. I imported it back and the grouping tool shows "1" and "2" in the drop down area.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Fri, 21 September 2007 at 12:00 AM
We need to include ALL of the props that have links when we export the OBJect..
You didn't delete them? ............................................. Did you :blink:**
dg
;=[
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Fri, 21 September 2007 at 12:03 AM
I only did the test one that you mentioned above....I made all of the others "not visible" in the parameter dials.
But I'll go and make it all visible again and export and import the whole thing.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Fri, 21 September 2007 at 12:06 AM
Ok. I finished importing and looking in the grouping tool and I have only the numbers 1 through 24 showing.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Fri, 21 September 2007 at 12:06 AM
YES ... Go for it !!!!
We are getting VERY close to making some "bones" ... and, Is that not the "name of the game?" ... or, at least, this thread? (lol)
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Fri, 21 September 2007 at 12:09 AM
hehe. Yep. It's all about bones.
I'm tired. Can we carry on tomorrow? I want to finish up something I was working on early and then head to bed shortly because I have an early physiotherapy appointment on Friday.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Fri, 21 September 2007 at 12:09 AM
Acadia,
Before we do anything else, ...
SAVE the prop that you just imported in the Props Library of your choice.
We will continue mannana (tomorrow) ... a little Spanish there. ;=]
Sleep well and congrats on a job well done ... so far.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Fri, 21 September 2007 at 12:11 AM
Ok. I have it saved in props :) And thank you again for showing me how to do this. I can't believe I'm actually on the way to making my very first model of something, even if it is only aping what you have shown me! :)
Night :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Fri, 21 September 2007 at 12:12 AM
;=]
G'night.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 21 September 2007 at 8:58 AM
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 21 September 2007 at 9:07 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 21 September 2007 at 9:47 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 21 September 2007 at 10:12 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 21 September 2007 at 10:45 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
amy_aimei posted Fri, 21 September 2007 at 12:39 PM
I wonder if we put IK on the chain will make it easier to pose or not.
geep posted Fri, 21 September 2007 at 1:53 PM
Hi Amy,
That is a good question ... and the short answer is ... YES!
First, we need to add "bones" to our figure and then ...
... we can create an IK chain for our chain figure.
Thanks for asking.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Fri, 21 September 2007 at 3:49 PM
Ok, I'm back :) I'm also caught up. I now have a "figure"... at least in Poser, hehe Still working on mine though :scared:
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Fri, 21 September 2007 at 6:14 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 21 September 2007 at 6:29 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 21 September 2007 at 6:52 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Fri, 21 September 2007 at 7:07 PM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Sat, 22 September 2007 at 7:30 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 22 September 2007 at 7:56 AM
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 22 September 2007 at 8:11 AM
***CONGRATULATIONS !!!
*****You just created a new figure. ** Don't believe me?
Go back to the Pose Room and ...
Try moving the top half of foxey boxey and see what happens.
cheers,
dr geep
P.S. She may not be very sexy, but she IS a figure !
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 22 September 2007 at 8:21 AM
Ok, it's "Feeling Brave" time ... :blink: ___ HUH?
Oh NOOOOOOOOOOOOOOOOOooooooooooooooooooooo...................................... :scared:
Are you ready? ................................ Good!
Here's what to do:
Select Foxey Boxey (aka Figure 1) .... and delete her so the studio is empty.
Recreate the figure without peeking at your notes.
C'mon now, you can do it ...
Simple, huh? Now you do it again from scratch without using any notes.
Go ahead and close this window and ... just DO IT !
You know you can ................ I'll wait until you get back so we can continue.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 22 September 2007 at 11:49 AM
Are we having fun yet?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
amy_aimei posted Sat, 22 September 2007 at 7:35 PM
It is fun.
Acadia, I have a chance to play with Poser, I converted my chain into Poser format with IK enabled. It is really interesting. You can hold the end of the chain and pose it.
Download available at www.sharecg.com/v/14610/poser/Chain-of-rings-in-Poser-format
geep posted Sat, 22 September 2007 at 8:50 PM
Ah HA! So does this mean that we are finished?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Sat, 22 September 2007 at 9:02 PM
No!!!!!!!!!!!!!!!!!!! LOL
I haven't done the bone thing yet beyond what I showed abov and that is on a box not the chain which in my mind is not the same. I've had a headache today and can't really concentrate very well.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Sat, 22 September 2007 at 9:15 PM
Ok, we shall continue ............................ tomorrow.
