Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Apr 17 6:08 pm)
Didn't have to touch it at all, Steve. Even in the second render, all I did was go in and pull up the flat white from the basic materials, didn't touch anything else. It kinda surprised me, since I was thinking Vue didn't read the bump maps. Looks like it DOES read them and import them properly, as long as they're in a format it recognizes. :) Still gotta do transparencies by hand though. Oh well, maybe in Vue 4? wink Kate
I've seen this before, and I have edited several of my bump maps in the .mtl file after making copies and changing the extension to .bmp. Bloodsong told me to do that a long time ago. Anyway, the dragon here looks pretty good, but try it with Vickie and she looks like she just got chain-whipped by a biker gang.
chain-whipped by a biker gang? Geeze, Mike, no fair teasing me like that. :P Yeah, you wouldn't want to use a bump on vickie without turning the gain waaay down. I knew you could apply them by hand if you changed them from bum files, but I didn't know they would import automatically if you did it in the mtl file first. Guess I should pay more attention to the non-biker gang stuff? :)
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I thought it didn't BUT on a recent image the bump map was a .gif file (loaded it up in Poser, it worked great and didn't want to be converted to bum - a Pro Pack thing maybe?) and it imported beautifully into Vue 3.1 when I loaded up the obj file. For those who don't have the pro pack, if you go into your notepad and open up the .mtl file that goes with the exported obj, you can edit the thing by hand before you load it into Vue. Just replace all {filename}.bum references with the name of the original unconverted file {filename}.jpg,gif,bmp. Then save the mtl file over the old one and you're good to go. The top image is full color, the second is with bump map but no color map and the third shows what to edit in the mtl file. Kate