Acadia opened this issue on Oct 27, 2007 · 26 posts
Acadia posted Sat, 27 October 2007 at 8:22 PM
I am trying to do a cloth room simulation for this outfit and not having much success.
Here is a picture of the leggings and how they "fit" the figure before the simulation. Basically they don't fit.
I do what I normally do with the cloth room:
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sat, 27 October 2007 at 8:24 PM
Does anyone have this outfit that can offer me some tips on how to get these leggings to actually fit the figure? They are a dynamic prop so there are no morphs and I have tried Wardrobe Wizard and that doesn't make the leggings cover the legs either.
The figure you see is default without any morphs added to it.
EDIT: I have read the "readme" file enclosed and the cloth room instructions are no different than what I already do.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
FrankT posted Sat, 27 October 2007 at 8:38 PM
do you use any drape frames before you do the sim ? I usually set 5 or 7 which tends to sort most of those sorts of problems out. The drape moves the cloth outside the figure so it's nice and clean before the sim gets going
Acadia posted Sat, 27 October 2007 at 8:44 PM
No. I always start draping at frame "zero". I'll try changing that to 7 and see if that helps. Thanks :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
FrankT posted Sat, 27 October 2007 at 8:47 PM
I mean the number of draping frames rather than the start frame. It's in the first bit of the simulation setup - asks for the number of drape frames and there is a greyed out link that says something like "Start Draping" just next to it
Acadia posted Sat, 27 October 2007 at 8:48 PM
That didn't work at all. I got the exact same result.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
FrankT posted Sat, 27 October 2007 at 8:54 PM
dunno if I can help you here then. Those things aren't really my style :)
Good luck though
Acadia posted Sat, 27 October 2007 at 8:59 PM
Hopefully someone who has this outfit will come along and be able to solve the problem. I've never had a dynamic outfit made for a specific figure not fit that figure from the onset. So I have no clue.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Plutom posted Sat, 27 October 2007 at 9:18 PM
Acadia, I don't have it. However, maybe try: not checking the start from zero pose and then align the thighs and shins so that they fit inside their respective leggings from the front and sides prior to draping. That is what I have to do sometimes when fitting DAZ figure clothing to my P5 Judy. Plutom
Acadia posted Sat, 27 October 2007 at 9:47 PM
Ok, that works...sort of! However even with the default figure the legs aren't entirely covered by the leggings in the lower part of the shin area. And after the simulation there is poke through at the knees.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
SSAfam1 posted Sat, 27 October 2007 at 9:51 PM
Would z-scaling fix the poke through? Also, I read about hiding the body part if it's covered. It will still look like the legs are under there. Maybe that? If not, postwork would definately fix it.
Acadia posted Sat, 27 October 2007 at 9:58 PM
Quote - Would z-scaling fix the poke through? I read about hiding the body part if the body part is covered. it will still look like the legs are under there. Maybe that? If not, postwork would definately fix it.
Yes, hiding body parts that do not show through the clothing is a valid fix for many outfits where poke through is a problem. However in some cases the clothing has some transparency to it and you can't hide the body part below because it would be seen through the clothing. This outfit is a bit transparent, at least according to the images in the MP. I haven't yet done a render of them as I have been fighting to get the leggings to actually fit the figure. But I will try it anyway and see how it goes :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
SSAfam1 posted Sat, 27 October 2007 at 10:01 PM
Quote - > Quote - Would z-scaling fix the poke through? I read about hiding the body part if the body part is covered. it will still look like the legs are under there. Maybe that? If not, postwork would definately fix it.
Yes, hiding body parts that do not show through the clothing is a valid fix for many outfits where poke through is a problem. However in some cases the clothing has some transparency to it and you can't hide the body part below because it would be seen through the clothing. This outfit is a bit transparent, at least according to the images in the MP. I haven't yet done a render of them as I have been fighting to get the leggings to actually fit the figure. But I will try it anyway and see how it goes :)
Ahhhh yes that makes sense. You know, I had a little bit of poke through, like in your second image, and Frank T's suggestion of setting the drapes anywhere from 3-5 cured it.