I hadn't heard from you so I assumed .............. ????????????
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Sat, 22 September 2007 at 9:19 PM
Quote - Ok, we shall continue ............................ tomorrow.
I hadn't heard from you so I assumed .............. ????????????
dg
;=]
Sorry, i should have posted to let you know :) I'll work more on the box and bones tomorrow.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Sat, 22 September 2007 at 9:37 PM
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
SSAfam1 posted Sat, 22 September 2007 at 10:09 PM
DG,
You're a swell guy. So helpful, patient and FUNNY. It's nice how you take the time out to go through each and every step. It's also very helpful and cute the diagrams you use. I find, even when you get help on here, it's still hard to comprehend as a noob because (through no fault of the helper's own) they use words within their descriptions that need need a description. I often doubt my abilities when I can't understand for the life of me what I'm supposed to, but you make everything very easy to understand.
Cheers.
geep posted Sun, 23 September 2007 at 5:40 AM
Hi SSAfam1,
Well, thank you SS, thank you very much for taking the time to make a post to let me know that there is more than 1 or 2 folks watching my shenanigans out there on the world wild web and here in the land of R'osity. I appreciate knowing that my time to produce my "art" (if you will) does not fall on deaf eyes ... er, wait a minute, that should be deaf ears ... if you can here it. (lol).
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 6:29 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 7:27 AM
Let's do it for our chain prop, shall we?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 7:58 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 9:20 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Sun, 23 September 2007 at 9:51 AM
I'm back sort of! Headache is gone but I have to take an hour or two to do a bit of cleaning and my physio exercises before I sit down to have some fun.
I'll be back after lunch :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Sun, 23 September 2007 at 10:09 AM
Hi "back" (sort of). Thanks 4 checking in ... I will proceed but please feel free to jump in anytime if you have any question(s) about what has been covered or if something is not working 4 you.
cheers,
dr geep
;=]
P.S. I'm glad your Ha is gone. ... ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 10:10 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 10:28 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 11:04 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Sun, 23 September 2007 at 1:25 PM
Quote - ***CONGRATULATIONS !!!
*****You just created a new figure. ** Don't believe me?
Go back to the Pose Room and ...
Try moving the top half of foxey boxey and see what happens.
cheers,
dr geepP.S. She may not be very sexy, but she IS a figure !
;=]
Hmmm. Nothing happens.
I am back in the Pose Room. I have a "Figure 1" (box) and I have "Bone 1" and "Bone 2", but when I use the parameter dials on either of the bone parts, nothing happens.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sun, 23 September 2007 at 1:37 PM
I redid it again (without looking at the instructions). The "auto group" must not have taken the first time, but it did the second time.
Whee! I can move the parts around, hehe
Now off to try this on the chain, LOL
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sun, 23 September 2007 at 2:21 PM
I'll post a shot of what my bone application looks like in a couple minutes.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sun, 23 September 2007 at 2:32 PM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sun, 23 September 2007 at 2:34 PM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Sun, 23 September 2007 at 4:11 PM
Are you using the "Front" or "Top" camera?
Trying to use the Main Camera to place or adjust bones can cause problems.
Will return in a couple of hours.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 6:14 PM
Hint ... we do NOT want to use Auto Group on the chain figure.
Can you figure out why?
dg
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Sun, 23 September 2007 at 7:27 PM
Yes, I was using the main camera when I was placing the bones.
I'm not really comfortable with cameras and TBH the only cameras that I do use are "Main", sometimes "Posing" and "Face" I usually just swing around with the main one then go and reset it again and then change my focal lengths back to my desired settings. I know... more work but I've always been more comfortable with "drop down menus" than keyboard shortcuts and all of those cameras are more like keyboard shortcuts to me and take me out of my comfort zone.
Which camera should I be using when I place the bones?
Quote - Hint ... we do NOT want to use Auto Group on the chain figure.
Can you figure out why?
dg
;=]
I'm confused about the "Auto Group" now. Earlier you said to use it, but now you say not to?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Sun, 23 September 2007 at 7:54 PM
We do not want to use Auto Group because the groups (links) are intertwined with each other and Poser can not sort that out properly with Auto Group so we must use a different method.
