Circumvent opened this issue on Sep 25, 2007 · 14 posts
Circumvent posted Tue, 25 September 2007 at 3:21 PM
I use to have a program or I can't find it LOL, that can create your own textures to any figure. I made my own textures for some clothing and I don't remember what program I used. It's been awhile since I've made textures. I do remember that the program was free. Any help would be appreciated.
Adrian
SamTherapy posted Tue, 25 September 2007 at 3:32 PM
No idea of the freebie but if you're using P6 or 7 you can create your own MAT poses via the Material Room.
Coppula eam se non posit acceptera jocularum.
Circumvent posted Tue, 25 September 2007 at 3:37 PM
Sam
Thanks for the heads up. I do remember that I took a template of a clothing and then made my texture in PS. After that, I took the new texture I made and applied it to the clothing and I did this using some program. Then when I want to apply it again, it's in my Pose library under a folder I made. I can't remember the program I used.
Adrian
TrekkieGrrrl posted Tue, 25 September 2007 at 5:01 PM
You're looking for MatPoseEdit.
I can see it on my old backup CD's but there's no readme and I can't remember who made it. With luck, it may still be available in the Free Stuff here :o)
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
Circumvent posted Tue, 25 September 2007 at 5:12 PM
Trekkie
That's it! I knew it was something like that. Thanks.
Adrian
drifterlee posted Wed, 26 September 2007 at 11:33 PM
I don't think it works for P6 and P7
wdupre posted Thu, 27 September 2007 at 12:28 PM
If you have Poser 6 or 7 you are better off creating material Collections. basically create your material setup in poser then save to your material library and it will ask if you want to save as a single material or all the materials on the figure if you save all the materials that is saved as an .mc6 file. you can use this for Poser 6 or 7 or you can convert it to a pz2 extremely easily by editing the file. go into the .mc6 file with a text editor, and where it says mtlCollection change that to figure then resave the file to your pose library but change the extention from .mc6 to .pz2
drifterlee posted Thu, 27 September 2007 at 1:02 PM
What do merchants use for V4 characters? I can't believe they hand code all those Mat files by hand.
SamTherapy posted Thu, 27 September 2007 at 1:21 PM
Quote - What do merchants use for V4 characters? I can't believe they hand code all those Mat files by hand.
Apply the textures manually in the Material Room, save as a Material Collection, edit the file to make it into a PZ2. Dead easy and works for absolutely every figure and every possible selection of materials.
Coppula eam se non posit acceptera jocularum.
surreality posted Thu, 27 September 2007 at 1:42 PM
Chiming in with the 'material collection, edit it' crowd. Always works like a charm for me. The manual text editing is very minimal, and it's pretty easy to manage.
-D
---
It's all fun and games until someone loses an eye texture.
drifterlee posted Thu, 27 September 2007 at 6:21 PM
Could one of you put up an example of the code and where to change it?
jancory posted Thu, 27 September 2007 at 6:43 PM
here's the top of an MC6. your material names, of course, will be different. The main thing is to change mtlCollection to figure.
{
version
{
number 7
}
mtlCollection
{
material glass
For a Figure, change it to this & save as a pz2:
{
version
{
number 4.01
}
figure
{
material glass
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Circumvent posted Thu, 27 September 2007 at 6:49 PM
I'm going to have to try all of the suggestions. I haven't made a texture inside Poser 7 yet. Thanks for the tuts.
Adrian
drifterlee posted Thu, 27 September 2007 at 9:13 PM
Thanks to all of you and thanks jan for the sample!!