pauljs75 opened this issue on Oct 19, 2007 · 5 posts
pauljs75 posted Fri, 19 October 2007 at 1:48 PM
Just wondering something here. I understand to some extent that Photoshop CS can do some batch type tasks right?
Does anyone know if it's possible to batch process images (Bryce anim sequence) with corresponding mask images (B/W Bryce mask render sequence) to produce another set of images (.pngs for use in Flash) that have alpha transparancy. And if so, how?
It'd save a lot of time, and I don't think I'd be the only one who could have use for something like this.
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karosnikov posted Wed, 31 October 2007 at 2:54 AM
Are you asking a vector program to animate, efectivly supply, the "blue screen" back ground animation for
the animated image supllied by bryce...?
if it is even possible to pull each frame of the bryce animation as it's own file.
yes you could record an action that uses the alpha channel as a MASK to eliminate unwanted image area and save that frame as a png file.. save the fram and start procesing the next one...
From what i know of dreamweaver each transparent image .png would have to be imported as a seperate entity.
i would think many frames of image would take up alot more memory in flash,
Are you taking this to web? HOw many frames can you get away with? will the frames take an immence amount of "loading..." time due to the file sizes ( in dimentions and memory) of the "bryce/photoshop" frames
pauljs75 posted Fri, 02 November 2007 at 12:47 AM
Stuff like this w/o the background...
http://img263.imageshack.us/my.php?image=spaceshipdk1.swf
That one's at 180 frames for a full rotation. But I think I could probably even go to 90 and still pull off something smooth enough... Would be ok for even smaller renders where it's stuff like 3D knobs and switches and stuff. Something such as 180px X 180px isn't that huge. Flash also seems to do a nice job of compressing raster images even further. BMP sequences in it are smaller than .avi files of the same kind of thing.
Almost got the cropping thing to work through actions in PhotoShop, but not quite:
It'll load each regular render in the sequence, and it saves the image with transparancy, but it stays stuck on the first alpha mask for every single one. So after the first frame, the transparancy is wrong.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
karosnikov posted Sun, 04 November 2007 at 7:30 AM
Can each frame can generate it's own mask? if each frame is it's own photoshop file the action could be recoreded.. and re-run smoothly enough... just how to asemble and make it interactive in flash would be beyond my current skills in that program at the moment.
if all the frames are in one file and all the coresponding alpha masks are in one file, a slightly more elaborate action could be implimented. it's just a matter of letting the action know who's boss by telling it to treat each frame's mask individually... good luck
pauljs75 posted Mon, 05 November 2007 at 10:25 PM
I'll cross post to the same question posed in regards to the rendering program I'm using. Maybe that might give an idea for the fix, since I described the action sequence there.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2717644
I think I can get the action to work ok in a single go, but even that is still a lot of clicking that would be avoided if I could get the batch feature to do what I wanted.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.