To be continued ...
cheers,
dr geep
;=]
P.S. You might want to go back and take a look at Page 36 "Getting Ready To Add Bones"
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Sun, 23 September 2007 at 8:31 PM
Quote - P.S. You might want to go back and take a look at Page 36 "Getting Ready To Add Bones"
Ok. I need to use the Front Camera which apparently is different than the main one which also seems to be in front, hehe
Aren't you glad that all of your students aren't as dim as I am sometimes? ;)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Sun, 23 September 2007 at 10:32 PM
You are not dim ... only ignorant ................. and as Will Rogers said:
*"We're all ignorant, 'cept on different subjects."
Tomorrow, we WILL produce a chain figure ... *
G'night.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sun, 23 September 2007 at 10:39 PM
Attached Link: http://www.drgeep.com/p4/cam/cam.htm
@ AcadiaWhile you wait ... you might be interested in this one ...
... starting on Page 14. *(click the link above the image)
*They're called "Orthographic" cameras, e.g., Front, Left, Right, Top, etc.
... and they have a special purpose.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Sun, 23 September 2007 at 10:52 PM
Yep. I think I need to look at that camera tut! I'm sure there are much better ways to go about things in Poser and I do it the long/hard way.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sun, 23 September 2007 at 10:54 PM
Yep. I think I need to look at that camera tut! I'm sure there are much better ways to go about things in Poser and I do it the long/hard way.
Quote - You are not dim ... only ignorant ................. and as Will Rogers said:
"We're all ignorant, 'cept on different subjects."
Thanks :) I excell at things like medicine. Even graduated top of my nursing class with honours but I find computer things so hard to learn for some reason. But I keep trying and sometimes I even succeed :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Mon, 24 September 2007 at 6:07 AM
On trying ...
Good for you ... and Remember ...
***A winner never quits :thumbupboth:
... and ...
A quitter never wins ! :sad:***
So, you keep trying and you WILL get it, I promise.
I am trying, also, just ask my wife - she'll tell you that I am very trying.
cheers,
dr geep
;=]
P.S. da NaySayGuy sez:
*"Ifn at firs yuze dun't suckseed, den try sumthin' else, yeah!"
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 6:12 AM
The solution ... coming up shortly.
Remember what I said about "negative learning."
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 6:45 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 7:42 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 8:13 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 8:41 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 8:59 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
amy_aimei posted Mon, 24 September 2007 at 9:08 AM
Hi Dr Geep,
I wonder if there is a better way to extend the chain I've made with more rings. Currently, I have 24 rings, let say I want to make it to 48 or 72. I don't think no one want to repeat the same steps for 120 rings. Can we join characters in Poser?
geep posted Mon, 24 September 2007 at 9:27 AM
Hi Amy,
Yes ... stay tuned. ... ... And thank you for the question.
The chain I am making has 10 links ... but we can use it to make a different chain with any number of links. We could reduce it to 5 links or make it have 20, 30, 40, 50, etc. links.
How many links do you want in your chain? ... ;=]
Another GOOD question ... BTW. ...
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 9:34 AM
Repeat this process for the rest of the bones ... i.e.,
select "bone_2" >>> "Remove All" >>> "Add Group" >>> Select group "2" >>> Click "OK"
select "bone_3" >>> "Remove All" >>> "Add Group" >>> Select group "3" >>> Click "OK"
select "bone_4" >>> "Remove All" >>> "Add Group" >>> Select group "4" >>> Click "OK"
select "bone_5" >>> "Remove All" >>> "Add Group" >>> Select group "5" >>> Click "OK"
select "bone_6" >>> "Remove All" >>> "Add Group" >>> Select group "6" >>> Click "OK"
select "bone_7" >>> "Remove All" >>> "Add Group" >>> Select group "7" >>> Click "OK"
select "bone_8" >>> "Remove All" >>> "Add Group" >>> Select group "8" >>> Click "OK"
select "bone_9" >>> "Remove All" >>> "Add Group" >>> Select group "9" >>> Click "OK"
select "bone_10" >>> "Remove All" >>> "Add Group" >>> Select group "10" >>> Click "OK"
You get the idea ... right? ... ;=]
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 9:51 AM
**
??? NOW ... Can we ... Should we ... delete groups "1" thru "10" ?????????**
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Mon, 24 September 2007 at 10:50 AM
I've read through that and am I ever glad that I deleted half of the links!!!
