P5y opened this issue on Oct 10, 2007 · 3 posts
P5y posted Wed, 10 October 2007 at 6:45 PM
Hi , ive recently moved over from Poser 6 to Daz3d
Im not sure how to do Inverse Kinematics for feet and hands in Daz3d when doing animations.
would be greatful for any help on this
RHaseltine posted Thu, 11 October 2007 at 8:36 AM
Use the Active Pose tool, the button with a bone on it in the toolbar. You can pin the selected part with the space bar, press shift to get the translation widget. The Tool palette also has options to control the tool as does the powerPose palette
P5y posted Thu, 11 October 2007 at 8:58 AM
Ah thankyou.
Im actually moving back to Poser 6 because Im finding the animating in Daz pretty cumbersome , but hopefully I should be able to import my stuff to Daz to render.
I want to render in Daz because it renders hair better in preview mode.