Acadia opened this issue on Oct 23, 2007 · 9 posts
Acadia posted Tue, 23 October 2007 at 3:32 PM
Ok, I'm starting to do more "complex" things in poser and I'm getting my work flow confused.
I don't do "real animation", just cloth room stuff but incorporating dynamic cloth into a scene is confusing the heck out of me.
What I have been doing is picking the figure and the pose and the clothing and doing the cloth room first. Then at frame 30 adding the rest of my props, lights etc to the scene.
However that really isn't working for me now because sometimes I change my mind about the pose or the clothing etc and that messes up everything else.
Then there is the problem of say wanting to add a second dynamic cloth item to the scene after the fact. For example a table with a table cloth, or a second figure with dynamic clothing.
Can I get some tips how you add more than one dynamic item to a scene later on during the set up process instead of at the very beginning?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
LBT posted Tue, 23 October 2007 at 3:54 PM
Acadia:
If I understand your problems correctly, here are my tips:
Whenever you change a figure's pose you have to re-run the cloth simulation(s) for that figure's clothing. Sad but true. The only exception to this is if you just want to change the figure's postion, rather than the pose. In that case, you can parent the cloth object to the figure and reposition the figure.
Each cloth object is handled with a separate simulation. If you want to add a piece of clothing to the figure, you need to go into the cloth room, select "New simulation," then clothify etc. the new piece of clothing, and run the simulation. (If your figure has, say, pants and a shirt, you'll need two simulations, one for each cloth item. If you change the figure's pose in frame 30, you'll need to re-run both simulations.)
Try playing with the fold and shear resistance values to get the correct look of your clothing.
Dynamic clothing is time-consuming and can be a mighty pain, but I think it's well worth the effort. I started using the cloth room about 6 months ago and haven't looked back. (You can also convert conforming clothes into dynamic clothes!)
Acadia posted Tue, 23 October 2007 at 4:01 PM
I know how to work with dynamic clothing, that isn't my problem.
Currently I'm working on a scene, Here is what I've done thus far:
1. added my V3, posed and did the cloth room.
Then at frame 30 which is the final frame of the cloth simulation, I started to add things to the scene such as props,new lighting etc.
However, it's come to a point where I decided that I would like to add maybe a table with a tablecloth and have the male figure in the scene wearing something in dynamic clothing.
I don't know how to incorporate those 2 dynamic situations into my scene which already has a 30 frame animation set up for it because of the dress that I used for V3 at the very begining before adding anything else to the scene.
Do I make everything in the scene invisible and start at frame 30 to frame 60 for the male clothing animation, make that stuff invisible and then from frame 60 to frame 90 for the cloth draping the table?
Or do I have to start a new scene for each clothing animation I want to do and save the finished item to my library as a prop or something and then add it to the scene through the props library?
I am just confused about how to go about adding more dynamic items to a scene that is in the process of being built and already has some cloth room animations set up in it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
LBT posted Tue, 23 October 2007 at 4:18 PM
I guess I'm having one of my frequent "dense days."
You should be able to add your male figure or props into the scene, add the dynamic clothes, create cloth simulations for each of them, and run them for frames 1-30 without affecting the simualtion you've already created for V3. Each simulation is independent of the other. You run them all over frames 1-30.
MegaJax posted Tue, 23 October 2007 at 4:25 PM
Can't you export the V3 cloth item at frame 30 as an object, so it stays in the draped shape and then just reimport it. This would mean that V3's dress would not be affected by the second cloth simulation of M3. Then Just repeat the process for the table cloth and any other sims you have to run. You can alwayd delete the exportes meshes once you have done with them.
wus posted Tue, 23 October 2007 at 4:29 PM
well, my workflow is: setup of pose and morphs in frame 1. when i am happy with everything, i select all parts of the character in the keyframe-editor (l-click, hold and pull down) and put it all to let's say frame 20. in frame 1 i zero both pose and morphs. off to the cloth-room, new simulation, run the sim, and when everything is ok i spawn a morph for the cloth. back to the pose-room i delete frames 2 to whatever and in frame 1 i load pose and morphs for the character and the new cloth morph is set to 1. back to the clothroom and delete the simulation. happyness... now you can do some adjustments with mags or give the cloth a couple of frames to fall nicely. if you want to change the pose, run a new simulation. you don't have to start a sim with a zeroed figure. if you need another dynamic cloth in your scene you have to run a seperate simulation for this cloth. one sim for each item. just go to the cloth-room and hit 'new simulation'. helps?
MegaJax posted Tue, 23 October 2007 at 4:30 PM
Ho, yes!
If you can export the dress/cloth at frame 30 you would also need to save V3's pose and possition in memory so that you can apply it at frame 1 for the next simulation and so on for each sim you run.
Acadia posted Tue, 23 October 2007 at 7:19 PM
Ok, so I just go back to frame 1 and do another 30 frame cloth simulation. I can do that :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
dphoadley posted Tue, 23 October 2007 at 8:54 PM