pappy411 opened this issue on Sep 28, 2007 · 19 posts
pappy411 posted Fri, 28 September 2007 at 12:06 AM
To make the morph, I export the .obj after checking only Universe and object to morph. The export settings were "As morph target and include body part names in polygon groups". In Hexagon, I uncheck all merge options and 100 scale value. When adjusting the geometry I only moved and rotated the eyelid. I did not add any points or faces.
I exported the adjusted geometry with all boxes unchecked at 0.01 scale value. I went back to Poser, loaded the object, selected the body part to modify and loaded the morph target from Hexagon in morph target loader. when I turn the morph dials the object shreds.
This hapens in Poser 5-6 &7. I don't think it is the geometry as it does this with different objects even stock poser objects.
I am doing something wrong
Pappy