Plutom posted Sat, 27 October 2007 at 10:02 PM
maybe adjusting the "collide against settings" values higher will clear that up-or a slight cloning in PSP will do the trick now--or make the one of the figure's thigh size slightly smaller probably the z axis. Plutom
Plutom posted Sat, 27 October 2007 at 10:09 PM
LOL -sorry to repeat a portion of what you said SSAfam1, you posted just a fraction of a second before I did-Plutom
SSAfam1 posted Sat, 27 October 2007 at 10:25 PM
Quote - LOL -sorry to repeat a portion of what you said SSAfam1, you posted just a fraction of a second before I did-Plutom
No worries. Your advice is more than likely better...being I only know 1% of the ins and outs of Poser.
Acadia posted Sat, 27 October 2007 at 10:36 PM
I finally managed to get no poke through.
After I got the legs into the leggings the best that I could, I used Wardrobe Wizard and "inflated" the leggings along all XYZ axis. When I ran the next simulation there was no poke through.
I will suggest to CJ-Studio to include some instructions on how to get the leggings to work because i didn't see anything about having to move and bend the legs before even starting.
Thanks for the help :) Now I can work on my belly dancer picture :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sat, 27 October 2007 at 11:07 PM
DUH!
I'm so dumb sometimes!
I just noticed that in the Pose folder there is a "default" pose morph that when you click it fits the legs to the outfit!
So there are 2 ways to get it to work. My way or the easy one, LOL
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Plutom posted Sun, 28 October 2007 at 8:04 AM
Quote - > Quote - LOL -sorry to repeat a portion of what you said SSAfam1, you posted just a fraction of a second before I did-Plutom
No worries. Your advice is more than likely better...being I only know 1% of the ins and outs of Poser.
My advice better than yours, I'm not too sure on that, just happened to have that happen to me and spent several hours trying things until it worked-Vicky's clothes needs special attention when fitting Judy. I had me P5 Poser and my Judy (Viktorina from the freebie section now) for a couple of years and still learning this monster. This forum is great for finding different ways of doing the same thing-if one road doesn't work, try another or a little bit of each-
Default Poser? I didn't know that! Gotta remember that trick--Plutom
mickmca posted Sun, 28 October 2007 at 8:18 AM
With very bendy parts (like knees), you need to tweak the collision settings quite a bit. For example, if you don't have "collide with vertexes" (not its actual name, sorry) set, you are ok until a specific vertex hits the cloth.
You probably know that. Good luck.
M
MadameX posted Sun, 28 October 2007 at 3:40 PM
Quote - DUH!
I'm so dumb sometimes!
I just noticed that in the Pose folder there is a "default" pose morph that when you click it fits the legs to the outfit!
So there are 2 ways to get it to work. My way or the easy one, LOL
Hummmm......I have his other set of Belly Dance costume and could never get the included shoes to fit onto her feet. They seemed to be all one prop. I've seen that default pose, but never thought it might help. I'll have to try that and see if it does help.
Thanks!
Acadia posted Sun, 28 October 2007 at 3:56 PM
I have the other one too but haven't used it yet. However this one has shoes too and they fit the figure after you use that "default" pose.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Jumpstartme2 posted Sun, 28 October 2007 at 4:02 PM
Im still in the learning phase of dynamic clothing, but I have learned that you need to zero the figure {not the character} in some instances.
~Jani
Renderosity Community Admin
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MadameX posted Sun, 28 October 2007 at 4:06 PM
That's good to know, Acadia!
Yes, zeroing the figure is one of the first things I do when preparing to do a sim in the cloth room, right after turning off IK. :)
Acadia posted Sun, 28 October 2007 at 4:10 PM
Quote - Im still in the learning phase of dynamic clothing, but I have learned that you need to zero the figure {not the character} in some instances.
Just using the join editor to zero the pose doesn't work for this belly dancer outfit.
The problem with V4 is that her default zero is different. Her legs remain close together as in the images above. When you use the "default zero" pose that is included with this belly dance outfit it spreads the legs apart so that they fit into the legs of the pants.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
MadameX posted Sun, 28 October 2007 at 4:12 PM
You're right, Acadia. I've noticed that nothing 'zeroes' on V4 except her feet, which then point downward below the ground. Odd.
Actually, she's already zeroed if you look at the dials, but for some reason her feet do that when you use the joint editor.