I have some things going on until after lunch but I'll work on this this afternoon.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Mon, 24 September 2007 at 12:40 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
amy_aimei posted Mon, 24 September 2007 at 4:16 PM
The bend is set on by default. For rigid object, it needs to be set to off manually.
geep posted Mon, 24 September 2007 at 4:32 PM
Aw shucks .......................................... you peeked ........................ didn't you?
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Mon, 24 September 2007 at 6:21 PM
Placing the first one is easy because there is an obvious starting and end point. But when it comes to the second one I am not sure where to start.
I know the first one goes between where I have the red lines.
But do I place the second one as shown by the green line or the pink one?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Mon, 24 September 2007 at 8:22 PM
The bones are in a "chain" and are all interconnected.
When you create them by clicking and dragging they will all be in the same chain as follows.
That is, "bone_2" starts where "bone_1" ends ...
... and ..., "bone_3" starts where "bone_2" ends ...
... and ... , "bone_4" starts where "bone_3" ends. ... etc., etc.
I positioned the bones in my chain figure as shown in the image above.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Mon, 24 September 2007 at 8:30 PM
Attached Link: Dr Geep's "Setup Room" Tutorial compliments of Poser University
*(click image to view full size) (click the link above the image to view the complete tutorial - 43 pages) * Acadia,You might be interested in this tutorial on the Setup Room with full color grapics of bones and how they work.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Mon, 24 September 2007 at 10:11 PM
Would it be too much trouble to show me a close up of the starting point of that bone for the vertical link?
This bone stuff is hard! What's confusing me is that there are overlapping parts and I don't know what should be in one bone and what should be in the next. The box was easy because there wasn't anything overlapping.
I'm heading off to bed just now as I have an early doctor appointment. I'll tackle this again tomorrw :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Tue, 25 September 2007 at 4:44 AM
Ask and ye shall receive. ...
No trouble a'tall. .......... using my "Magic Magnifier" ........ Ok? :huh:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
TrekkieGrrrl posted Tue, 25 September 2007 at 7:32 AM
Can't you mimic PhiBuilder and use the Poser Hierachy Editor to do something like this a lot easier than with that dratted Setup Room? (Sorry I REALLY hate the Setup Room, I always use PhiBuilder, but something tells me that if Poser can import a phi file there must be a way to make that IN poser as well and since what PhiBuilder basically is, is to build a hierachy of props (groups)...)
Or am I missing omething here? I'm all for keeping it inside Poser, but IMO The Setup Room confuses more than it helps...
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
geep posted Tue, 25 September 2007 at 8:39 AM
Hi Ern,
How you be?
Yes, we can mimic PhiBuilder.
(Note - PhiBuilder is a program not inside Poser)
I'm sorry you detest the Setup Room cuz it's not really all that bad once you get the hang of it.
The original request in this thread was (is), "Subject: Help with "bones" :) which, I assumed, implied using the Setup Room, n'est pas?
Anywho ... good to "hear" from you and, are you hinting for a tut on how to do this sans the Setup Room, huh, huh, huh? ... ;=]
cheers and straight ahead,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Tue, 25 September 2007 at 8:49 AM
Quote - (click the image to enlarge)
Ask and ye shall receive. ...
No trouble a'tall. .......... using my "Magic Magnifier" ........ Ok? :huh:
cheers,
dr geep
;=]
Thanks :) Now I see what I was doing wrong.I'll give the bone application another go this afternoon when I get home.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
TrekkieGrrrl posted Tue, 25 September 2007 at 9:01 AM
:o) I'm fine. Just busy.
And yeah I know PhiBuilder is a separate program (but I know you knew I knew that ;o) )
I just think it's so much a hassle to place the bones, and if you're rigging something with fingers, there's no fun at all to be found! Something as simple as a chain can be rigged there without getting bald from the frustration I guess, but it's just so much faster (and at least in my little head) more intuitive to use the hierachy. And... PhiBuilder (and assuming that you CAN do the same inside Poser - I've never tried) also results in bones ;o) You can even see them if you pull your new character into the setup room ...
