Seliah opened this issue on Oct 22, 2007 ยท 56 posts
Seliah posted Mon, 22 October 2007 at 7:18 PM
Okay... I never had this issue until I upgraded from Poser5 to Poser6. One of the characters that I tend to do a lot of renderings for uses the cyber arm from Daz. Those are procedural textures, and Poser5 never had a problem rendering them. Rendered beautifully.
However... as soon as I went from 5 to 6, and now even in 7, I find that when rendering the arm, no matter what I seem to do, it usually comes out over-exposed and cartoonish in appearance. Sometimes it's just little parts of it, other times it's like the image I'm working on at the moment and almost the entire arm is doing it.
I know it's lighting-related somehow, as i've run into the same problem with a lot of procedurals and it seems to be somewhat related to the alternate specular from what i can tell. Usually if I disconnect the alternate specular nodes the problem stops and goes away.
However.... that doesn't seem to work with this arm. -_-; Does anyone have any ideas what causes this or how to fix it? Image is on the link for an example of what I'm talking about. You can't possibly miss it. LOL!!
http://fc02.deviantart.com/fs20/f/2007/295/5/3/GRRRRRRRR_by_BlueDragoness.jpg
~ Seliah