P5y opened this issue on Oct 27, 2007 · 3 posts
P5y posted Sat, 27 October 2007 at 1:32 PM
I want to render in preview mode , but annoyingly hair is like this. Any way around this?
Also is it possible to make 1 light pass with OpenGL inorder to stop hair being see-through
SamTherapy posted Sat, 27 October 2007 at 3:08 PM
Nope. That's the way it is in Preview because the hair is made up of one sided polys.
Why render in Preview mode anyhow? It's so low res it's useless except for previewing.
Coppula eam se non posit acceptera jocularum.
gmadone posted Sat, 27 October 2007 at 9:49 PM
You can reverse the normals of the offending polys, using the grouping tool, but this will make them invisible from behind.