I guess the "correct" subject would have been something along the lines of "how to rig in Poser" but no matter the way you chose, the result should be the same :o)
I'm looking forward to see if you've found a way to avoid the links twisting "outside" each other. I've made a couple of chains (with PhiBuilder...) and they work most of the time, but it is possible to twist it apart. And I'm not sure what to do to avoid that!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Khai posted Tue, 25 September 2007 at 9:07 AM
you can do this chain in the Hierachy actually
make your rings then in the Hierachy window, drag them into place -
ring1
-------ring2
--------------ring3
etc
then select Ring1 and hit 'make new figure'....
and there you go. you'll still need to adjust the joints in the joint editor tho...
amy_aimei posted Tue, 25 September 2007 at 9:11 AM
Dr Geep's tutorials are easy to understand. Thank you very much. After you finished this one, I would like to ask you about character morphing.
TrekkieGrrrl posted Tue, 25 September 2007 at 10:32 AM
Quote - you can do this chain in the Hierachy actually
make your rings then in the Hierachy window, drag them into place -
ring1
-------ring2
--------------ring3etc
then select Ring1 and hit 'make new figure'....
and there you go. you'll still need to adjust the joints in the joint editor tho...
That's what I thought :o)
And the joints need to be adjusted no matter what method you use :o)
So it IS faster to do it in the hierachy editor nodnods
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
geep posted Tue, 25 September 2007 at 6:28 PM
@ amy,
Ask away ... ;=] ............. I'm listening ...
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
amy_aimei posted Wed, 26 September 2007 at 8:29 AM
Quote - @ amy,
Ask away ... ;=] ............. I'm listening ...
I would like to know the proper way to add bone to existing character. For example, turn Aiko 3 into a cat-like character, with the tail and ears controlled by bones because I think it is better than using morphs for these parts.
I've found that it is hard to resize/scale the bone in the existing character. For example, I want to change the length of the arms. I wonder if changing the scale of the body part is the only way of achieving the result.
Acadia posted Wed, 26 September 2007 at 9:00 AM
I didn't get a chance to do the bones yesterday but will try it either later today or tomorrow. It depends on how I feel after Physio today.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Wed, 26 September 2007 at 10:47 AM
[menu] "Window" >>> **"Hierarchy Editor"
**After you have turned "Bend" OFF (UNchecked) for all 10 bones, try posing the chain again.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 26 September 2007 at 11:04 AM
Hi amy,
re:
Quote - I would like to know the proper way to add bone to existing character. For example, turn Aiko 3 into a cat-like character, with the tail and ears controlled by bones because I think it is better than using morphs for these parts.
This is not easy to do because adding a bone to an existing figure can cause problems with the joint parameters and other things associated with the figure.
Creating Morph Targets (MTs) for a figure is a better way to go and, also, allows for more variables.
re: > Quote - I've found that it is hard to resize/scale the bone in the existing character. For example, I want to change the length of the arms. I wonder if changing the scale of the body part is the only way of achieving the result.
Yes, rescaling body parts can be tricky because it can affect the joint parameters which are difficult to adjust properly.
One possibility is to export the figure as an object, make the modifications to the geometry in an external (outside of Poser) modeling program, e.g., Carrara, et al. Then import the modified figure back into Poser and create the required bone structure for the new figure.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
amy_aimei posted Wed, 26 September 2007 at 12:28 PM
Quote - This is not easy to do because adding a bone to an existing figure can cause problems with the joint parameters and other things associated with the figure.
Creating Morph Targets (MTs) for a figure is a better way to go and, also, allows for more variables.
The reason why I asked that question is the bone system we tried to build in this tutorial can become the bone system for the tail. If I can attached it to the hip, it will be perfect. Too bad, it seems that we can't.
Quote - Yes, rescaling body parts can be tricky because it can affect the joint parameters which are difficult to adjust properly.
One possibility is to export the figure as an object, make the modifications to the geometry in an external (outside of Poser) modeling program, e.g., Carrara, et al. Then import the modified figure back into Poser and create the required bone structure for the new figure.
Do you have any tutorial about the joint parameters?
geep posted Wed, 26 September 2007 at 7:15 PM
Attached Link: "Joint Parameters" tutorial at Poser U.
*(click the image to view full size) (click the link above the image to view the tutorial - 35 pages)*Hi amy,
Hmmm ... yes, you could parent link 1 of the chain to a figure's hip to create a tail..
Would that work for you?
JP tut? ... Ask and ye shall receive.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 26 September 2007 at 7:20 PM
Attached Link: Poser's "Joint Editor" at Poser U.
*(click the image to view full size) (click the link above the image to view the tutorial - 16 pages)*Here's one more for the road ...
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Wed, 26 September 2007 at 9:52 PM
After going through all of that, this is my result after having turned off "bend" and trying to pose it. :(
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Wed, 26 September 2007 at 9:58 PM
You broke it !!! ... :crying:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Wed, 26 September 2007 at 10:01 PM
LOL, it seems so.
I'll just make what I need in Paintshop Pro.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Wed, 26 September 2007 at 10:01 PM
It looks like your "bone chain" is not connected.
Did you "click & drag" >>> "click & Drag", etc., etc. to make ALL of the bones at the same time ... without doing any kind of other operation inbetween bones?
dg
;=?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Wed, 26 September 2007 at 10:03 PM
Quote - It looks like your "bone chain" is not connected.
Did you "click & drag" >>> "click & Drag", etc., etc. to make ALL of the bones at the same time ... without doing any kind of other operation inbetween bones?
dg
;=?
No. I couldn't "click and drag and then click and drag again". The chain was so huge that all I could see on the screen was 1 link. I had to add the bone, then move the camera to the left, go and add another bone. Move the camera to the left etc.
When I got to the pose room I had to reduce the scale to 10% in order to fit it on my screen (22" monitor), and move it to the left along the X Trans by almost -400.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Wed, 26 September 2007 at 10:10 PM
Will it allow me to get this shape without distorting? I want to be able to keep it straight, curve it or be able to make it into a circle.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Wed, 26 September 2007 at 10:15 PM
You mentioned earlier in this thread that it was possible to start with a few links and then grow it at the end to get as many links as you need.
Maybe if I had worked with only 2 or 3 links it would have been better.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
geep posted Wed, 26 September 2007 at 10:16 PM
Yes.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Acadia posted Wed, 26 September 2007 at 10:18 PM
Ok. I deleted that awful mess I made.
Before I try another method, I'd like to try this bone one again but with less links and a smaller scale to see if that makes a difference.
How do I do all of this again using just 2 links and then making it grow into 24 or more at the end? And how do I start with smaller links so that one link doesn't take up my whole working window?
Geez, if I ever get this chain made, and if I were a vendor at Turbosquid, based on their method of pricing (by time), my chain would sell for thousands of dollars!! I'd be rich! :laugh:
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
amy_aimei posted Thu, 27 September 2007 at 9:10 AM
Quote - Ok. I deleted that awful mess I made.
Before I try another method, I'd like to try this bone one again but with less links and a smaller scale to see if that makes a difference.
How do I do all of this again using just 2 links and then making it grow into 24 or more at the end? And how do I start with smaller links so that one link doesn't take up my whole working window?
Geez, if I ever get this chain made, and if I were a vendor at Turbosquid, based on their method of pricing (by time), my chain would sell for thousands of dollars!! I'd be rich! :laugh:
You can feel free to use mine. It already has 24 rings. You just need to resize it using the scale of the chain character.
I hope it is what you need.
amy_aimei posted Thu, 27 September 2007 at 9:19 AM
Dr Geep, thank you for these tutorial links. Now, I get some idea what these parameters mean.
madmaxh posted Mon, 01 October 2007 at 12:48 AM
Yes, thank you Dr. Geep for shedding some light on the arcane mysteries of the setup room and the hierarchy editor. They're still mysterious, but now a little less so. ;D
amy_aimei posted Wed, 03 October 2007 at 5:09 PM
Quote - Hi Amy,
Yes ... stay tuned. ... ... And thank you for the question.
The chain I am making has 10 links ... but we can use it to make a different chain with any number of links. We could reduce it to 5 links or make it have 20, 30, 40, 50, etc. links.
How many links do you want in your chain? ... ;=]Another GOOD question ... BTW. ...
cheers,
dr geep
;=]
Hi Dr Geep,
Could you show me how to do that? I just need to know the technique, then I can make it longer... Target is 120 links!
Let's say the original group consists of 2 ring only. How to make it to 4?
imax24 posted Thu, 17 September 2009 at 4:58 PM
Dr. Geep has his style. He could answer the question (minus the sorta unnecessary "How to Change A Shape With A Magnet" stuff) in one fairly brief post, but he prefers to illustrate comic-book style. Some like it, others don't and go elsewhere for tutorials. His web site is even more intensely "cute" than this.
Fazzel posted Fri, 18 September 2009 at 3:33 PM
Love these zombies threads that pop up years after the OP had first brought the subject
up and the problem has long since been solved or the OP has just moved on. ... ...